02 August 2023
#RPGaDay2023 - 2 - First RPG Gamesmaster
01 August 2023
#RPGaDay2023 - 1 - First RPG Played (this year)
30 July 2023
Curse of Strahd - Character & Player Reflections
After we finished the campaign, I asked the players if they could give me some thoughts. We ended up chatting for quite a bit about what had gone on and actually had an extra session at the end for any questions (which I won't share details of because of spoilers). Here are some edited highlights:
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| Kelwarin (Graham/First Age) - Sorceror |
I struggled with some of the set-piece conflicts, and as a GM myself I wondered if really we should have survived some of them. Who knows! The final battle didn't entirely work for me. It felt tactically correct, and booming difficult to DM, as there was such a weight of resources being chucked about. I'm glad it wasn't a TPK, but part of me felt it really should have been[2].
I was left feeling that, for me, 5e is 'OK' and serviced well enough to show our progression and manage the tactical when it cropped up. Roll20 was OK too, with improving AV over the life of the campaign. I'm not that much of a fan of it, but 'OK'.
I am very glad to have been a player and think it would be nice for us to continue playing as a group if we can find another game to play. I hadn't realised on starting to play in the campaign that it would take three years. In a way, I am glad that I didn't know back then, because I might have stepped away and completely missed out on a great experience!
We had a pretty low-resource campaign, all in all; we didn't get a ton of magic items (and the ones we had, mostly had passive bonuses, like ring of protection, not activated abilities), and there weren't a lot of opportunities to obtain any[3] - I don't know whether we just missed the opportunity to sign up to VistaniPrime, and get some loot delivered from beyond the veil or not. So with that as a backdrop, Gaddock had received two full spellbooks as a loot, which felt almost like level-ups for a wizard, since he could transcribe new spells, which further opened up a gap between the two spellcasters
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| Ser Adon (Paul/DrMitch) |
Adon’s thoughts: It’s over. I thought we were doomed in that fight, but it’s as if Strahd wasn’t so vanquished in righteous fury, but just…got bored with the game. Calling me out to a duel was an act of boredom. He thought he would comfortably defeat me, then move onto my companions who had withstood all he could throw at him, but maybe part of him was hoping otherwise. Especially Alys.
Later: I’m relieved that four blows in a row on Strahd all backed up with the special Strahd-killing sword we went to great effort to obtain and backed up by undead-killed smites (after all the damage others had done) did the job. I’m glad we didn’t explore the castle more!
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| Ser Alys (Tom/Guvnor) |
Ser Alys's plans: Settle down, have kids, keep Fiona Wachter in living fear of me
Thank you very much for running this awesome campaign. I enjoyed keeping Alys on the side of good when she could have been seduced by the lawful rationale of Strahd. That was down to the wonderful relationship Paul and I developed and nurtured. On occasion, I felt as a player that a few hints might have helped. Once we went into the Castle once and were terrified and the clock was ticking then pulling him out into the sun seemed wise.
In the final combat, I didn't feel Strahd was behaving like a strutting arrogant Gothic anti-hero. He was a sneaking cowardly assassin. It felt off but hey, not everyone is Gary Oldman [4]
I also felt that the interesting social interaction was with the Wachters and how we manoeuvred around her. The apathy of the other locals was dispiriting, was it meant to be?[5]
There were some great fights that were genuinely challenging and scary. I like 5e fine, and Roll20. It was one of the campaigns I shall always remember.
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| Gaddock (Alex) |
Gaddock's thoughts: Time to pack it up, and leave this blasted land behind, carrying it only in the sigils of our numerous scars. Gaddock is still worried about the influence of Vampyr on the larger multiverse - was killing Strahd just killing a vessel or dispersing the entity? Gaddock thought they needed to contain Strahd in amber, but mists have receded and Barovia returned to the fold with Strahd's death nonetheless. Gaddock is looking for a vacation - somewhere hot to rest his heels, and not worry about doom for a while. He might still return to Amber Temple and offer his help to research Vampyr, but tensions are still a bit hot right now, given how they've left the place last. Maybe give it a couple of years, and let the undead-dementia wash over the incident.
30 July 2023
(Material taken from discussions on Discord 22 March to 4 April 2023)
(This isn't the final campaign post, that's still being pulled together).
29 July 2023
The unwritten posts
Looking at Blogger today, I realised that I’ve got at least four posts that are hanging around and need to be written.
In no particular order:
1) The third part of the review of the Helvéczia roleplaying game box set. Mainly delayed because I got distracted by other things and need to read the Ammertal and the Oberammsbund module again. I really should do this, if only because that set of reviews are probably the most read on my blog overall.
2) The review of the Swords of the Serpentine roleplaying game. This is 80% written on my reMarkable. I suspect it will now involve skimming the book again as it’s been probably a year since I started this. Maybe I should run it a Furnace to get the motivation together to complete this?
3) The review of the Liminal roleplaying game line. I started this once I finally read through the books over the Easter holidays. However, I was having second thoughts; I regularly play with Dr Mitch and was a play tester in some of the casebook scenarios. Can I do this objectively enough? Does it matter if I just be upfront about my links to the game?
4) The final Curse of Strahd post, covering the last two sessions and the aftermath. I’ve been delaying on this, partly as it means admitting that it’s over and partly because it means going back to a discussion which nearly had me abandon the campaign before the final battle. I’m being silly and should do this.
I’m also conscious that #RPGaDay is upon us in a few days and the questions look decent this year.
Note to self - get a grip and get these written!
29 July 2023
First Impressions - Baklin: Jewel of the Seas - city supplement [OSR]
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| Welcome to Baklin... |
23 July 2023
First Impressions - "Well of Frogs" and "In the Shadow of the City-God" [OSR]
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| Two OSR modules from EMDT |
17 July 2023
First Impressions - One Breath Left
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| Do I run with the loot from this ship or risk dying as it falls apart? |
One Breath Left is a procedurally generated solo journaling sci-fi horror game which I bought on a whim when I ordered the second edition of Ultraviolet Grasslands and the Black City from Exalted Funeral. Later I realised that the publisher was UK based and I could have picked it up direct from them.
The game riffs on tropes you’ve seen before, but is a fun, gentle game. I decided to try it one evening while away with work in a Premier Inn.
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| Ready to play |
It comes in a small box secured with a red card band, and inside there are three books, a meeple, and several sets of cards. The cards represent corridors, standard rooms, special rooms and items. When they are shuffled, they drive the procedural element. The components are of nice quality; not top end but more than good enough.
You start by setting the game up and choosing an ID card for your character. There are 5 to choose from. I went for ‘The Analyst’, although there are other options (‘The Applicant’ - a student, ‘The Nomad’, ‘The Patient’ and ‘The Radical’). Each are defined by their lung capacity (how quickly they consume their air supply), a unique skill and their desires which can be achieved with cash or favours. There’s also an interview log - a set of prompts to build your character’s background.
My Analyst - who I’m going to call Orva Ping - is dispassionate, careful and bureaucratic; a cog in the machine. They work for the Nosmok Metals Corporation, in the structural reclamation department where they are responsible for the survey of salvaged vessels before they’re broken up. They report to Yuri Nosmok, a family member and the Operations Director, who has taken a shine to Orva.
Orva lives the good life - or would if they weren’t glued to their desk. They have a luxury space condo with a full holographic reality (TM) fit out including suspensor fields. It’s a nice neighbourhood on the orbital, clean and safe with lots of similar corporate blocks nearby, but they never really see this as time at home is rare. Yuri is concerned, so told Orva to get a better life/work balance and assigned them a pet allowance. However, they spent the allowance on whisky and sleep suppressants. And now Audit want to come and check on the pet’s health! Orva needs to get a pet, which will cost them between 5 and 7 cash, or they’ll be fired!
Fortunately, they realise that a new ship has been brought in, and perhaps some unlicensed asset acquisition is in order…
There are several contracts you can attempt to fulfil, all of which offer different payouts. The most simple is the unlicensed asset acquisition mentioned above. You explore and investigate rooms to find loot and then try to haul it out. Alternatively, you can explore a ship for incriminating footage, carry out an insurance verification, try and build evidence that the ship’s loss was the fault of a crew member, or rescue a ship from a renegade AI. Each contract has rules to modify the set up, additional rules (if needed) and details on payouts and prompts to roleplay out your failure should you escape but fail to complete the contract.
There are five manifests - the different vessels involved; the Breached (a failing vessel breaking up in orbit); the Infected (a corporate science vessel where things have gone horribly wrong); the Raided (an abandoned military vessel which is likely to attract the interest of raiders and scavengers); the Shifted (a ship whose experimental temporal shift drive has made reality unstable); and the Stalked (a long range merchant that has encountered an alien horror). I’m sure you’re mentally mapping films against each of this. Each manifest describes any set up changes, special rules and then Peril Events which happen as your character hits certain levels of oxygen use.
So we have a game with five characters, five contracts and five ships so you can mix up the mission nicely.
Orva heads off the Drikleen store on their way to visit the vessel, because they need to have their super-sharp ironed jumpsuits with shiny press-studs ready for the meeting with audit the next day. That done, they get a space suit and take a runabout out to the wreck…
The game plays quite simply; you start in the airlock, and open doors to find rooms and choose to enter them. But opening a door costs a point of oxygen. And entering a room costs a point of oxygen…
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| Tracking progress and also some items I’ve found. |
I entered the airlock and cycled it, revealing a library mess area beyond; lots of potential information, but very little opportunity to get me cash. Opening the other doors from the library revealed a tool locker areas, and off to the side, a scanning room with screens show images from around the ship. The tool locker looked more of a certainty and I started to ransack it. Surprisingly, I found an incriminating holo-recording of my supervisor which proved they’d been involved in the decision which had led to the ship foundering. Interesting, I suspect I can use that later on. I also found a condenser valve which made it easier to move quickly, and some circuits I could sell for cash (1 loot). I followed the room around and discovered a laboratory; as I opened the hatch in, the ship shook. Looking at the feed from my runabout, I could see a large section of the ship had broken loose, perhaps the hold (which meant I was losing opportunities to loot). Fortunately, the lab was well stocked; I pocketed lots of scientific kit and some interesting looking test reports, and then decided that it was time to get out of here. Turning round, the weight of the material that I was carrying made my oxygen consumption rise. As I reached the library, there was another horrifying screech of metal failing and the tool locker roof twisted in and collapsed. Had I stayed there, I would have been trapped. I quickly exited the ship and headed off to meet a contact that I knew to offload the kit I’d rescued.
Orva retrieved three loot and a couple of clues to the ship’s fate (which didn’t have any interest). There was also the matter of the incriminating evidence. As the loot generated 9 cash, it was used to get a small pet, some nicer furniture and some more fashionable workwear. The incriminating recording was handed over to Yuri, in return for a promotion for the discretion shown.
02 July 2023
Games in June 2023
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| 25 sessions into the year |
June saw First Ages' 'Shadow of the Sorcerer' Conan 2d20 campaign take equal footing with Trail of Cthulhu 'Eternal Lies' as my most played games. I expect it to take the lead sometime soon. I'm enjoying both campaigns which are completely different in flavour and style even though there is an overlap in players.
I am increasingly getting the itch to run something again; I've only run six games this year, which is massively down for me. The question is what..?
I've definitely moved to the point that I like the Modiphius 2d20 engine a lot and look forward to getting it to the table.
2 July 2023
Books in June 2023
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| June 2023 - 7 books and 1791 pages |
June 2023 saw me read two novels and five roleplaying books; a similar page count to other months.
The novels were Ken MacLeod's 'Beyond the Reach of Earth' and Ian R. MacLeod's 'The Light Ages'.
'Beyond the Reach of Earth' probably edges out 'The Light Ages' for me, even though it's not the strongest novel that Ken McLeod has written. The middle book of a trilogy, it maintains pace and throws interesting twists into the mix as it explores around artificial intelligence, competing blocks of aligned states (Scotland is part of the Union with mainland Europe, England part of the Alliance) and the impact of FTL travel. It's more plot-led than character-led. I'm looking forward to the last part.
'The Light Ages' has a Victorian feel alternative universe where magic is tangible and the aether that powers it is mined underground. Much of the novel deals with a revolutionary agenda against the guilds and social classes that dominate. This was pretty slow paced, but I found myself savouring the writing in some parts; perhaps not as much as a M John Harrison novel, but it was very rich. I will read the sequel to this as I'm intrigued where it will go.
I impulse bought 'Achtung! Cthulhu' in the new 2d20 edition and much of the roleplaying related reading this month was related to it. I worked my way through the Player's and Gamesmaster's Guides and also the first major campaign, Shadows of Atlantis. You can find my reviews of the core books here; I'll probably add something around Shadows of Atlantis later this month. However, suffice it to say that it intrigues me enough to consider running it.
I also read 'Archives of the Sky', a story game that explores big concept SF which is heavily inspired by Alastair Reynolds' House of Suns (which happens to be one of my favourite novels). I reviewed it here as well so won't say any more.
The final roleplaying book was 'Good Strong Hands'. This was a kickstarter I backed on impulse (well, I backed the first supplement and got the core book as well) and was delivered really quickly. You play fairytale creatures in the world of Reverie who are drawn into a conflict to defend against the rise of the Void. There's a bit of a Dark Crystal vibe, certainly. I like the dice pool system that powers the game, and the core ideas are strong, but I found many of the example plots and story hooks a bit too direct for my liking; I expected creeping horror and found more direct conflict. That's probably on me having the wrong expectations. I'm going to read the supplement and decide what I do with this; it's giving me ideas so I may try it at a convention or as a one-shot.
2 July 2023












