Day 8 - Shade |
Shade.
I'm finding some of these triggers for the #RPGaDay topic a challenge this year; they certainly get you thinking.
I love exploring the shades of grey between the perceived views for a game. I like doing this because it often puts the players into the position that they have to make a choice.
I've done it by flipping the normalities of a game on its head (playing Zhodani characters crash-landed on an Imperial world surrounded by all these 'ill' people with anti-social desires[1]). I've also done it by placing the characters in the situation that they can do the legally right thing or they can benefit from it themselves[2]. In both of these games, the choice was at the heart of the game.
In other game sessions, it's less direct. Are the people who have adapted to life under Count Strahd wrong to do so? Should you really be risking bringing down retribution on them by slaying his agents in their town? You've a Letter of Marque from an Imperial Client State. Do you bother looking after prisoners as the rules say, or do you take the Belter airlock option to keep things simple?
The shading enables the players to take the choice to be heroes, to do what they see is the right thing.
8 August 2020
[1] Delta Three is Down, BITS
[2] Cold Dark Grave, BITS
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