12 July 2026

Books in June 2026

Infographic exported from TheStoryGraph.com showing a collage of the covers of the books I read this month, arranged in a 4 wide and 2 deep matrix. The top of the graphic shows an orange and blue avatar of myself with sunglasses on, with the text "@cybergoths HUne 2026 Reads" beside it. The books are described in the post below.



A belated post for a variety of reasons. I read slight more pages in June, but less books overall;1,702 pages (12,328 pages in 2026) and 6 books (49 in 2026). This was partly driven by the preparation for LongCon, and partly by work related travel.

Three fiction books, one non-fiction and two roleplaying games. The roleplaying games were all to do with the preparation of my A|State game at LongCon. This included a full re-read of the A|State Core Rules (I probably effectively did this twice over the month but only counted it once) and the first edition sourcebook The Lostfinder's Guide to Mire End.

The non-fiction was Grace Blakeley's Vulture Capitalism, which was enlightening and depressing to read at the same time. Definitely worth the time to read, as it explores how Neo-liberalism took hold across the western world. 

I read three really enjoyable novels in June. Ben Aaronovitch's Stone & Sky was a delightful return to the Rivers of London series, except this story was set in Aberdeen during a holiday for Peter, Bev, the children and Abigail. Oh... and Nightingale! Of course, they're also looking into rumours of a Cryptid. Very enjoyable; not my favourite but great fun.

The First Law of Chaos by Kevin Wignall is an entertaining spy thriller. A university graduate has been recruited into a British Intelligence operation, and things go sideways when he and colleague see something they shouldn't when working cover roles in Slovenia. The story crosses Europe as the protagonists try to find a way out of the mess that they're in and it comes to a satisfying conclusion. Wignall's books are never high literature - this isn't le Carré or Cumming - but they're gripping and well written and I will buy them whenever I see them.

Finally, I read Last Night in Montreal by Emily St. John Mandel, which is her debut novel. It tells the tale of Lilia, a woman with a mysterious past who can never settle in one place, and Eli, her lover who cannot let her go.  Written in delightful prose, the story explores Lilia's past and the reasons why she moves on. I really enjoyed this; St. John Mandel is one of those authors whose prose just draws me through the story and gives me pleasure from the way that it's constructed. 

I read this rather than Sea of Tranquility, which was the bookclub pick, because I'd read the latter reasonably recently. That's been a thing the last few months as the books being picked are ones that I have read, and that I may not want to return to right now when there's so much out there that I've not read and have in my 'to read' list. 

12 July 2026



11 July 2026

7 fiction books I've loved since 2020

I recently took up one of those internet share things over on Facebook, encouraged by my friend Paul. This was to post seven covers of books without comment that have really enjoyed. I've done this before, so I decided to focus this down onto fiction books since 2020, mainly as I decided to discount life pre-COVID. However, I did want to say something about each of them, so here's all seven with a quick comment of why I loved them.


A picture of desert with a radio mast and the remains of a city in the distance. Two riders are crossing it. The text says: "DEREK B. MILLER - AUTHOR OF NORWEGIAN BY NIGHT - RADIO LIFE".

I loved the way that Radio Life was full of hope, despite being set in a post-apocalyptic world. The culture and world building was evocative, and had moments of tension and discovery.

A book covers showing forested islands from the air. The title says "THE GLASS HOTEL - EMILY ST. JOHN MANDEL". There is a badge showing a deer saying "From the bestselling author of STATION ELEVEN". At the top of the cover, there is a quote from The Times that says "Elegant, haunting ... a unique rumination on guilt grief and regret". There are further quotes from Daisy Johnson, the author of Everything Under saying ""Beautiful, enmeshed, startingly clever" and another one from RED saying "Beautifully written and compelling. It will find its way straight to your heart".

I've read several of Emily St. John Mandel's books now and I think that this is the one that has stuck with me most. She writes delightfully and draws you in deeply.

A cover with black houses with orange lit windows and what looks like a sun setting in the background. There are a family of three, a parent and two children in what looks like a maze of directions that they could go. The title is "Prophet Song" by "Paul Lynch". There is a red "The Booker Prize 2023 winner" badge. There are a further two pull quotes but they are not legible.

Prophet Song tells a story of Ireland falling into fascism and answers the question you often see about "Why didn't they leave?" and "Why didn't they do anything". Chilling and well written, but challenging to read at first as the author avoids the use of speech marks. Very much a compelling warning.


A green book cover with a picture of a silver blank faced person with a black fedora. The face is dripping away. "TITANIUM NOIR - NICK HARKAWAY". It also says "AUTHOR OF GNOMON" and has a pull quote from William Gibson "Cross genre brilliance from the superbly talented Nick Harkaway".

Titanium Noir mixes detective noir with science-fiction, and sets the protagonist in a world of 'Titans', oligarchs and their families who are effectively immortal. There's a case to be solved and complicated relationships to explore. Lovely.

The book has a red cover, with the title "SILVER NITRATE" on an oblique rising line split by a pair of wide staring eyes. The author's name "SILVIA MORENO-GARCIA" is below in black text, with the subtitle "NEW YORK TIMES BESTSELLING AUTHOR OF MEXICAN GOTHIC".

I was introduced the author with her book Mexican Gothic but I much prefer this tale of occult horror meshed with film production and history. Delightful and evocative.


The cover is dark and shows a city with is lit up at night. The text is all obliquely rising and says "FRANCIS SPUFFORD - CAHOKIA JAZZ - Author of GOLDEN HILL" is a yellow/white font.

A very enjoyable alternative history where one of the Native American nations has survived the arrival of the settlers from the west thanks to having been converted to a form of Catholicism by a Spanish Priest, and is now a state in the USA. It deals with a plot to strip away the rights from native government. Very enjoyable.


A complicated image of a city in beige and red, with modern looking soldiers lined up against what appears to be masked religious people. The background shows an industrial site with a demon and steel being poured. The text says "CITY OF LAST CHANCES - ADRIAN TCHAIKOVSKY".

This wasn't the Tchaikovsky that came to mind immediately (that was Cage of Souls) but it turns out I read that in 2019. So looking over the other novels from the same author, I picked this one. It's a tale of a city taken over by a scientific-magic led state that literal use the gods and artefacts of other cultures to fuel their conquests. Not quite grim dark, there is something both magical and gripping about the story told here.

Looking back, what would you choose in the same period?

11 July 2026

30 June 2026

Games to June 2026

Doughnut graph of the games I have played or run this year. Details are in the table following.
Quick gaming update for the first half of the year.
  • I've played 30 games, of which I have games mastered 26. 
  • 16 were face-to-face (conventions mainly).
  • Coriolis: The Great Dark is the game I have played most (my current campaign), followed by the equivalent of five sessions of A||State at LongCon.
  • The only VTTs I have used have been Role with Owlbear Rodeo (for the Coriolis game).
Overall, this has been fun, but I will probably explore either starting a second campaign or playing in another game. I expect Coriolis will run through the rest of the year and possibly into 2027 as we're only getting around 2h of play each session.

Game System#GM
Coriolis: The Great Dark1414
a|state55
City of Mist22
Traveller22
Comrades! (PbtA)11
Nefas (PbtA)10
Brindlewood Bay (PbtA)10
Blue Planet Recontact11
Blade Runner11
The Last Caravan10
Outgunned10

30 June 2026

14 June 2026

Returning to the City - preparing the A|State RPG for LongCon

The cover of the A|State roleplaying game second edition taken from an oblique angle. The image is a composite of a man’s face, a city tower and in the background a group of troublemakers, the games’ protagonists. A spot UV of the abstract layout of the city lies over the top, looking like a target. The title “A|STATE” and “SECOND EDITION” are in white at a slight angle. 

Deep into a reread of the A|State roleplaying game in preparation for #LongCon in a fortnight. What a beautifully written and illustrated book this is, perfectly matching the setting. 

A|State is a favourite of mine and I’m excited to get a chance to run a short campaign of it with friends.
It’s also the first Forged in the Dark game I’ve read that made position and effect (risk and reward) easy to understand from the perspective of a GM.

I ran this from the QuickStart quite a few years ago, perhaps at one of the North Stars during lockdown? I did try to run another of the scenarios at a later event, but I lost two players which meant I had to abort the game as the group wasn't big enough.

The bit I am having to remind myself is that although the game has a block of moving parts, the core of it is simple and full of a dark hope. I am nervous, as the nature of the game means I'm going into a weekend running with a far more improvisational style than I usually do for a convention, but I'm with a group of folks I know well, so I have great hopes for how this will play out.

Best get on with preparing then!

14 June 2026

13 June 2026

Flowers of Algorab - Episode 10 - The Council Hearing

The cover image for 'The Flowers of Algorab' by Martin Grip for Fria Ligan. It shows an astronaut layered with explores on a blue-white ice field with a ship above, and a red lit wreck with an astronaut floating there. The text "The Flowers of Algorab" and "Into the Great Dark in Search of a Lost Ark Ship" at the top and bottom of the image in a slightly blue white serif font.

This week, our session of Flowers of Algorab started to open up into the broader sandbox part of the campaign. We were without Hattie (Arda) this week, and her character was mainly played mostly by myself. 

We had no technical issues during the session itself, but once I extracted the audio and transcript, Hattie spotted that for some reason or other, my channel on the audio had not recorded. This wasn't good, because she'd missed the session and the purpose of the recording etc is as a reference for us all, especially if you can't be present. 

I'm not certain exactly what went wrong, but I suspect that the cause may have been when I realised my webcam was disconnected and plugged it back in, the audio feed from that may have overridden my sound settings and changed the microphone in use in the game. As Audio Hijack was set to grab a specific microphone, my channel failed to record because it wasn't generating a feed. Anyway, one to watch for the future. I was quite disappointed that this happened, as I'd put a fair bit of effort into trying to drive interaction and engagement in the session, and was looking forward to seeing how that came out.

Screenshot of blocks from Audio Hijack - the original recording is playing from the MP3 on Apple Music. The Right channel is split and unaltered, but the left channel is run through four 4x level boosters and a Denoise block. Both channels then combine in the recorder and then out to external microphones to monitor.
The funky filter to boost the left channel.

However, I was delayed in completing this write up and I had an issue in Episode 11 where I had massively low audio levels from my feed again. After much thought, I built a custom feed on Audio Hijack and re-recorded the sessions with my channel boost 256 times in level and de-noised, so I was able to get a balanced audio feed and a full transcript and summaries out. I need to make sure I don't get this happening again because this is a real time rescue - I have to play the stream in full to re-record it.

Our Crew

  • Arda Qamar, a Guild Surveyor and Traveller who came from the Far Colonies from a Mining Combine operation. She’s the bird handler and Scout for the team. (Played by Hattie).
  • Meristo Koulas, an Esoteric Coriolite Seer who grew up in the Fog of the Haze, and has ties to the Black Toad. (Played by Paul).
  • Lieto Miesma, a Scholar specialised in Builder Archeology who came from deep inside the Factory City of the Turbine Halls, with a background in the Machinist's Guild. (Played by Graham)
  • Fassour Faradi, a roughneck deep miner who also came from somewhere the eternal fog of the Haze, and - like Merits - has ties to the Black Toad. (Played by Simon)
  • Rashid al-Masri, a scoundrel Hull Cutter who came from among the hulks and wrecks of Hull Town, and has connections to the Gardener's Guild. (Played by Andy).
  • Corvus the Bird, a specter; cobalt blue, with a long beak, always observing. Usually handled by Arda.
A group of five people (four men and one woman) and a bird all gaze out at the viewer, wearing vaguely Middle Eastern and practical garb. The group is set in a spoof of the album cover from the pop group "The New Seekers".
The New Seekers (Fassour, Rashid, Meritso, Lieto and Arda & Corvus)


The Session (Spoilers for The Flowers of Algorab).

The session opened a week after the party's return from their delve below the Well of Souls, where they had found evidence of the lost ark ship Nadir, in the form of a mummified astronaut who was holding what the algebraists and scientists of the Explorer's Guild had started to refer to as a 'singularity sphere'. When Fassour Faradi, the New Seeker's Burrower, had touched the sphere to retrieve it, a powerful transmission had emitted from it, overwhelming all electronics in Ship City and beyond. Systems crashed and rebooted, lights failed, causing panic and dismay across this lonely outpost of civilisation. What's more, Fassour was certain that something had received the signal and responded, and that the Jumuah system had caught its attention. Naturally, the Guilds had kept the source of the event secret from the general populace. 

The group, having recovered from previous ordeals over a tranquil week, found themselves summoned to the austere Vermilion House, an emblem of history and healing now serving as the headquarters of the Explorers Guild. Here amidst the architectural splendour, their resolve was tested by Master Moska, a figure of sagacious command and knowledge, who awaited them in her opulent study adorned with relics of the Builders and scholarly books. The team was rewarded for their service, with Master Moska passing out envelopes with details of their hazard pay from the last mission, several thousand rukh each as gesture of gratitude for their brave efforts in uncovering ancient secrets and unknown flora from their last mission.

Yet, the path forward was fraught with political intrigue as the machinations of the Guild Council loomed over their heads. Journeys speculated to trace mysterious signals across the Hammurabi arm beckoned the heroes towards potentially groundbreaking discoveries about the Nadir, the reason that the diaspora had originally set out to this lonely, lost Horizon. The New Seekers had a summons to the Astrolaab Tower, to give evidence about the discovery and their part of it. Master Moska made it clear that if they handled this well, then they would have a place in any follow up expeditions. They were encouraged to speak openly and truthfully, but always bear in mind the Explorer's Guild's interests. 

Rashid al-Masri scrutinised the navigational maps shared by the guild master marking the pulsing signals from distant cosmic points like Auriga and Habanatum. Their intrigue was met with the sober consideration of their next voyage as Meristo Koulas envisaged the grand ship which would sail towards these celestial coordinates.

Lieto Miesma and his comrades deliberated the prudent allocation of their newfound wealth, envisioning acquisitions from archaeological tools to fanciful attire enhancing their diplomatic leverage. Their conversation spanned the possibilities of enhancing their expeditionary capacities, from sturdy tools to garb that would command respect and authority amidst the Special Council of Ship City.

The next morning, Rashid donned his new finery, anticipated to sway the hearts of even the most austere council members, and set out with the rest of the New Seekers to the Astrolaab Tower. There, within the vaulted chamber adorned with the relics of wood from the Old Horizon and the whispers of ancient navigators, they prepared to unveil the details of their recent explorations under the watchful eyes of the council's luminaries.

Thus, as the council gathered, the weight of history and the gleam of the unknown future reflected in their determined eyes, revealing the contours of a narrative yet unfolded. With each revelation presented and each secret judiciously guarded, the explorers stood on the precipice of the vast, illimitable expanse, their hearts thrumming with the thrill of the Nadir’s call.

Thus, guided by the diligent scrutiny of Master Moska and armed with the lore of navigational stars, Rashid, Maristo, Lieto, Fassour and Arda stood ready. Ready to chart a course across the unknown, with the secrets of the Nadir flickering like the stars in their indomitable spirits, mapping their journey not just through space, but through the storied legacy of their guild and beyond.

The Council quizzed them on the mysteries of the Nadir mummy discovered during their expedition. With the help of Rashid Al-Masri and Meristo Koulas, it was deduced that the mummy was kept alive through artificial hibernation and had died approximately 500 years ago. The council, intrigued, delved deeper into the significance of the discovery. The initial analysis from the specialists at Vermillion House confirmed the mummy belonged to the ancient spectral Nadir, known through the distinct iconography and ancient equipment found with it. 

The discussion transitioned to the perplexing origin of the mummy and its implications for their understanding of the Nadir's movements in the galaxy. The thrilling proposal put forth was to journey to the Hammurabi arm of the galaxy, following the signals responding to the singularity sphere that they found. The hope was that these signals could lead to other spheres and, potentially, a triangulation that could lead to the ancient Ark ship Nadir itself, or at least evidence of its fate.

The New Seekers were asked to advise upon the make-up of the crew for this audacious expedition. They emphasised the necessity of each guild being represented, highlighting the unique combination of skills their team offered, seasoned with experience from prior missions. These earnest deliberations were punctuated by the gravitas of their mission—to decode the long-whispered secrets of the Nadir, representing a beacon of hope and a portent of greater discoveries.

The council sanctioned a expedition to follow up the signals, assigning the explorers as special advisors and emphasising the consequential impact of their findings. The explorers were to be furnished with a slipstream-capable cruiser, setting the stage for a historic expedition across the Hammurabi arm to unearth further artefacts and unravel the enigmatic signals.

With high spirits and a renewed sense of purpose, the crew left the council, custodians of a mission that might alter the destiny of their civilisation. The explorers poised themselves at the threshold of the unknown, their hearts laden with the solemn duty bestowed upon them and the fervent hope of answering the call of the Nadir.

In the verdant oasis of the Cave Gardens, Rashid, accompanied by Meristo, sought the acquaintance of Petume Sibgoli - the High Gardener's assistant, nestled amidst ancient flora. Their purpose was clear—to enlist another doctor for their impending expedition in the hopes of bolstering their medical resources, a prudent move given the usual perils that befell their medic. Upon their arrival, they were greeted not just by Petume but also by the esteemed High Gardener herself, Nefeli Bar-Ezravili. The immediate surprise of her presence was assuaged by her welcoming gesture to join her at a quaint, wooden picnic table. 

As refreshments were offered, conversations unfurled like the green leaves around them. The High Gardener expressed the Gardener's Guild's dedication to locating the Nadir, a mission deemed vital for the future spread of humanity across horizons yet mastered. Rashid, with his typical diplomatic finesse, detailed their need for a secondary medic, citing the vulnerability of field medics based on harsh lessons from past experiences. This prompted a discussion on the practical needs of the expedition, ranging from extra medical personnel to possibly essential supplies.

Nefeli, intrigued by the proposition, deferred to Petume to aid in the search for a suitable medical professional, acknowledging her own potential in assisting with pharmaceutical or nutritional support for the crew. A sense of candid cooperation seemed to permeate the air as Nefeli underscored their genuine desire to support the expedition without underlying agendas, an assurance that resonated positively with Rashid and Meristo, validated through their insightful observation of the guilders’ intentions.

As the meeting wrapped with practicalities settled upon and promises of upcoming support, Rashid and Meristo felt reassured in their strengthened ties with the Gardener's Guild, their departure from the lush cave gardens marked by a renewed sense of alliance and purpose, emboldened by the High Gardener’s commitments and Petume's forthcoming aid in strengthening their collective expeditionary resolve. Their aspirations towards the unknown throbbed ever stronger, propelled by the earnest collaboration of their fellow guild members.

In the bustling hub of Ship City, as the twilight of another eventful day approached, our band of explorers found themselves entrenched in the midst of crucial preparations and unexpected negotiations. The dialogue opened with Fassour Farradi reflecting on the day's hectic pace, a sentiment echoed by his companions. Meristo Kulas, somewhat caught off guard, lamented his ignorance of a vacancy in their ranks, prompting a light-hearted debate amongst the group about the bureaucratic nuances typically involved, which they gladly bypassed this time.

The conversation took a tactical turn when Meristo pointed out their financial strategy for a new, albeit temporary, addition to their crew. Believing fervently in the value of extra hands during their precarious missions, he pragmatically justified the decision, framing it as a trial to evaluate the newcomer's loyalty and utility.

Amid these strategic deliberations, Lieto Miasma found himself unexpectedly engaged in a covert discussion with Maraka Din-Toufrak, representing the Synod of the Machinist Guild's, positioning herself as a benign interlocutor intrigued by his recent exploits. As they delved into pleasantries and the prospect of collaborative ventures, she subtly inquired about the resources needed for his impending voyage. Lieto, cautious yet courteous in his receptiveness, hinted at potential cooperation, albeit restrained by the delicate timing and sensitive nature of their mission.

The Synod representative, undeterred, explored possibilities of engagement with the mysterious Singularity Sphere, a topic that resonated with the undercurrents of their prior adventures. Lieto, diplomatic but firm, managed to convey both the fascination and potential peril wrapped within their upcoming undertakings. As the evening waned, the discussions tapered, with promises of potential alliances and exchanges of advanced technological support lingering in the air. Lieto tactfully declined further advances from the charming Synod aide, reaffirming his commitment to pragmatism amidst the enticements of Ship City's political machinations. Their meeting concluded on a high note of mutual understanding albeit shadowed with the unspoken complexities of future engagements. 

The explorers, reassured yet vigilant, prepared to step into the unknown, their camaraderie strengthened through the trials of diplomacy and the ever-present thrill of the Nadir's enigmatic call.

Source - initially Tabletoprecorder.com, heavily edited for names, clarity and brevity with some parts injected to explain or catch elements missed in the summarising. 

Edit: I've noticed that a key meeting involving Fassour is missing from this, and I will add it at the start of the next episode.

02 June 2026

Books in May 2026

Infographic exported from TheStoryGraph.com showing a collage of the covers of the books I read this month, arranged in a 4 wide and 2 deep matrix. The top of the graphic shows an orange and blue avatar of myself with sunglasses on, with the text "@cybergoths May 2026 Reads" beside it. The books are described in the post below.

May 2026 saw me read 1,652 pages (10,626 pages in 2026) and 7 books (43 in 2026). This is down on my normal month, mainly driven by roleplaying book reading, plus getting distracted revisiting The Lovecraft Investigations podcast rather than finishing the audiobook I was listening to on journeys. 

On the fiction side, I read the latest Murderbot novella from Martha Wells, Platform Decay, a tale of a corporate extraction from a hostile station. Enjoyable but it didn't groundbreaking. That said, I don't think I was really looking for groundbreaking when I read it. I also read another of my back catalogue of Clarkesworld Magazines, #202, which I enjoyed in little bite size pieces rather than doom-scrolling. 

For the Elle Cordova book club, I belatedly read Ted Chiang's Exhalation collection of short stories. They were great thought experiments but they didn't grip me in the same way that they did in his previous collection Stories of Your Life and Others. I'm skipping this month's choice – Emily St John Mandel's Sea of Tranquility – because it's one that I've read recently. Instead, I'm digging into one of her novels that's been in my 'to read' pile for a while, Last Night in Montreal.

Roleplaying books; I read the Blue Planet Recontact Moderator's Guide for North Star 2026 (as a I was running it), and finished The Laundry: Applied Occult Computing. This is the starter set/book for the roleplaying game and has a complete campaign setting in Milton Keynes. I'd have preferred London, but I can see why Cubicle 7 went this way. The scenario does a great job of introducing the rules. I also read Gallows Corner (about which I will post more once I've finished my review) and Caught in the Rain. The latter is a lovely solo game about solving a mystery; as I picked it up on spec, I was pleased with what I got.

So a quiet month; hopefully I'll do better in June.

2 June 2026



31 May 2026

North Star 9 (2026) - After Action Report

Blade Runner Replicant Rebellion being run at a table covered with maps, stands and the GM's reference material. There are five players around the table.
Blade Runner - Replicant Rebellion

Last weekend was the ninth run out for North Star, our science-fiction based gaming convention that seems to still be in good health. We had surprisingly low dropouts this year, so we had numbers in the 50s. This is enough for us to have the upper space and the cell downstairs, but not quite enough for the main function room. Of course, that was a moot point as the hotel had a wedding reception on for the afternoon and evening.

The team for North Star is myself, Graham (the face of the convention and the liaison with the hotel) and Shachar (who has increasingly been helping us market and prepare for the event). Registration and games are my baby, along with the usual badges. In honesty, we have the framework so it runs smoothly (mostly), with the only challenges being folks that somehow manage to miss direct emails, and posts on the multiple channels we use (Facebook Group, Garricon Discord and the Gaming Tavern Forum). That can cause slippage and stress, but fortunately it wasn't too bad this year.

Everything was going well in the preparation and I completed game allocation on time, only for a player to contact me by Discord asking why they weren't in a game in Slot 2. When I checked, not only had I managed to scroll the spreadsheet and miss them out, they were also the top scorer in the random number generator that we use to ensure fairness. When I looked, none of their games choices had spaces left, so I stepped out from my berth on Guy Milner's A Nocturne which was both their and my first choice. However, entirely fair as I screwed up. I'm told it was a good game. I could have actually played as a player dropped out on the day, but instead I used the time to make sure I was properly prepared for my game of Blue Planet Recontact in the following slot.

Unfortunately, Patriot Games couldn't be with us, but they offered a deliver to con service through a team member who was attending. Likewise Paul Baldowski from All Rolled Up and Just Crunch Games offered a similar service on the Saturday as he was only there for the Saturday. Because we had no retailers, I put together a larger pile of games to sell in the Bring and Buy than I originally intended, all priced with the intent to sell.

I headed over to the convention, reasonably early on Saturday morning, and we soon had everything shipshape and ready to go. We'd ordered some extra lights for some of the cells (lowberths on the timetable) as they didn't have uplighters any more, just fairy lights for ambience, and the second delivery of those arrived late morning. The one thing we have to do for Furnace is to get some acoustic deadening material as the top section is quite noisy, especially now the curtains and soft furnishings have gone in the space. It'a mainly a problem when a table gets really excited; most of the time it's fine.

Graham opened the convention with his speech, which - looking back - has become longer, mainly as we have tried to make sure we are catering for new attendees as well as regulars. He also kindly mentioned my swim to raise money for Cancer Research UK. And suddenly we were off.

A photograph of the Good Boi character sheet for The Lost Caravan (see following text), on the table beside an orange dice tray and a reMarkable Paper Pro Move.

Slot 1 - The Last Caravan

I picked up a copy of The Lost Caravan a while back and I really liked what it presented, a Forged-in-the-Dark derivative that explores a found family travel west over the United States to escape an alien invasion. It plays in a similar road trip space to Fria Ligan's The Electric State but it is focused on a more extended campaign. That was the reason that I put the game aside; I'm already committed on at least one campaign and had no space to do anything with it. I was delighted when I saw that Neil Gow was offering a one-shot of the game, and pleased that the randomiser was kind to me.

Now, one of the things about the game is that you can play an Innocent (a child who grows up and develops into something else during the game) or a Good Boi (the family dog). I ended up deciding to be a Golden Retriever, mainly because this was a chance to try doing something different! My name was picked by the other players; Steve (playing a divorced High School Teacher Dad) handed the job of naming me to the two kids (played by Josh and Jag), because I was brought in when their mother left. So Cherokee the Golden Retriever was born. The game actually has a very different set of skills that the Good Boi can use, which was really fun. In reality, they do much the same thing as the skills that the humans have, but they are phrased in a way more appropriate for a dog. The various feats that were available also give lots of flavour. I do think that the dog character could have worked longer term, not just as a novelty at a convention.

The game was fantastic flavour, and felt like the pilot for a series. I'd have loved to have continued playing  and exploring the relationships and adventures when we finished. We dealt with escaping from an alien attack on our home town, then trouble with a lone alien warrior coming out of the surf on the beach that we'd camped at. We decided to avoid the dubious looking lighthouse, but struck a deal with a local fisherman to try and rescue people from a town where a militia had established itself. The endgame with the militia and town was pretty brutal and scary, and we only just succeeded in freeing people. However, we knew we couldn't stay because we needed to find our Mom, who had called us for help from Montana. A really fun game, with a great GM and players.

Lunch was a salad from Morrisons. 

Slot 2 - Sitting Out

I spent most of Slot 2 in my hotel room making sure that I was fully prepared for the Blue Planet Recontact game in the evening. On reflection, I was probably fine, but the rushing about with work the week before the convention had left me too tired to put in the time I wanted to in the evenings getting the game in my head, so this was all about getting me into a confident slot.

Around 6pm, we had a meeting of the Garricon Saturday Bookclub at the local KFC. The founding members (me, John, Keary) were joined by Malcolm. We talked books and films over fried chicken, then headed back for the evening games.

A photo of the Blue Planet Recontact table, showing lots of maps and two players.

Slot 3 - Blue Planet Recontact - Red Sky Charters: Making Ends Meet

I've run Blue Planet several times at North Star and Furnace, each time building out from the setting in the Quickstart. This is the third scenario I've used, and it puts the players in the space where they are the employees and owners of a boat charter company based out of Harmony in the Zion Isles on Poseidon, a water world and the first colony that Earth has established. Since the last time that I ran this, the full game has come out (and it's gorgeous), but I left it a bit late to read, which put me on a back foot when I was preparing as the book is quite information dense (in a good way), but I managed to work my way through it. Fortunately (especially as there's around 700 pages in the core books), only about 40 of those pages are rules and aside from a few tweaks to terminology, not much had changed.

I already had some PVC maps of the Pacifica Archipelago, where Red Sky Charters is set, but I decided to get some of the more detailed maps add, and the full planetary projection. As ever, Pixel2Print delivered on time and great quality. I think that they really make an impact on the table. The only last minute challenge in preparing was writing two new characters, who were going to be the clients for the boat trip. One was an influencer, and the other a researcher. If you had both in play, then they were written as a couple, but the scenario would have worked if they were just friends, or even just with one of them. This meant I could offer the players more characters than people sat around the table, which gave some extra choice. I did manage to miss out one of the characters skills when transposing from the older Quickstart Character Sheet to the new sheet, but fortunately that was easily resolved at the table.

I was having a bit of a challenge trying to work out exactly what I'd do for the scenario earlier on, so I sought inspiration from reading the plot synopses for 'Tales of the Gold Monkey', and then mashing up one I liked with one of the hooks in the Blue Planet core books, in the 'Access Denied' GM sections.

I had a great group; Remi, John, Adrian, Dr Bob (one of the other playtesters from when I ran the game previously), and Tim Collinson (of Traveller fame). In the end, only one of the new characters was in play, the influencer. John took her on, and thus Proxima Nova was introduced to the table. A well connected and rich young woman, who had hired Red Sky Charters to take her out to shoot a documentary. Tim had never played Blue Planet before, being more used to Traveller, and the other players helped him adjust to the lightweight dice-pool roll under system. He chose to play the dolphin character, and both larked around and tried to understand better the Whalesong beliefs. 

They were a fantastic group, and managed to resolve the challenge of the scenario with a minimum of violence and a lot of influence. Sadly, they didn't every manage to get the footage of surfing in the storm that was coming in as they headed away from it, but they foiled the machinations of one of the incorporate states who were planning to take extreme measures involving a tailored bioweapon to deal with the native insurgency against them mining xenosilicate ore.

After the game, I went to the bar for a single drink, then headed to bed.

Sunday

Breakfast was the Garrison's finest, and it was really nice to chat with the staff who we've come to well know over the last twenty years.

A photograph of my Night Witch character sheet in Outgunned Star Wars.

Slot 4 - Outgunned Star Wars.

I loved this game. 

I'd picked up Outgunned when it went through crowdfunding, and subsequently backed both the Adventure and Superheroes expansions. These come with several theme books (Action Flicks) that let you shape the game to different flavours. The game is action focused and uses a Yahtzee style resolution mechanic. It looked like it would be fantastic fun and I reviewed it when it first landed. To my shame, I've not got it to the table yet. However, when I found out that Pete was running two sessions of Outgunned hacked to Star Wars, I knew it was one of the games that I wanted to play.

We were a rebel team on the swamp planet Zarblos, and we had been tasked with raiding in Imperial facility on the the planet. I was playing Nykira Merr, a Night Witch force user, and the rest of our team was similarly rag tag, with a Mandalorian, a scoundrel, a hacker and our long suffering Captain. 

The game mechanics sang in action and we had lots of fun. My character kept on trying to do the sneaky bit, only to be frustrated by the other players leaning into their 'shoot first and ask questions later' approaches. Lots of Star Wars got quoted or paraphrased and I was quite sad that we had to end when we did. A cracking game, and I do want to get this to the table now!

Lunch was from Morrisons again, which was fortunate because the Garrison had a member of staff not turn in so they were short handed, which meant that although folks had pre-ordered their food, it didn't arrive in time, and they were still waiting for either main courses or puddings when we were due to do the raffle. We delayed, but by the time we were 20 minutes over, I decided to get Graham on the phone (as he was downstairs waiting for sticky toffee pudding or some other delight) and we did our first multi-location raffle. This did mean that I got to do that 'thank you and have fun' speech at the end.

Blade Runner Replicant Rebellion at North Star - photo from GM's end of the table showing notes, rulebook, screen and asset back all ready to play.

Slot 5 - Blade Runner Replicant Rebellion - Deliverance

It's no secret that my favourite film of all time is Blade Runner, despite its problematic elements. I backed the crowdfunding from Fria Ligan, and I have played it several times with Remi and Phil running brilliant games at Garricons in the past. I've never got it to the table, and this looked like a great opportunity. I'd recently received the Asset Pack and the Replicant Rebellion book. Reading the latter, I decided that I'd run the opening scenario from the campaign presented there, which is a rescue mission.  It was pretty straightforward, but would rely on me reaching to how the players responded rather than having a strict linear plot line. Yes, there was a timeline of what the antagonists would do if the characters did nothing to intervene, but it was very much understand what the players wanted to do to resolve the challenge.

Preparation; I printed a PVC A1 map of Los Angeles, even though there's a large paper one in the game materials. I'd rather have something that can be wiped off in the event of a drink being spilt. I decided to use the Asset Pack location maps as I wasn't sure where the players would go. If I'd have a had a bit more time, I'd have had a look through my Cyperpunk themed Loke Battlemaps and would have seen if they'd work, but that wasn't to be. Finally, I recreated the character sheets in Affinity so I could use my A5 men stands for the characters. I used one of the archetypes on one side, and game statistics on the other. They did look lovely, and paired well with the cardboard standees that Fria Ligan created in the Asset Pack (unfortunately, I appear to have lost one of the those at the convention). 

I had a great group of players again; Tim, Remi and Dr Bob returned from Blue Planet, and we were joined by Steve and Ric. We had a late start thanks to the food delays, which unfortunately meant that the scenario ended up being cut short so I had to drop the final scenes. However, everyone seemed to take that well.

The game systems worked well, and grabbed the feel of the setting, but the variety of dice sizes was frustrating for Tim as it was another system that he'd never tried. Once again, the other players were lovely and helped him. Part of me does agree with Tim's comments after the game that you could have run either Blue Planet or Blade Runner with Traveller's engine, but I do think that both of the game's own engines define the style of play quite well.

We had a mix of investigation approaches from the players, and then they decided to ambush the prison transport. Sadly, the 'keep it quiet and don't cause a bloodbath' went out the window! One of my memorable moments was Tim's human influencer (yes, another influencer), opening up on the antagonist Blade Runner on full auto, and then saying 'this isn't like the movies' when he survived (albeit with a single point of health, only because he had armour and a very high pool to resist damage). I liked the way the game handled combat, and it felt messy and dangerous.

Overall, I think people enjoyed the game. I certainly did.

Blade Runner Replicant Rebellion at North Star - photo of the Los Angeles map and character sheets in menu holders, with the GM screen behind.

Then it was time to pack up, and folks were lovely in how they helped. I collected my much reduced pile of games from the bring and buy, and headed home on the A1M.

North Star will return in 2027.

31 May 2026

30 May 2026

Swim 10k in May for Cancer Research UK

A screenshot of "Dom's Giving Page" on Cancer Research UK. The top shows a man with blue goggles beside a swimming pool, smiling and talking to someone who is only just shown on the image. The title is "Swim 10k Challenge in May" with the Cancer Research UK logo below it. Underneath is a summary of the total raised which is £660.49 + £152.50 Gift Aid. There's a totaliser bar which says 132% of the £500 target.

This May I've been swimming to raise funds for Cancer Research UK. I decided to do it for two reasons; I've lost several colleagues at work to cancer over the last year and some friends previously, and I wanted to do something in their memory, and also I thought that it was a good step for me in improving my health, as the need to swim, twice a week, for at least 50 lengths a time has got to be a positive.

The challenge is to swim 10,000m (400 25m lengths) over the whole of May 2026. I've made steady progress on this and on my eighth session I hit the target. I haven't stopped since, and after my ninth swim, I'm on 12,800m (512 lengths). I've swum most of that in breaststroke, mainly as my front crawl / freestyle is not brilliant. However, last night I introduced some front crawl (as the pressure over distance was off), and it was hard work. I was significantly quicker (it took about 15 seconds off a length) but I struggled to get my breathing timing right! Definitely need work more on this, as it felt like I was working harder.

Screenshot from the iOS Fitness app showing "Swimming Workouts This Month". There are three bar graphs, the top one is blue and shows a distance of 12,850m. The second is yellow, and shows a time of 7h 26m. The final one is cyan and shows a Pace of 3'28" per 100m. These are over nine sessions.
Ignore the extra 50m on the screenshot above, as that came from my Apple Watch misinterpreting by movements.

I'm currently at £660 raised, plus gift aid. I also have another £250 promised as match funding from work. That's absolutely fantastic - thank you to everyone who has donated - but there's part of me that hopes I can raise another £90 as then I'd have broken £1,000.

If you're interested in seeing my updates on individual swims or making a donation, my fundraising page is here: https://fundraise.cancerresearchuk.org/page/dominics-giving-page-2046

Thanks!

30 May 2026


23 May 2026

Crowley - The Lovecraft Investigations

An image of an older man in overcoat, shirt and tie with a hat, all in black, glaring out over the title "The Lovecraft Investigations CROWLEY". The background is shades of read with devils or demons.

I've recently listened to The Lovecraft Investigations - Crowley. This is a bit of a departure from the previous seasons as it wasn't funded by the BBC and it's really a documentary.

The Lovecraft Investigations are the work of Julian Simpson, who has taken Lovecraft's stories and rewritten them into the modern day, with the conceit being that it's an investigative podcast digging into  mysteries (think a more edgy version of Unexplained) that start to reveal an underlying horrific truth about the world. This has grown into a whole setting - Pleasant Green - which may come out as a roleplaying sourcebook in the future. Simpson is currently crowdfunding a new season that will delve into The Call of Cthulhu.

Crowley (the series) is a weird beast. Although I think you could say that about the man himself too. The series explores the highlights and influences in the infamous occultist Aleister Crowley's life. It's not something that I've ever really dug into, although there are references to his life and influence across the horror and occult gaming sphere, and I think that Unexplained has touched on aspects of his life as well.

The production values are great, and it's very listenable to. It is kind of strange; it feels like you're sitting in on production meetings as they're researching and preparing episodes for a podcast documentary rather than it actually being a documentary. I'm so used to the characters involved pulling threads on an investigation which has a plot behind it that I found myself wanting more though the show, only because that's what I'm used to. Overall I found it interesting, informative and well produced, but less compelling than its predecessors because it's a very different beast. I have no regrets backing it during crowdfunding and I will undoubtedly listen to it more than once.

However, right now, I'm starting back on the original four seasons in anticipation of the new crowdfunding being successful.

You can get Crowley here: https://payhip.com/PleasantGreen

Recommended

23 May 2026