This session was on the road again, and we ended up with a reduced crew. The travel kit worked great, but there was an issue with the Decked extension for Owlbear Rodeo, which meant I relied on one of the players using a deck of cards for our initiative set up. Checking in on the support channel on Discord, it seems that it was something to do with that specific creator's extensions and website, and it's subsequently worked fine.
Once again, we were without Andy (Rashid) and at the last minute Paul (Meristo) couldn't make it. That was pretty worrying because his character was at risk of impending death from what could best be described as Coriolis: The Great Dark's nearest think to a Hound of Tindalos.
The session was mostly one long - and very dangerous - combat. This was the first time that the characters had crossed anything with a signature attack roll and they very quickly realised that they were potentially a bit out of their depth. They also realised that although the bird is very effective, it's also very vulnerable to damage and it shouldn't be used frontline. It was very soon down and broken, which led to the Monty Python 'Dead Parrot' sketch being revisited. Fortunately, our heroes prevailed but are still in the inter-dimensional fracture and still pretty hurt.
- Arda Qamar, a Guild Surveyor and Traveller who came from the Far Colonies from a Mining Combine operation. She’s the bird handler and Scout for the team. (Played by Hattie).
- Meristo Koulas, an Esoteric Coriolite Seer who grew up in the Fog of the Haze, and has ties to the Black Toad. (Played by Paul).
- Lieto Miesma, a Scholar specialised in Builder Archeology who came from deep inside the Factory City of the Turbine Halls, with a background in the Machinist's Guild. (Played by Graham)
- Fassour Faradi, a roughneck deep miner who also came from somewhere the eternal fog of the Haze, and - like Merits - has ties to the Black Toad. (Played by Simon)
- Rashid al-Masri, a scoundrel Hull Cutter who came from among the hulks and wrecks of Hull Town, and has connections to the Gardener's Guild. (Played by Andy).
- Corvus the Bird, a specter; cobalt blue, with a long beak, always observing. Usually handled by Arda.
The Session (Spoilers for The Flowers of Algorab).
We start with the New Seekers finding themselves delving deep into the Library Station within a fractured crystalline dimensional rift. This peculiar setting is the aftermath of the Argumoda experiment, now manifest as the heart of glass—a swirling spherical vortex of Slipstream energy orchestrated by the crystalline-encased Professor Banu Melitreides. Our crew are spread out - having split up - with Meristo and Demar Doui, an algebraist, deep within the fracture having crawled down a vent shaft to access the site of the experiment. They are accompanied by Arda Qamar's bird companion, Corvus.
Meanwhile Arda Qamar, and her allies scout and manage their paths around the altered terrain, trying to find a way through to their colleagues. Alongside Arda, Lieto Miesma, a keen-minded scholar and archaeologist, and Fassour Farradi, the team's quick-witted burrower and negotiator, strategically negotiate their way through this enigmatic rift. Rashid and Elena bring up the rear, ready to protect the group.
Meristo and Demar, have encountered various phenomena, including mirrored walls that shift colours and a chilling spectacle of a person trapped in the wall in a silent scream. The ordeal tests their resolve, pushing them to stave off despair and pressing them to make critical decisions under pressure. Adding further tension, a multifaceted creature of glass—a shrieking, shimmering predator—emerges as a clear and present danger through the walls. This creature, adaptable in form and terrifying in presence, sets the stage for an intense confrontation.
Corvus, directed by Arda, attacks the creature, drawing its attention away from the more vulnerable members of the team. Tragically, as the situation escalates, Meristo, another team member, is harshly struck down by the glass predator, enduring significant damage and becoming dazed in the process. In a pivotal moment, Corvus valiantly shields Meristo from further harm using its protective abilities, thereby preventing any further loss of health through a tactical deployment of Arda’s bird handling skills.
The rest of the crew pushes forward though an unexplored passage which fortunately connects to the chamber that the injured Meristo, Demar and Corvus are in.
With every manoeuvre and decision, from defending attacks to navigating through the cluttered and hazardous environment of the rift, our heroes strive to regroup, reassess, and forge onward in the dire hopes of containing the energies unleashed by Professor Melitreides’s hazardous experiments. The adventure's stakes remain as mercurial and unpredictable as the shimmering walls of the fractured crystalline rift they strive to master.
With the turn of the tide, Arda instructs Corvus, to prepare for defence; however, the glass predator unleashes a fierce energy blast, dropping the bird to the floor, seriously injured and lacking in energy. Corvus's fate hangs in the balance, helped only by Arda's quick decision to spend extra energy in an attempt to bolster their diminishing defences.
As luck would have it, the protective efforts manage to momentarily stabilise Corvus, albeit leaving him in a precarious state on the crystalline battlefield. Descriptions of the glass creature’s relentless pursuit create vivid imagery, drawing the players deeper into the conflict-laden narrative. The team's continued efforts are a balancing act of resource management and tactical acumen, striving to defend against the creature while attempting to rejuvenate their faltering companion. Meanwhile, Corvus plays dead, following Arda's instructions.
In a tense turn of events unfolding within the crystalline dimensional rift, the crew closely coordinate their actions against a formidable glass creature. They strategise over the turn order and the sequence of manoeuvres as they face potential damage from the creature's attacks, debating the tactical employment of abilities like Rashid's success in defence and Meristo's potential rally for hope restoration.
As the creature launches relentless attacks, the group discusses the potential impacts, speculating on how affected characters like Meristo, still battling despite his challenges, can contribute. Elena's prowess as an experienced Delver is suddenly remembered, prompting adjustments and a reassessment of the arsenal available to the group, including Elena's capabilities.
The team work together, concentrating their fire, using the cryogenic projector that they found earlier. The projector freezes the crystalline hound like creature, seeming to both slow and harm it. Ultimately, a barrage of fire drives it off, and it disappears into the crystalline walls, with vague images of it fleeing deeper into the rift.
The crew regroup and recover, and then decide to head back towards the initial sections of the fractured library, to explore the passages that they had gone past earlier. Before they leave, they are unsuccessful at recovering the body of the algebraist, Priya Vanak, which is frozen in the wall. They suspect that she may not be dead, but trapped in a moment of time, but their cutting torch and tools are inadequate to penetrate the wall.
They soon find a thickly crystal-covered door marked with the name "Professor B. Melitreides". Fassour, showing practical resolve, manages to force the door open, albeit the effort causes stir and strain amongst the group, who are in need of healing and recovery. Corvus languishes exhausted on Arda's shoulder bereft of energy.
Beyond the shattered entrance lies a distorted office space—grey walls, the pungent scent of electrical burning, papers scattered, a broken drawing board, and most chillingly, a figure encased in crystal seated at a desk. As the adventurers assess the room, Fassour's sixth sense perceives a potential ambush, particularly drawn towards the bizarre scrittering noise emanating from a vent scratched by small, hard claws.
Amid these disconcerting revelations, a pivotal discovery is made. The crystal-ensnared figure at the desk, startled yet stationary, possesses documents under her hand—clues that could potentially unravel the mysteries of this fractured dimension.
Source - initially Tabletoprecorder.com, heavily edited for names, clarity and brevity with some parts injected to explain or catch elements missed in the summarising.








