31 August 2023

#RPGaDay2023 - 31 - Favourite RPG of all time

 

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For the final time this year...

If you know me at all, there will be no surprise that this hasn't changed from last time except there would be three more editions of the game in the picture if I took it again this year. 

The striking black box with a red stripe with the mayday message from Free Trader Beowulf in the top part from the original Traveller roleplaying game.
The cover of the Classic Traveller box set.

Yes, it's Traveller. My enduring love in roleplaying game terms. I love the engine (both for its simplicity and modularity) and the setting (which riffs off so many sources).

Since I wrote this last time, Mongoose has released and then refreshed the second edition of their take on the game, and Marc Miller has released a three big black book edition of Traveller5 that doesn't need manual handling training to lift. Well, perhaps when they're in the slipcase together. I have an enduring passion for this game. I think my previous entry says everything I needed to.

31st August 2023


30 August 2023

#RPGaDay2023 - 30 - Most Obscure RPG you've played

 

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This one is quite a change from the 2014 version, which asked about the rarest RPG that you owned. Interestingly, I've brought the Traveller setting I discussed previously to the table at least twice since I wrote that. 

Cover of the Puffin Books version of the Maelstrom RPG, showing an Elizabethan Age soldier accosting travellers on a snowy road
No, not this Maelstrom.

I think there's a toss up for the most obscure roleplaying game that I've played. I'll start with Maelstrom. No, not that Maelstrom, but rather the one originally released by Hubris Games and then acquired by Precis Intermedia. This was a game set in a world with flexibly realities, a world of dream now that the anchors that the empire used to hold them together have been broken. It was combined with the first take on the Story Engine, a traits and descriptor based engine that I found pretty mind-blowing when it was released. I loved the setting but beyond one short session, I've never got to run it again.

The cover of Maelstrom Storytelling, showing a ship flying across a sea towards a volcanic island. The sky is full of reds and darkness.
This Maelstrom!

The other obscure game I'd like to give a shout out to is Sufficiently Advanced. A game set in a transhumance far future, I had a lot of fun the one time I got this to table at Furnace. Players are agents of the Patent Office, an organisation run by transcendental AIs. Characters are defined by their technology and values. This gave me a lot of inspiration on how a big scale technology game could be written, and was an influence on design decisions for the Tripod game I have in very slow development called Singularities. I have the first edition; the second edition is uses diceless resolution and I've never picked it up. 

The white cover of the Sufficiently Advanced roleplaying game, showing a multicoloured human, arms reaching to the skies.
Sufficiently Advanced (1st Ed)

Both of these games have fascinating settings that have kept me from selling them on.

What are your obscure roleplaying games?

30 August 2023




29 August 2023

#RPGaDay2023 - 29 - Most memorable encounter

 

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This is challenging; I still remember the 2014 version of this fondly, but I've played a lot since.

Since then, I've played an epic campaign of The One Ring, where we met and defeated Nazgûl and two of the Great Spiders of Mirkwood. My character met the King under the Mountain, and the King of Dale, and we even visited Rivendell. I think that we met Elrond, but my memory is blurred, mainly as I was focused on the relief of surviving the death march we endured escaping the ruins of Angmar. However, the most memorable encounter was with Beorn, when we discovered what happened to him and met Tulkas as the leader of the Bearings left Middle Earth. It was a magical moment; the Hobbit was one of the first proper novels that I read for myself, and a love of Tolkien's works has abided ever since. Dr Mitch gave us all a magical moment that I cherish; the world came alive, and we were part of its story.

I've had many great games and encounters since (including the incident where I blew up Dracula with a Rocket Launcher), but this hit all the notes.

After that, it'd probably be the conversation my character George Esterhase had with Julian's character on the quay at Staithes when we realised she'd betrayed us when playing through the Dracula Dossier at Longcon. That was really intense. 

29 August 2023

28 August 2023

#RPGaDay2023 - 28 - Scariest game that you’ve played

 

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I can’t really top the terror we felt in the AD&D game I mentioned the first time this question was asked but I have a slightly different contender.

The creeping horror that has been revealed when playing Eternal Lies for Trail of Cthulhu has been exquisite. There’s been this unfolding sense of how powerless and trivial the characters are when faced with the cosmic horror they are discovering. Yet they continue onwards, deeper into the conspiracy driven by the “if not us, then who” question and knowing it could cost them their relationships, their sanity and their lives. Rich has created a superb atmosphere, and Dr Mitch and I built the solid relationship between our characters when we started this as a duo. Nigel’s character who joined us in Mexico City has added a new note to the theme, a possibly more hopeful note.

This is not a game that is outright scary that often (although the possessed birds and conversation with a god perhaps delivered that) but there’s a deepening sense of doom and terror the characters are facing. Great stuff.

28 August 2023

The cover of ‘Eternal Lies’, showing investigators fighting a desperate battle at night outside a rural building


27 August 2023

#RPGaDay2023 - 27 - Game you’d like a new edition of

 

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I’m going to remain resolutely steadfast on the question of ‘what game I want to see a new edition of’ from my answer in 2014. The answer remains Blue Planet and we’re now so close to this happening! The layout of the new edition is coming together beautifully, and the evolution of the Synergy engine into something light and recognisable is excellent. I’ve run the Quickstart version for playtesting and have written a sequel adventure that I ran at North Star. It’s gone down really well. I love the way that the game comes with ready built campaign frames to play.

The cover used by the Blue Planet Recontact Quickstart - a pod of uplifted orcas with tech belts swim in the foreground while the horizon is dominated by a futuristic city with a shuttle taking off over it.
The cover used for the Recontact Quickstart

Last time, I wanted a new edition with the Traveller engine. Today, I’m happy with its own, unique, take. Here’s an example of the lovely new layout.

A screenshot of a two-page spread from the edition of Blue Planet. This has plenty of white space and a two column format. The chapter header is blue, showing an undersea map with the title “Achipelagos: Zion”. At the bottom left, there is a hex map of the area. The right hand page is dominated with a grey boxed text element with a yellow striped head titled ‘Access Denied’. Trade dress is blue strips down the edge of the page.
Two-page spread from Blue Planet Recontact (the forthcoming third edition)

27 August 2023

26 August 2023

#RPGaDay2023 - 26 - Favourite Character Sheet

 

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I think the rules I wrote for a good character sheet a decade ago still stand. 

A screenshot of the Safari browser on an iPad open on the Role VTT’s character sheet template builder showing the official Cthulhu Hack sheet.
The Role VTT character sheet template builder

If I think VTTs, I love the integration that Roll20 and Foundry bring with their sheets, but the coding of them is beyond the time I’d like to invest. That means that the approach taken by Role really floats my boat. Role has adopted a modular builder approach which is simple to use once you’ve got your head around it. I’ve ended up producing some official and semi-official character sheets for games that I’ve wanted to play online. As a bonus, of these three VTTs, Role is the only one that runs happily on an iPad.

That said, most of our GUMSHOE games are run with a Google Doc for the character sheet and Zoom!

26th August 2023


25 August 2023

#RPGaDay2023 - 25 - Unplayed RPG

 

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This has changed since 2014, but has probably gone to the other end of the spectrum. I suspect that should look somewhat embarrassed with this; I have far too many role-playing games (certainly for the shelf space that I have); my interests are pretty broad, and my free time somewhat limited, so there are lots of unplayed games. 

That said, with the rise of VTTs, I seem to have at least two semi-regular groups that I play in. However, they tend to be more focused on longer form campaigns these days. For example, when we started playing Conan, we discussed alternating between games every couple of months, but it’s not happened. We used to alternative between two games in the GUMSHOE group, but we’re all Eternal Lies these days. I do know I can likely slip in a short 1 or 2 slot session when we have a break, but that’s not something I do that often (time being what it is).

However, I have started trying to read more of the games when they arrive, and also get the ones that intrigue me to the table. 

At the moment, I have a list of games I’d like to run which probably represents the games that I’d like to play most. I won’t mention the ones like Traveller, Mausrítter, or City of Mist (even though I’d love to run the Nights of Payne Town campaign) because I do run those systems quite often.

So in no particular order; I’d like play Spire, which is a game of dark elf freedom fighters (or terrorists) in a light elf dominated megacity. The campaign frames that are available cover a wide range of styles and I think it could be quite an intense game. I’d also like to get Delta Green to the table, specifically the Impossible Landscapes campaign. Tacitly, that’s agreed when we complete either Eternal Lies or The Yellow King

I have an itch to scratch with Mutant Year Zero - Elysium; this is a post-apocalyptic game from Fria Ligan, set in a bunker with rival families trying to dominate. It’s a mid-length campaign and intrigues me because it has edges of character-rivalry and a demanding need for cooperation. I’d also like to get Ultraviolet Grasslands and the Black City up and running, probably using its own engine now that has come of age. It’s a weird, Dying Earth feel road trip point-crawl.

Bubbling under these, Fria Ligan have a couple of other games I’d like to get to the table; Blade Runner (which I have plans for at North Star next year), Things from the Flood (this may happen with the new UK book) and The Bitter Reach for Forbidden Lands. I think I’d also like to run the new Twilight 2000 4e game, but I need to read it properly first, something that I stalled on when Russia invaded Ukraine.

I’d also like to explore Helvéczia (pseudo-Swiss fantasy which I’ve reviewed here on the blog) and Castle Xyntillan. However, the latter would be using Old-School Essentials, which I’ve played before.

Longer term, there are two games I’ve heavily invested in that I’ve yet to get to the table; Pelgrane Press’ Dying Earth (which is wonderfully written but has always intimidated me to run because of the humour side to it) and Cubicle 7’s Doctor Who. Both have nearly gone when I’ve been clearing books, but there’s something about them that has stayed my hand.

Too many roleplaying games. Not enough time.

25 August 2023

24 August 2023

#RPGaDay2023 - 24 - Most complicated/simple roleplaying game you play

 

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The phrasing this year is somewhat different (it was ‘most complicated roleplaying game owned’ last time, which prompted a complicated answer). This one is about games played.

That gives me quite a narrow frame to work with if I need to being actively playing (or GMing) the game, or likely too. Until the start of this year, I’d have probably gone for fifth edition D&D; no matter how much they’ve cleaned it up, the game still remains a bastion of complexity which endures because of its first mover and giant in the room status. But I’m not playing that at the moment so I won’t pick it.

At the moment, I think that Conan 2d20 would have the crown of most complicated game (ably run by Graham). It’s taken me a while to grok the 2d20 engine from Modiphius, but now I have, I love it. The meta-game layers over the immediate task resolution engine and encourages you to act. I’m actively considering running Achtung! Cthulhu at the moment. Conan is at the crunchier end of 2d20; the subsequent iterations have become more simple.

The One Ring could also be a contender for the most complicated, but I find it reasonably simple once you’d played it for a couple of sessions and could read the dice.

The most simple game that I’d likely play is Tripod Essence (also powering Gran Meccanisimo); this has a simple dice pool mechanic with a narrative style; it actually worked well when we used it for Conan in the original playtesting for the first edition (when it was known as Wordplay).

GUMSHOE comes a close second to Tripod, but has a higher level of crunch.

24 August 2023 

23 August 2023

#RPGaDay2023 - 23 - Coolest looking RPG product/book

 


Back when I answered this in 2014, I called out “Hot War” which is sadly no longer available easily. I do think that the bar for cool has moved a long way over the last ten years. The expectations for artwork and layout have raised hugely. The artpunk movement appeared, unfortunately sometimes delivering style-over-substance. 


The most recent gorgeous book which is well written for me and delivers on sharing information well, is the DIE RPG from Rowan Rook & Decard. Coming from a comic book original, it also has fantastic layout that makes great use of white space. Absolutely fantastically done.

A photo showing a bright yellow cardboard toolkit. The centre joint is black, and the case covered with a black slip band over it with ‘Hexcrawl Toolkit’ written on it.
Games Omnivorous - the Hexcrawl Toolbox

However, the most consistent superb producer of cool products for me at the moment is Games Omnivorous. They’ve produced a range of books and products which have the highest quality standards, and a lovely feel. They’re also really good at the table. This includes Mausrítter, The Bottled Sea, Vaults of Vaarn, The Undying Sands and the recent Hexcrawl Toolbox.

Vaults of Vaarn book - a blue digest sized book with embossed patterns and the title written vertically on the bottom left in white. The centre image is of a person with a staff, again in white.

Mausrítter roleplaying game core book - digest sized - green bark like cover with a round cut out looking in at a mouse with a match held up for light and a needle in their left paw ready to fight
The Bottled sea hexcrawl set - GM screen, hexes and handouts - all in lovely shades of blue

The Undying Sands, hexes, bag, handouts, game screen all in a beige and sand colour.




22 August 2023

#RPGaDay2023 - 22 - Best Secondhand RPG purchase

 

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Back in 2014, I picked the Pagan Publishing Walker in the Wastes Call of Cthulhu book. This was one of the last rare books that I'd been after. 

I don't tend to buy that many secondhand books these days (as I've chased down most of what I'm after from earlier releases); in fact, I'm more likely to be selling books to create space and perhaps creating some joy for others that find something that they've been after.

I did subsequently track down a copy of Holmes Basic D&D after the first #RPGaDay, which ended up involving a bizarre three way exchange as the person selling it managed to send the two packages they'd sold to the wrong people. Fortunately, she sent me and the other person shipping labels so we could correct the error! That was the last really old game I hunted down secondhand.

The Achtung! Cthulhu core books lying on top of each other on a table
Achtung! Cthulhu

The best secondhand purchase that I made recently was the two Achtung! Cthulhu 2d20 core books and the games master's screen and booklet which a nice chap in Wallasey was selling as he didn't get on with the system. Near mint, I'm pretty confident they'll get to the table either with Shadows of Atlantis or The Serpent and the Sands. The game and setting is sufficiently different to Call of Cthulhu to be attractive.

Before that, I suspect that my favourite was a shop seconds copy of Ultraviolet Grasslands and the Black City in hardcover, which had gone out of print until Exhalted Funeral sold some slight seconds. Not really second hand, but most definitely not mint. I really liked this, and enjoyed it enough to pick up the new edition. UVG is a game which gives a weird end of the world Dying Earth type travelogue, and definitely worth exploring.

22 August 2023

21 August 2023

#RPGaDay2023 - 21 - Favourite Licensed RPG

 

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Last time, I had two contenders; The One Ring and Stormbringer. The Professor won.

This time, I’ve multiple contenders but most of them come from the same two publishers, one based in Sweden and the other in the UK. 

Fria Ligan seems to have done a sweep of the properties that I really like; The One Ring 2nd Edition, Alien, Blade Runner and the Tales from the Loop books. Modiphius have Dune, Star Trek Adventures and John Carter of Mars.

Much as I love the 2d20 engine, my heart tends towards the Fria Ligan lines. Alien pretty much nails the feel of the films, especially the collapse into panic. The storylines of the scenarios are excellent (although in some parts their construction and pseudo-science leaves room for improvement). Tales from the Loop (and its sibling Things from the Flood) both capture the feeling of Simon Stålenhag's artwork and the tweens and teens adventure films of the 1980s and 1990s. Blade Runner is near perfectly done; we played the first case file and it evoked both the films and the neon-noir setting so fantastically that you'd need a Voight-Kampf machine to tell them apart. I prefer the Year Zero Engine iteration in Blade Runner, but that's a personal thing.

Then there is The One Ring second edition. The game engine has been tweaked and improved, the layout is much clearer and the text better structured. The artwork is fantastic (although I also love what was done for the first edition). I'm looking forward to playing or running this. The One Ring still rules for me; I've too deep a connection to the source material and the Darkening of Mirkwood campaign cemented my love for this roleplaying game. Blade Runner came close, but not quite.

I suppose I could have mentioned Cubicle 7's Doctor Who roleplaying game, or perhaps Pelgrane Press' The Dying Earth game, but both of them have the distinction for me of my owning multiple books yet still not having run them. The latter definitely intimidates me; I fear I can't meet the level of wit it demands and would sorely like to try a game of it so I can get a better feel for it.. I had planned to run this Furnace, as I have in previous years, but found yet another reason to put it off. Both of the games are done really well but I've struggled to find the urge to play them.

21 August 2023

20 August 2023

#RPGaDay2023 - 20 - Will still play in 20 years…

 

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This one gave me a really weird feeling. I’ll be just into my 70s in two decades time so all of a sudden I find myself facing mortality in writing an answer.

A stack of Traveller RPG rule books, all of them before Mongoose second edition. From bottom to top: T5.0, Mongoose 1e, GURPS, T4, MegaTraveller, The Traveller Book (CT), Starter Edition Traveller (CT), Pocket edition Mongoose Traveller, CT Little Black Books.
A pile of Traveller books pre-Mongoose 2nd edition…

Last time, I said Traveller. In many ways, I don’t think that will change, but I’ve not played a lot recently. I suspect the D&D will be in the mix in some way, as it has always been there, fading in and out.

However, these are easy answers. Assuming games haven’t made a digital leap that leaves me bewildered, I have always had a voracious appetite to read and run the new. I’ll run a one-shot and move on with many games. Sometimes I wonder if my hobby is more about collecting and reading games these days.

I think my real hope is that in twenty years time that I still have a group of friends who want to connect and play games, that I will have the health to do so, and that climate change leaves us with a world that has the space to enjoy life still. So I hope that I will still be playing in twenty years.

20 August 2023

19 August 2023

#RPGaDay2023 - 19 - Favourite Published Adventure

 

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Favourite published adventure was one that I had a very clear idea for back in 2014 when I first did this. I chose the Traveller adventure Twilight’s Peak. However, since then, there has been some great material published which I’ve had the privilege to run or play.

I mentioned I6 - Ravenloft in the previous answer as a runner-up. The D&D5e Curse of Strahd campaign took that and built upon it, and then I took two of the mods from the Curse of Strahd subreddit (please find your own link, I’m not using that site following the recent changes) and I layered them on top to get a 60 session campaign whose notes I’ve published here. That said, this still doesn’t make it my favourite because it was the material beyond the published book that really elevated it for me. Fantastic fun though.

I also discussed Pelgrane Press’ Eternal Lies campaign for Trail of Cthulhu as a possible challenger to Call of Cthulhu’s Masks of Nyarlathotep as a firm favourite for me. I’ve been playing in a campaign of this on and off for the last three years or so and it is absolutely fantastic. The atmosphere and plot feels very different (yet similar) to the traditional Call of Cthulhu story. This is a scenario that feels a mix or noir and pulp, yet your characters are fragile. However, I’m really invested in the relationship we have developed between the characters and want them to succeed. This is definitely a favourite for me, but it doesn’t make the final cut yet because I haven’t played it all the way through.

The cover of ‘The Darkening of Mirkwood’ for The One Ring. This is in the brown trade dress of the first edition game, with a celtic style decorative border around the picture in the centre. The picture shows three adventurers looking through a window in a building down on a dark figure (a Nazgûl?) walking up some steps with a horde of orcs or possibly men behind.

I was fortunate to play through the whole of The One Ring 1e campaign of Darkening of Mirkwood. I did sporadic notes when playing it, but it was a fantastic experience. Dr Mitch led a group of us on a long journey around and through the woods, across the Misty Mountains several times, into the remnants of Angmar, and into Eriador. We certainly had a tale to tell. It was a campaign with a great GM and players who all invested in it and you definitely had a feel of the epic. Definitely a favourite and now sadly permanently out of print thanks to licensing. 

I also had the opportunity to play The Dracula Dossier at LongCon. Written for Pelgrane Presses’ Night’s Black Agents vampire conspiracy thriller game, this is the campaign frame were Ken Hite started his writing from the premise that the novel ‘Dracula’ was in fact a fictionalised after-action report from MI6’s predecessors. It was intense and wonderful and I enjoyed the story that Steve Ellis wove as a GM. Once again, the game succeeded because there were a lot of people heavily invested in it. Our table was a table of GMs who rarely got to play and who all liked spy and horror material. At some point I’d like to dare to run this.

So this brings me to the list of more recent published adventures which are vying for attention. Luka Rejec’s Ultra Violet Grasslands and the Black City is one I want to get to the table. A Dying Earth style Science Fantasy road trip, this looks fantastic and would be perfect for a short campaign. The Nights of Payne Town campaign book for City of Mist also looks epic fun with the right group, as does the campaign for Mutant Year Zero Elysium. However, the only recently published adventure which I think has the epic scope to challenge the games described above is Impossible Landscapes for Delta Green. This is planned to run when Eternal Lies comes to an end and I’m excited about visiting it.

So do any of these newcomers knock Twilight’s Peak from its place in my heart? The Darkening of Mirkwood comes very close, but not quite. I’ve always been a science-fiction fan at heart, and the epic feel of Twilight’s Peak wins out for me. It’s also strange, because you don’t really resolve the mystery of the Ancients in the campaign, but rather solve the mystery of some lost ships. It’s a meta-campaign, designed to overlay other adventures, but there’s something in it that reminds me of Asimov, Sir Arthur C Clarke and Andre Norton, the authors that built my love for science-fiction. 

I remain, at heart, a Traveller fan.

19 August 2023

A photograph of the cover of Twilight’s Peak, an adventure for Traveller. A5 sized, the book is black with green stripes and top and bottom. The top stripe has the words ‘for referees only’ and the bottom strip has the publisher, ‘Game Designer’s Workshop’. across the middle of the book is the signature Traveller logo with a green line, and the words ‘Adventure 3 - Twilight’s Peak’. The book is worn from use and lies on a white fabric background.

18 August 2023

#RPGaDay2023 - 18 - Favourite Game System

 

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Last time, I answered Wordplay (which is now Tripod). It’s still a big one for me but I’ve not run it recently, because I’ve been running other systems. I do like the system and if you’ve never come across it, then it’s definitely worth checking out.

I’m getting increasingly impressed with Modiphius’ 2d20 engine; it’s not quite a favourite, but now I’ve got my head around the meta-elements (especially the momentum and threat economy) and ran it (Star Trek Adventures, Dune) and played it (Conan) I’m really starting to like it. It encourages action and flows really well. I’m seriously considering running an Achtung! Cthulhu campaign soon. 

I also like Fria Ligan’s Year Zero Engine, especially in the Blade Runner / Twilight 2000 4e guise. Those two use less dice, and aren’t as swingy, so characters feel much more competent. That said, running Alien, Tales from the Loop and Vaesen has showed me that it’s definitely a game engine that works and is fun. I’m working up a Blade Runner one-shot at the moment for North Star next year, keep on eying up the Bitter Reach (which I kept over Rime of the Frost Maiden for D&D 5e as a better winter campaign) for Forbidden Lands, and plan to read Twilight 2000 soon.

I’ve also developed a love for GUMSHOE, although I’ve never dared run this. That said, I do plan to give Swords of the Serpentine a run out at Furnace. I’ve played Trail of Cthulhu, Night’s Black Agents and the Esoterrorists a lot, and enjoy the way the game works. It does an excellent job at running investigations well and also building tension.

However, Tripod would be my go to to run pretty much anything because it works so well, and is so easy to map other games too. So I guess my answer remains the same at heart.

18 August 2023

17 August 2023

#RPGaDay2023 - 17 - Funniest game you've played

 

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My past answer to this was the Paranoia roleplaying game. Since then, I've picked up and sold on the recent James Wallis helmed card based edition from Mongoose Publishing, but it didn't float my boat at all. I found it very underwritten and it just didn't work for me.

North Star 2023
ParanoiaXP at North Star 2023

I had a delightful game of ParanoiaXP at North Star this year. It was a fun space-based adventure run by Declan; it reminded me of just how well the game can work. I think that it scratched my itch to play/run the game, for now.

17th August 2023

16 August 2023

A return to “A Town called Malice”

A Town Called Malice TTRPG
A Town called Malice

I spent yesterday evening reacquainting myself with A Town called Malice, a story game that embraces the Nordic horror traditions. I’ve previously run it at Furnace back in the pre-pandemic times (2019) and have an itch to revisit it. It’s an easy read, and I’ve narrowed the play set I plan to use down to one of two. 

I was going to post some notes on the game here, but I just realised that I already did this a while back on the blog.

It played well last time, and I think that it’s going to be a definite for Furnace this year. Of course, as I already plan to run The Zone story game it does mean that I’m hitting a dark note for two of my sessions. The somewhat brighter ‘Swords of the Serpentine’ will be my third.

Anyone else played or run Malice? If so, how did you find it?

16th August 2023

#RPGaDay2023 - 16 - Game you wish you owned

 

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I'm actually drawing a blank on this one. Most of the games that I wished I owned, I own these days. 

Instead, I actually wish I had enough time to play the games I own.

Back in 2014, my answer was a decent copy of Holmes Basic D&D, which I now have.

16 August 2023

15 August 2023

#RPGaDay2023 - 15 - Favourite Con Module / One Shot

 

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This was ‘Favourite Convention Game’ in 2014, so the new prompt opens up a different set of options.

I’ve two contenders for this, both of which I’ve run repeatedly and would reach for at the drop of a hat if I was running Traveller at short notice. However, they’re both self-indulgent as they’re con modules I wrote for Traveller and have been run repeatedly at BITS events.

They are ‘Delta 3 is Down’ and ‘This Fear of Gods’. The former was published (currently out of print as I need to update it) and the later has sat in development hell of my own making for over a decade due to time challenges. I’ll go with the former as it made it to press.

Cover of the BITS release of ‘Delta 3 is Down’ for Traveller. A Zhodani scout ship crashes out of the sky, trailing flames over a deep emerald forest.
Best image of the cover I could find in the web.

Delta 3 is Down takes all the prejudices built into the Imperial viewpoint in Traveller and spins them around. The nutshell description on the TravellerWiki sums up the adventure really well.

The Zhodani view the Imperials as violent, expansionist, mentally disturbed, guilt-ridden liars and thieves. The Imperials view the Zhodani as treacherous, mind-sucking scum. A Zhodani Admiral, carrying the latest plans for the Consulate Border fleet, becomes stranded on an Imperial border world. Events ensue as the psionic Zhodani try to escape back home.

The idea for this adventure came about when I was recovering in hospital from an operation. I was reading the GURPS Traveller Aliens book with the Zhodani in, and I loved exploring the different cultures in it. This led to the germ of an idea about how could I could turn the relationships on their head for the game. I needed a way to put the Zhodani in peril, ideally in Imperial space so it would be familiar to longer term Traveller players but unfamiliar to the characters. I was really fortunate that Jesse DeGraff was happy to model and render a dramatic cover for the Zhodani scout/courier in the book. Andy Lilly did some maps from my sketches, and expanded up some of the text for the final release. It’s a fun scenario with a lot of sneaking and chases going on. Being subtly is the way to succeed. 

My worst memory of running this was at GenCon UK in Loughborough where it was one of the RPGA tournaments. A player rocked in, looking absolutely knackered with a pillow! He then proceeded to fall asleep for most of the session. Fortunately, I’d written the characters so there was always someone with a back up to a skill. Our sleepy head did the scoring at the end and noted that I didn’t seem to know the scenario. Wry smile on my part, as my marking for him was pretty direct.

However, that aside, it’s always been a fun game to run, so I’ll make it my favourite.

14 August 2023

#RPGaDay2023 - 14 - Favourite Convention Purchase

 

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In honesty, I can’t really add much to the previous post on this, as the MegaTraveller supplements from DGP are the ones that come to mind when I think about this. I don’t really go to the bigger conventions like UK Games Expo, and my recent stop at Airecon was more about a flying visit to say hello to friends (and I didn’t want to brave the queue for the second hand stall).

The cover of ‘The Flaming Eye’, a campaign sourcebook published by DGP for MegaTraveller. Title in red across the top, black and yellow burning spacecraft set against a blue sky with a moon behind as the main image.
Part of my previous answer.

I nearly always end up buying something at the All Rolled Up store at conventions. One of my friends described their stock as ‘cool stationary for games’, and I now tend to have a bag full of materials that mainly came from them at conventions to ease the way as a GM and player.

Maybe not the most insightful post for this year’s RPGaDay.

14 August 2023

13 August 2023

#RPGaDay2023 - 13 - Most memorable character demise (minor spoilers)

 

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Last time I answered this I dodged the answer, as being a perennial GM, not much came to mind. This time, however, I do have a better example. We’ve played a lot of The Esoterrorists, Pelgrane Press’ reality threatening modern day horror GUMSHOE game . In fact, we’ve played all the official campaigns and enjoyed them greatly (and I wish that they’d release another). 

The front cover of Albion’s Ransom Part 2, showing a snowy scene with some kind of horror or sorcerer to the right, a female agent dressing black with a gun in the middle and some motorbikes with riders (also in black to the left). In the background to the top right, there is some kind of liquid tank suspended up high.
The best picture I could find, as my copy is at home.

My example comes from playing Albion’s Ransom, a two part campaign set in the UK. As a group of UK based players, this was great fun especially when the plot took us to places like Manchester and North Yorkshire that I knew well. Rich - our perennial GUMSHOE gamesmaster - graciously rolled with the local (and Google) knowledge (for example, an ice-cream shop in the middle of a creepy park) and it made the game all the more fun for it. 

The concluding part of the campaign saw us facing some kind of reality bending horror in a nuclear submarine, and my character - a grizzled agent - ended up sacrificing themselves to stop it. I can’t remember if it was to allow the other characters to do something, but what I wasn’t prepared for was the reactions of shock and despair from the other players. One of them was horrified that I’d lost my character as the game ended, but I was quite sanguine about it. I knew that was likely from the moment that I took the action, so I was more prepared for it than they were, I suspect.

Outside this, I’m going to give an honourable mention to Alexi the Vistani in our Curse of Strahd campaign. Alexei was a young rogue who got exiled from the camp for year and given to the party as an assistant. This was because he nearly lost the Vistani leader’s daughter to an untoward fate. He was run as a sidekick, and proved useful (as the party had a lack of rogue type skills). He died brutally to a Finger of Death spell from Baba Lysaga; partly me showing the party that the gloves were off, and partly due to the cheeky attack he’d just done. The party had to prevent him rising as a zombie as well, which was messy.

13 August 2023


12 August 2023

#RPGaDay2023 - 12 - Old game you still play

 

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Last time I did this, it was very predictably Traveller, and the prompt was play/read. I can’t really write that at this moment as I haven’t run or played that game in a while; as I mentioned previously, the pandemic and other impacts on TravCon really pulled me away. I guess I’m also starting to get annoyed with Mongoose retreading and rewriting the core books so often (I’d hardly due into the 2017 version of 2nd Edition when the 2022 updated rules shipped); I’ve not really been buying the books for the new edition as a result.

The cover of Old-School Essential Classic Fantasy Tome which shows a weird creature in blue with lots of eyes on the left, a river of lava through the middle and a wizard casting a spell to the right.
The OSE B/X core rules (but not the cover I have)

These days, I think the answer would fall back to D&D. I picked up and ran Old-School Essentials (which is a new perfect retro-clone of B/X that also has all the AD&D options available dependent upon which version you buy) during the pandemic era. I ran some sessions and want to get this back to the table.

Now, this isn’t the old edition of B/X D&D, but mechanically, it’s the same and it’s so portable and well organised that I’d use this up any time in preference. If I didn’t have OSE, then I’d probably be using the Blueholme  rules (which take Holmes Basic D&D to high level). 

The cover of Castle Xyntillan, showing adventurers cross a bridge over a moat at night, facing the glowing yellow portal of the Castle gatehouse
The cover of Castle Xyntillan

The specific project that I have is to build up Castle Xyntillan on Roll20, then run this as an open table every now and again. Xyntillan is a slightly weird three level mega-dungeon set in an abandoned manor house in a setting that feels adjacent to the Averoigne setting. I believe there’s a Castle Amber vibe, but I’ve never read that module.

So my answer in 2023 is B/X Basic D&D!

12 August 2023

 

11 August 2023

#RPGaDay2023 - 11 - Weirdest Game you’ve played

 

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My gut response to this one was to answer Unknown Armies (2nd Edition) because of a convention game that Newt ran back at the last Convulsion (the con before Continuum). However, when I looked at the 2014 entry, I realised that despite the previous prompt being ‘Weirdest game you own’, I was going to answer the same thing. You can check out my original reasons here, but let’s try something different for 2023.

I’ll pick The Yellow King roleplaying game, published by Pelgrane Press. I’m in an ongoing campaign run by Dr Mitch (we’ve completed the first two eras and are having breaks between) and it captures the weird feel of Chamber’s fiction perfectly. It’s a very focussed version of GUMSHOE, using cards for the mechanics. Each era has a change of characters, usually with some link to the past ones you’ve played. The characters have also had something weird touch them; however, the further down the eras you go, the likelihood is the weird is the new normal. I’m looking forward to the next instalment of this. 

That’s my more reflective take on the weird. I actually hope to be running something adjacent to this sometime in the next year or so, as I’ve been asked to run ‘Impossible Landscapes’ by Dr Mitch. That’s a starker - but equally weird - take on the King in Yellow mythos using Delta Green.

11 August 2023

10 August 2023

Ink Blood Sister Scribe - an inspiration for the Liminal RPG? [spoilers]

 

The cover artwork for Emma Törz’s ‘Ink Blood Sister Scribe’

I’ve just read Emma Törz’s first novel, “Ink Blook Sister Scribe” and it set me thinking about its potential for inspiration for the Liminal roleplaying game. It describes a somewhat unique approach to magic which I think could easily be lifted and used in the game. 

Inevitably this is going to talk about some of the elements that influence the plot, parts of which aren’t revealed until part way in. If you plan to read the book, then do that first as it won’t spoil what you find out. I’d have put a spoiler break here but Blogger isn’t showing it right on my blog.

The magic described is a combination of blood and book based magic. Spells are crafted into books which can then be read and performed by anyone. The magic can take any form and can be truly powerful but there are limits.

The books are written by Scribes. Scribes cannot hear magic and are immune to its effects. Scribes abilities are passed down genetically; however, their offspring are more likely to be sensitised to magic rather than have the Scribing ability. In the book, there are a handful of people with the Scribe ability; there used to be more but in modern times the pool is very limited for reasons I won’t explain (spoilers).

Scribes don’t actually have to understand how a spell is constructed so long as carry inscribe the spell in the right way. There is a logic in the way that the spell is constructed which would probably need some kind of skill roll by the person designing the spell. Once a spell is designed, it needs to be written into a book. The Scribe must prepare ink (which is infused with their blood, herbs and prepared with a ritual which is tailored as much to the kind of magical effect desired), write the pages, and then finish the book by binding it. In ancient times, when clay tablets were used, blood and herbs were mixed in the clay and the finishing done by firing the tablet to set it.

The amount of blood a Scribe can donate limits the powers of spells; bearing in mind it takes time to recover from blood loss, it would probably take the form of a long term endurance sacrifice combined with some willpower to activate the magic.

Extremely powerful spells can be cast - in the book, there is an example of an immortality spell and a spell to limit powers to a bloodline, both of which required two Scribes. One of the Scribes died in preparing the spell, and their body was used to form the book bindings and more to infuse the book with extra powers.

Scribes cannot cast magic. They can only prepare books for others.

Some people are magically sensitive; like the Scribes, they can hear the presence of books with spells (a buzzing like bees). They can read magical books and understand what is in them unless there is a live spell active in the book (Scribes could read the book and understand the type of spell). They probably find it easier to use spells but the novel isn’t clear about the difference between them and normal people.

Spell examples in the story also include:

  • Warding spells to make people unable to see or enter an area without being sick
  • Spells to prevent someone speaking of something (kind of like an NDA)
  • Spells to detect Scribes
  • Mirror magic that allows objects to be passed through and observations to be made (but not living things - anyone but a scribe would die in such a situation).
  • Spells to transform water into a specific wine vintage for a specific time
  • Spells to make a gun’s bullets turn to bees when shot
  • Spells to draw animals close (to the point you could kill one and none would panic)
  • Spells to force someone to answer truthfully
  • Spells to reveal the location of something after certain conditions are met
  • Spells to make you invisible
  • Spells bound to an object so they sustain until the object is destroyed
  • Spells to make an object emit heat
  • Spells to cast a glamour to allow a character to convince someone or make they forget / let something go.
When you cast a spell you must give blood to the book (and it may also require you to mix that with herbs or smear it on certain objects and surfaces) and read the book. Once you make the blood connection, you will be able to read the book and the spell will carry you through all the way to the end. 

Each book can only be read a number of times; some can be recharged with fresh blood but others just fade away as the power in the blood is spent. Books with live spells can only be destroyed by a Scribe (or natural circumstances like a fire) but if they are object-bound then they need the object destroying first.

There’s a very nasty protection spell called a ‘vampire’ which will suck a caster dry if they try to activate it. Any blood or skin contact with such is dangerous. This will take the form of a second spell inscribed in the book.

There is a British-based organisation - the Library - which specialises in selling magic to order. It has large resources (linked to a Ducal family) and strong influence. It also has a huge collection of books. It also fights dirty; it will often offer to buy out collections of books from others, but if refused it often comes into possession of them anyway through nefarious activity.

In Boston, there is a loose cooperate of spellcasters. There’s also a small library in Vermont, but the owner has hidden it away. No doubt there are others.

I found the book and magic described compelling; I wonder how it could be incorporated into Liminal (especially as I don’t have my RPG books with me). Anyone else find this interesting or have thoughts on how they’d do this?

10 August 2023


#RPGaDay2023 - 10 - Favourite tie-in fiction

 

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I don’t think that I can give a better answer than the one I did in 2014; the Delta Green tie in fiction is the one that has resonated most with me. I’ve not encountered anything since that beats it.

However, that’s a waste of a post, so I’d like to also call out ‘King of Sartar’, Greg Stafford’s epic background fiction for Glorantha but even more so ‘The Collected Griselda’ by Oliver Dickinson. The Griselda stories graced early White Dwarf and told the story of the eponymous adventurer, and showcased the Pavis setting. It was always a joy to see a new piece in White Dwarf when I collected it from the newsagents. Sassy and clever, Griselda and her friends stole a place in my heart (and are probably part of the reason that I keep bouncing off the idea of selling my Glorantha material). I had the delight of seeing Oliver do a reading at Continuum and then talking about the stories.

The cover of the Collected Griselda, showing Griselda herself (a red-headed warrior-rogue) to the right, and one of her fellow male adventurers towering over her to the left. All dressed in a Saxon style with a pub to the back on the right.
Cover of the first Griselda collection I own.

Now, that’s a better answer than ‘same as it ever was’, I hope.

10 August 2023



09 August 2023

#RPGaDay2023 - 9 - Favourite Dice

 

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My initial thought (when I read this) was that there wasn’t much that I could add from my original answer in 2014.

GIF image of Gio Lasar’s Constellation dice showing the glow in the dark effect

However, I did search out the Gio Lasar Constellation dice once Remi showed me them, because they appealed to my inner space geek. Nominally bought for Coriolis, I can imagine them getting a play out with Traveller and others.

I have had a habit of buying dice themed with games I’ve kickstartered or pre-ordered. This can be a hit and miss affair as the quality can be variable. For example, the One Ring 2nd edition dice aren’t as nice as the first edition’s. Fortunately, they’re identical. I’ve also had a habit of buying orange dice sets. Not sure what started that, but it’s been a thing. 

9 August 2023

08 August 2023

#RPGaDay2023 - 8 - Favourite Character

 

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Favourite character is an interesting one, and the answer very different to the one in 2014. I did consider Strahd, as I had a lot of fun playing him during our recent campaign, but in truth the player’s resistance to my shades of grey approach to him meant that quite a lot of opportunity to mess around with him was lost. In truth, I had more fun playing one of his brides, Anastrasya, who was a manipulative, dangerous minx (and didn’t get made as a vampire by the characters at first) but I was never really emotionally invested in her survival.

If you’d asked me this last year, it would have been Náli the Mason, my dwarf from the Lonely Mountains who played through the entire Darkening of Mirkwood campaign run by Dr Mitch, facing off giant spiders and Nazgûl and ending up respected through the local societies around the forest. We do plan to return to that campaign at some point for a coda; there’s a dragon and a ring of power, and probably Náli’s eventual fall to his dragon-sickness. However, it’s been quite some time since we played that campaign, so there’s been time for a new candidate.

My favourite character at the moment is Lotte Rädler-Jones, my 1930s German science student turned journalist from our Eternal Lies campaign run by Rich Lock. Lotte has some dark secrets in her past and fled Germany as the Nazi’s took power, finding love and a new opportunity for life in America. However, she’s drawn a thread that she can’t help but pull on. However, the real reason that she’s my favourite at the moment is the relationship that she’s built up with Benjamin, her fellow investigator (played by Dr Mitch). For most of the campaign, we’ve played as a duo, which has made it really intense and had this spotlight coming closer together. Lotte and Ben have become close friends, which things shared that they wouldn’t show or tell others. Their more recent ally, Gonchi, remains on the outside because of this bond (something that I’m glad Nigel - who plays him - doesn’t mind). Lotte is facing her marriage collapsing because her editor-husband doesn’t understand why she’s off travelling with that man, and society is pressing in on her. However, her sense of duty won’t let it go. Perhaps her husband is right to be jealous and fearful of her relationship with Benjamin, but at this point I don’t know. We’ll find out the best way, through play.

AI generated image of woman in late 20s early 30s with brunette short curly hair and grey blue eyes.
Lotte, generated by artflow.ai from my description of her.

Coda. 

After I initially posted this, I remembered George Esterhase. I only played George for two days and one night, but I have great memories of him. George was a pretty failed spook who got drawn into the Dracula Dossier and ended up killing Dracula with a rocket launcher. And then having to kill his friend who had been turned. He also had a very memorable discussion with a fellow character who had betrayed the party, looking out over the water at Staithes and managed to bring them back on board. It was a really satisfying character arc; from failure to a self-confidence and success that he can never talk of. Hat tip to Steve for running a great mini-campaign that LongCon. Not my favourite overall, but close.


8 August 2023