31 August 2022
RPGaDay2022 - 31 - When did you first take part in #RPGaDay?
30 August 2022
Mausrítter - Blessed are the Cheesemakers
The new Turn Tracker in use... |
The view across from the GM. |
We decided to take advantage of an overcast day to play outside; fortunately, I have two dice towers which meant that the dice were saved from disappearing under the decking. It was a little it gusty so they decided to weight down their sheets. Well, the eldest (15) did, and the youngster followed when everything tried to blow away.
One of the cats joined in. |
I was joined by one of our cats, Rebel, who wanted to see what was going on, perhaps recognising the word 'mouse'. I opted to use the Stumpsville scenario from the core rules. I've previously run the other scenario, 'Honey in the Rafters', for my Curse of Strahd group during downtime and fancied something different. I also know that the Earldom of Ek setting nicely links across to the new material for 'The Estate', which I've recently received.
The eldest's two mice |
The younger pair |
RPGaDay2022 - 30 - What should #RPGaDay do for it's tenth anniversary year?
What should #RPGaDay do for its tenth anniversary year?
Another decent set of questions like this year; sometimes previous years have been more contrived. I wonder if you could focus them around a person's favourite game?
29 August 2022
Go home Chrome, you're drunk and intrusive
Chrome is a bit marmite for me. I both love it and hate it. It was fantastic on the Chromebook (no real surprise there) but on macOS it's a pain. For some reason, it persistently reinstalls itself into login items so it opens at start-up. It also isn't very cooperative in quitting when you exit. And finally, even though it's been rewritten as a universal app, it's still an heavy energy user.
That said, it's unavoidable. Some of the apps run better in it, and Roll20 wants it as the browser. So, marmite for me.
29 August 2022
RPGaDay2022 - 29 - Who would you like to see take part in #RPGaday?
Who would you like to see take part in #RPGaDay?
I always enjoy seeing the responses of friends to #RPGaDay. Sometimes they surprise me, which is a good thing!
I suspect it'd be nice to see some folks like Marc Miller doing it just to get a feel for their experience of the hobby.
28 August 2022
First Impressions - The Magonium Mine Murders [OSE]
The Magonium Mine Murders |
RPGaDay2022 - 28 - What is your favourite RPG cover art?
Roll 1d8+1 and tag that many friends with your favourite RPG cover art?
So, as before I'm not tagging but here's some of the ones that I love.
Traveller Core Rules 2017 |
TRIPOD Essence |
Things from the Flood |
a/state second edition |
27 August 2022
RPGaDay2022 - 27 - How has the character changed?
How has the character changed?
Lotte Rädler-Jones: Lotte has become harder, to the point that she killed a cultist in cold blood. He was waiting to ambush her and her colleague Benjamin, but she coldly killed him. There are shadows of her past that she doesn't talk about, that she locked away when she reached America, and they are starting to surface. She's also become obsessed with investigating the horrors she has found out about, even though her travelling around the USA and now Mexico with a somewhat rumpled male antique dealer is starting to put pressure on her marriage.
Lieutenant Algernon Henry Jackson-Taylor hasn't changed much, dammit. He's British! Although he is considering skipping off from this execution exchange that his French colleagues are so damnably obsessed with completing. Or at least die trying.
26 August 2022
RPGaDay2022 - 26 - Why does your character do what they do?
Why does your character do what they do?
- There is innate good in humanity that will prevail over evil.
- One should always do what is right, even if it costs.
- If it doesn’t harm others, it shouldn’t be condemned.
25 August 2022
First Impressions - Impossible Landscapes (Delta Green RPG) [Minor Spoilers]
Have you seen it? |
TL;DR: Impossible Landscapes is a complex, beautiful and ambitiously campaign for the Delta Green roleplaying game which dives deeply into Chamber's King in Yellow ideas to deliver a powerful and dangerous campaign of alienation and surrealness, where those of a creative nature are more at threat and the aesthetics of Carcosa echo into our world. This 362-page full colour hardback is gorgeously laid and a masterclass in clear layout. Highly recommended.
Strange is the night where blacks stars rise,And strange moons circle through the skiesBut stranger still isLost Carcosa
Curse of Strahd - S5E7 (48) - Lost Souls in the Snow [updated]
Beset with a blizzard, our heroes have been forced to take shelter from the storm overnight in a magical hut created by Gaddock while they rest.
Our dramatis personae:
Ser Adon de Rouge of House Starbright (a half-orc Paladin, from a knightly background, with two human retainers and a priest), played by Paul (dr_mitch). Lawful Good. Married to Ser Alys.
Kelwarin (Kel) (a half-elf Sorceror flush with the powers of wild magic, an outlander), played by Graham (First Age). Chaotic Good.
Gaddock Teeg (a halfling wizard and former prizefighter), played by Alex (Doggetay), Neutral Good
Ser Alys de Adon-Rouge of House Starbright (a half-orc Fighter with a soldier background, currently the leader of the town militia of Daggerford), played by Tom (Guvnor). Lawful Neutral. Imagine a slightly greener take on Grace Jones... Married to Ser Adon.
also featuring:
Ireena Kolyana (a human warrior, daughter of the Burgomaster of Barovia, Twice-Bitten reincarnation of Strahd's unrequited love, Tatyana) - upgraded as a sidekick.
and introducing:
Muriel Vinshaw (a member of the Keepers of the Feather, travelling with the party to repay them for rescuing her), a wereraven upgraded to a sidekick (yes, I know that breaks rules as she started at CR2 but frankly I don't care)!
All characters and sidekicks are level 8.
__
17th December, 5 days to the Solstice.
18th December, 4 days to the Solstice.
The Snow Maiden token from the Frosty Fae set. |
The necrotic damage effects left the characters in a hard place; narratively, three of them had varying degrees of frostbite. Mechanically, they could only recover back to the reduced max hit points in the long rest, so they needed an immediate short rest (which we did narratively as a slow breaking of their fast. They really didn't want to rest, but rightly felt that it was foolhardy to head into the Temple without full resources.
As an encounter, it was pretty successful. I can see why Sly Flourish and others recommend reskinning existing monsters.
RPGaDay2022 - 25 - Where has that character been?
Where has that character been?
Lotte Rädler-Jones: Weimar Germany (Berlin mainly), the Netherlands, USA (New York, Savannah, Boston, Los Angeles, Mexico City).
Lieutenant Algernon Henry Jackson-Taylor: Great Britain (Sandhurst, London, more), France (Paris, various battlefields)
24 August 2022
RPGaDay2022 - 24 - When did you start playing this character?
When did you start playing this character?
Lotte Rädler-Jones's character sheet was created on 7 February 2021 but the character was born in 1908.
Lieutenant Algernon Henry Jackson-Taylor's character sheet was created on 19 April 2022.23 August 2022
TRIPOD layout - bleed issue solved
Bleed settings for DriveThruRPG |
The dialog box for PDF Export |
More settings |
RPGaDay2022 - 23 - What situation is your character in?
What situation is your character in?
Lotte is in Mexico City, having followed the investigation of a dangerous occult linked drug to the city with her colleague Benjamin. I suspect they will leave and head to Malta next.
Algernon has been sentenced to death, along with his unit, as part of a formal death exchange between to two forces in the world war. This is a scientific and human way to avoid huge destruction, something influenced by the Church of St Cassilda. He intends to take down this corrupt and evil organisation along the way.
23 August 2022
22 August 2022
RPGaDay2022 - 22 - Who is your current character?
Who is your current character?
21 August 2022
Curse of Strahd - How long?!
Graham queried the number of games that I had down for Curse of Strahd in the recent #RPGaDay post about how long you run games for. I'd said around 45 sessions.
Currently, that number is 47 sessions.
We started in November 2019.
Season 1 had 7 episodes (entry through the mists and Graenseskov)
Season 2 had 13 episodes (Barovia, Tser Falls, Vallaki, Vistani Camp, failed attack on the Old Bonegrinder)
Season 3 had 8 episodes (Coup in Vallaki, Old Bonegrinder, Wizard of Wines, Yesterhill)
Season 4 had 13 episodes (Back to Yesterhill, Krezk and the Abbey including the Stygian Library, the Carnival, Argynvostholt, Dinner at Castle Ravenloft)
Season 5 is at 6 episodes so far and I think it will end somewhere around 10 (Old Berez, Vallaki, Tsolenka Pass and the forthcoming Amber Temple)
Season 6 will be the finale - Castle Ravenloft itself. This may take a while as it will be much more dungeon crawl than we've been used to.
The Future?
I do want to return to D&D 5e again. I've a number of campaigns (Ghosts of Saltmarsh, Tomb of Annihilation, Witchlight Carnival) and also some of the books that are designed to be more episodic. I suspect I may want a break first though.
I have slowly been setting up Castle Xyntillan on Roll20; I figure that it would work well for a drop in game using Old-School Essentials).
Beyond D&D I'd like to run some other games:
- Delta Green - Impossible Landscapes (I suspect that this will be an extended campaign)
- Mutant Year Zero - Elysium (a ten adventure campaign, probably 20 sessions online)
- City of Mist - Nights of Payne Town (a nine to ten adventure campaign, probably 20 sessions online)
- Blue Planet Recontact - episodic campaign using one of the frames from the game.
- a|state 2e - episodic campaign using the core rules and set in Mire End
RPGaDay2022 - 21 - Share an intriguing detail from a game setting you enjoy.
Share an intriguing detail from a game setting you enjoy
20 August 2022
RPGaDay2022 - 20 - How long do your games last?
How long do your games last?
19 August 2022
RPGaDay2022 - 19 - Why has your favourite game stayed with you?
Why has your favourite game stayed with you?
18 August 2022
Impossible Landscapes
Impossible Landscapes |
I've just started properly reading Impossible Landscapes for the Delta Green roleplaying game for the first time and I'm about a third of the way in and very impressed.
Impossible Landscapes is an expansion of the scenario 'Night Floors' which was originally presented in the Delta Green: Countdown book into a full campaign. It deals with Robert Chamber's King in Yellow and Carcosa mythos, and fundamentally changed how that was addressed in the Call of Cthulhu game. Instead of monsters, the focus shifted to the reality shifting and warping that comes from being infected by the King in Yellow.
Like all the modern Delta Green books, this is gorgeously presented with incredibly high quality control standards. So far, I've read the introduction and extended timeline, and the updated version of 'Night Floors'.
In effect, the original scenario kicks off the campaign by drawing the characters into the influence of the Yellow King; the following scenarios take place as they try and escape or deal with his malign influence. I'm hoping that I'll enjoy this enough to run it; if it carries on like this then I definitely will want to.
18 August 2022
RPGaDay2022 - 18 - Where is your favourite place to play?
Where is your favourite place to play?
Ambiguity
We spent much of yesterday at Penrhyn Castle, having spotted it from across the Menai Strait when we visited Beaumaris earlier in the week. It's not the kind of castle that you'd expect for North Wales, as it is nothing to do with Edward I and his pacification of the Welsh. Instead, it's a stately home constructed in the style of a castle, now owned by the Nation Trust.
I came away with a feeling of unsettled ambiguity, and perhaps a little anger.
Although there has been a home on the site since the 1400s, the huge and ambitious mansion that exists there was born from money raised in the Caribbean from sugar plantations and from Slate Quarries in North Wales.
The Great Hall |
This was the first National Trust site that I'd visited since they decided to more openly address the links between colonialism and historic slavery at their properties. That was a decision which was openly challenged by those on the right of politics who added it to the 'Culture War' and divisiveness that they like to stir up. The National Trust's position was endorsed by the Charity Commission.
In some parts, it was just a subtle change of the way that signs read. Rather than just say 'Penrhyn Castle was funded by the families wealth from sugar plantations in the Caribbean', they've changed to 'Penrhyn Castle was funded by the families wealth from sugar plantations using enslaved people in the Caribbean'. Simple. Matter of fact. But recognising the truth of the history.
They'd also done a project with children from the local primary school, exploring the links to colonialism, Empire and slavery with kids from all backgrounds. Some of the material was powerful.
An Osiris statue from Egypt had this poem from Fatima (11).
He had money and I had history.
His money bought my history.
A simple, stark reminder of the relationships within Empire.
Beautiful carvings paid for with the lives of others |
A box. The Jamaica Box. Containing records of the plantations the family held.
Let's think beyond the box.
Lock it. Hide it. Shelve it.
Darkness conceals the light which exposes
Questions flowing through
the cracks in the corners.
Words from the Penrhyn Staff, on how easy it is to hide the past away when it's inconvenient.
We live on the proceeds of Empire. Of colonialism. Of slavery. Our economy and place in the world is built on the ravaging of India's riches by the East India Company. On wealth from sugar and cotton grown on the back of slavery. On money taken from the Opium trade in China. It's part of who and what we are, and failing to recognise it diminishes us.
I mentioned anger at the start.
The letters from the family and other anti-abolitionists arguing the case for slavery and that the journey across the Atlantic from Africa was the best thing to happen to the people taken as slaves. The cases made that slavery was common in Africa and so a natural and normal state, combined with the argument that the people so taken were being saved from brutality.
The letters from the Quarry workers and townsfolk commending the family publicly. The painting of work at the quarry - the source of the family's ongoing wealth - that was put were the family couldn't see it when 2,800 workers went on strike at the Quarry for better conditions and were locked out for three years from 1900.
A family history steeped in oppression and exploitation of others for wealth.
A family recognised for good works.
I came away thinking about our history in a way I haven't before, embraced by ambiguity and complexity, with an undertow of anger about the way that people were treated and a feeling that such exploitation can never be justified.
I suspect that I'm still thinking about it a day later and writing a blog post about how impactful I found it means that the National Trust has succeeded in their aims to explore the parts of our history often glossed over.
18 August 2022
17 August 2022
RPGaDay2022 - 17 - Past, Present or Future? When is your favourite game set?
Past, Present or Future? When is your favourite game set?
16 August 2022
Rhosneigr Reminiscences
Rhosneigr (map by OS*) |
This week finds us in Rhosneigr on a family break rolled over twice due to COVID-19. Rhosneigr is located on the west coast of Anglesey and has some gorgeous family friendly beaches. I also have memories of it from my youth which have stayed with me. I had a week here with my mum (and I suspect my sister) when we stayed at a caravan with our 'Aunty' Sandra. Of course, Aunty Sandra wasn't actually a blood relative; she was one of my mum's friends and I used to play with her son Russell. We long since lost touch.
Glorious beaches (iPhone 11) |
Almost Mediterranean in feel (iPhone 11) |
Moon rising over Rhosneigr (LUMIX GX7 200mm RAW) |
Moonbeams in the sky (iPhone 11) |
RPGaDay2022 - 16 - What would be your perfect game?
What would be your perfect game?
15 August 2022
First Impressions - Nights of Payne Town (City of Mist RPG)
An epic campaign for City of Mist |
Nights of Payne Town came from the kickstarter campaign that Son of Oak ran to create a story arc for their City of Mist roleplaying game and to also sort out their finances for the stretch goals of the original Kickstarter. It is presented as a 294-page full-colour hardback book, gorgeously illustrated and nearly typo-free. Layout and design are clear and help the reader quickly identify information through the use of colour (for example: key clues are highlighted in yellow, story arc clues in a purple).
TL;DR: Nights of Payne Town is a well produced sourcebook for City of Mist with gorgeous production values and an epic story are. It's complex, but well supported, with enough flex in the cases and writing to allow for the players taking different sides and approaches to heal the Fisher King's pain. Recommended.The campaign is presented in three distinct veins, each of three cases (scenarios). There are interlinks between the veins, but it's recommended to run them in sequence. There's also an over-arching case in three acts which draws the whole story-arc together, triggering at the climax of each vein.
The main plot revolves around the Arthurian Myths, in particular the Fisher King and Holy Grail. However, the cases also link back to the deep background of the City. There's a lot to unpack, and I suspect you may well want to interweave in some cases unrelated to the campaign if you wanted to get the most out of it.
The three veins are the Personal vein, the Mystical vein and the Criminal vein. Each has reoccurring themes; Broken Glass, Alchemical Transformation and Arthur/Camelot. The climax of each vein involves a major villain - Grail Knight - and they're typically very dangerous and broken because of a failed interaction with the Grail.
The first case in the Personal vein is 'Killing Her Softly'. The crew get drawn into an investigation to find a killer threatening the jazz and blues singer Martha Ellis. I've run this scenario at one of the Garricons; it works well, but the clues to the deeper levels of the mystery need to be carefully brought in to avoid it feeling too directed. Once they're in play, the case gathers momentum and moves towards a potentially lethal denouement.
'Carnival of Death' is the second adventure in the Personal vein. It starts off by throwing the crew into a suspicious death in a love triangle, but twists into a macabre carnival of horrors which could be brutal if approached incorrectly. I think I'd be wary of running this early in the campaign because it relies upon a good understanding of each Rift's motivation and history. I think that it would be more effective to get a number of scenarios under the crew's belt to make this work well. It's also worth noting that the carnival itself relies on a lot of improvisation based on the MC's understanding of each Rift's background and drives. An intriguing plot, but l'm not sure how well it would land in reality, shifting from neo-noir detective to horror; I fear it could feel quite disjointed.
The Personal vein ends with 'Broken Glass', a scenario which places the City in peril from the actions of one of the Grail Knights. This investigation brings the characters directly in the line of fire from the person responsible for the previous two scenarios. It's likely that they won't be able to defeat the villain unless they're willing to make sacrifices that will change them forever. However, they will learn important clues to the overall plot that links all the scenarios. I like this scenario - it feels climatic and dangerous, and will need some clever thought to succeed without the risk of significant loss.
The next vein is the Mystical one. The vein starts with 'The Furnace', another case which I've run at a Garricon. It focuses around drugs which only affect Rifts, and an investigation into missing persons. It's quite a dark case, and the potential exists for the characters to lose hard if they mess up. That said, a bit of ingenuity from the players will solve this; it certainly did when I ran it. The case also gives a glimpse into more active elements of Rift society, perhaps offering a vision of what life can be if the crew members more fully embrace their nature. The location in the case also links back to the Personal vein, although this may not immediately be apparent.
The second case in the vein is 'The Cult of the God-King', which was a new scenario for me. The scenario very rapidly moves away from the more classic noir detective style, reminding me strongly of some weirder aspects of the Marvel Netflix Daredevil and Iron Fist series. This is a more complex scenario, and the MC will need to think and develop on their feet. That said, the key scenes are all there. The case links back to the Furnace and provides clear threads beyond to pull on. Indeed, the Mythos of Ariadne can become an ally for the crew if they play things right. This is a potentially deadly and messy investigation into a secretive cult. Perhaps the only saving grace for the crew is that the cult does want to remain in the shadows; that said, they won't hesitate to use deadly force.
As an aside, it's worth noting that every case has an ' 'aftermath' section which asks questions about the outcome. This is really useful - it helps the MC consider how the present scenario may affect the future ones. It also gives hooks to add in further cases or events. The space for reflection is a good thing.
The final case in the Mystical thread is 'The Alchemist'. Once again, it focuses upon one of the Grail Knights, Armand Kai. Kai embodies the themes of transformation throughout this vein. He is a master alchemist, trying to find a way to cheat death having crossed paths with the Fisher King. The case is described as either a cinematic dungeon-crawl or a heist. Frustratingly, there is a set of heist rules referred to from the PDF supplement 'Fortune Row' which aren't reproduced here. I think I'd prefer to use a heist style approach here as the location is absolutely brutal. It will be hard to come through this without your Rift being transformed in some way; that is the theme of the case and vein, but it would also be very easy for this to be catastrophic potentially ending their involvement in the ongoing campaign. The MC will need to think about this carefully when preparing to run this; it's dangerous, magical and transformational.
Overall, this vein very strongly brings on its themes of transformation and alchemy. it feels magical and dangerous, reminiscent of some parts of the Netflix Marvel Daredevil & Iron Fist series when they engaged with 'The Hand'. I think I would probably interspace this with the other veins or it could be overwhelming and quickly push away from the noir aspects of City of Mist which drew me into the game in the first place.
The final vein is the Criminal vein, which opens with 'Albion Awakens'. This vein is a direct counter-point to the Fisher King myth at the heart of the campaign.
The case is an investigation into a new biker gang which has been taking over the streets of the White diff District. The crew will become involved in the rise of the Rift of King Arthur, and will be able to chose between supporting or opposing his establishment of a power base to oppose his enemy. This is an ongoing conflict between Arthur and the Fisher King, twisted by the Dolorous Stroke. The case steadily escalates as the Arthurian myth exerts itself in a conflict to control the city. I like this case; it blends myth and noir well, working together and resonating. It feels a more natural fit with the theme of the game than some of the other cases.
The Criminal vein continues in 'Home is where the heart is'. This case puts the crew investigating a real estate corporation which is devouring the local neighbourhood. They've done it before, elsewhere, and the methods were the same. People leave, businesses fail, intimidation is rumoured. The crew have plenty to investigate, and the trail will lead them towards the dark and dangerous horror at the heart of the case. I like this scenario - it'd also work well as a standalone game for a convention - and it's a good second case for the vein. The only thing to be aware of is that there's a good possbility that the end of this case triggers the next, final case in the vein immediately.
The final case in this sequence, 'The Streets Bleed Neon' brings the Criminal vein to a close. This case feels apocalyptic as the Rift of King Arthur makes a flawed attempt to forge a superweapon to enable him to directly assault the Fisher King. The problem is that the power's unleashed threaten the city and the Mist itself. The case takes the form of loosely linked scenes; depending upon the choices the crew take, they could be on either side, and perhaps change their mind along the way. The events and outcome are the clearest link to Fisher King, and may help to reveal the heart of what is going on. Unlike the other Grail Knights, Arthur is actively working against the Fisher King and unaware that he unwittingly supports his aims.
The final section of the book is the overarching case, 'Percival'. This is a case in three parts, each one triggered by completing the final scenario in a vein. The revelations from each of these unlock secrets about the Fisher King and the potential to encounter him. Ultimately, these secrets are the elements which will allow the crew to solve the story arc and save the City.
Reflecting on working my way through the cases, I'd like to run this if I can find the players who would want to commit the time to it. I've run at least three of the cases standalone and they worked well. I do think that the campaign as a whole needs some work to get the best out of it, but all the bones are there. It's strongly written and in my mind's eye I can imagine this as a Netflix Marvel style series. I think I'd start with some other cases to ground the crew (perhaps from the starter set, but that would leave certain threads unresolved).
In summary, Nights of Payne Town is a well produced sourcebook with gorgeous production values and an epic story are. It's complex, but well supported, with enough flex in the cases and writing to allow for the players taking different sides and approaches to heal the Fisher King's pain.
Recommended.
15 August 2022
RPGaDay2022 - 15 - Who would you like to Gamemaster for you?
Who would you like to Gamemaster for you?