30 March 2025

Public Service Broadcasting - York Barbican - 27th March 2025

Silhouettes of the band, frozen with white light and dry ice. A Saxophonist and trumpet player stand centrally, surrounded by two space suited people. The crowd looks on.
Gargarin!

Thursday night saw me returning to see Public Service Broadcasting for the third time and the second time on this tour. The eldest was meant to be with me but was ill, and I didn't find anyone else who could come along at short notice. This was the second leg of the tour that I went to earlier in the year, so very much focused around The Last Flight, plus a great selection of favourites.


Trombone, Cosmonaut and Trumpet going for it on stage, with keyboards behind, in the middle of the track 'Gargarin'.. Stage is lit by reds and purples. Heads of the crowd at the bottom of the image.

It was a bit of a crazy day; a work event had been arranged after I bought tickets, and I ended up heading back up the A1 from Rutland, hoping that there wouldn't be an traffic issues. Fortunately, there weren't. A quick hello to the family, a bite to eat then off to York.

The lead singer of 'She Drew the Gun', dressed in a boiler suit and covered with purple and pink stage lighting, sings and the crowd reacts happily in front.

The support act - She Drew the Gun - were excellent. An all-all woman band from Liverpool, the singer caught my attention from the start with the powerful poem that she used to introduce between songs. The words landed, and the songs were equally good. I've subsequently checked out more of their music and I really like it.


This was the poem, in case you're interested.

  1. Origin Song
  2. Washed in Blue
  3. Mirrors
  4. Howl
  5. Behave Myself
  6. Poem
  7. Panopticon.

A woman (EERA) sings at a keyboard, lit by purple blue light and framed by the crowd. Behind, another woman's face is on a screen.

EERA was with the Public Service Broadcasting again, and really added something to the performance. Her mike was turned down a bit low at some points, unfortunately.



A bass player (JF Abrahms) stands in front of a keyboard, silhouetted against red circular lights.

That was the least of the worries; when the introduction for PSB was drawing to an end, there was a huge crackle and the whole stage went dark. JF Willgoose appeared on stage with a tech, and the audience took it with good humour. We restarted 15 minutes later. 

Spotlight in blue as the flugelhorn sounds. 

Everyone got into the concert quickly, relieved that it was just a short delay. And then, third song in (People Will Always Need Coal), everything went pear shaped again. Fortunately, it was just a quick restart. After than, there were no visible issues and I think that it got the crowd behind the band.

JF Willgoose at the keyboard, holding his guitar, silhouetted in white with a gold hint to the guitar.

It was a great performance. They played 18 songs, one less than planned due to the technical issues. The track we lost was 'If War Should Come', which should have been before Spitfire. Here's the setlist:
  1. Electra (with EERA)
  2. The Fun of It (with EERA)
  3. People Will Always Need Coal (with EERA)
  4. Progress (with EERA)
  5. Der Rhythmus Der Maschinen (with EERA)
  6. E.V.A.
  7. Night Mail
  8. The South Atlantic (with EERA)
  9. Arabian Flight (with EERA)
  10. Monsoons
  11. A Different Kind of Love (with EERA)
  12. Spitfire
  13. The Other Side
  14. Go!
Encore.
  1. Blue Heaven (with EERA)
  2. People, Let's Dance (with EERA)
  3. Gagarin (with EERA and She Drew the Gun as the Cosmonauts)
  4. Everest (with EERA)
  
The whole ensemble in full flow, brass section at the front, back lit by the cockpit display and spots in purples and blues.

This was the first time I stood for the concert. I was about four rows back from the front, and it was a great atmosphere, but I felt it in my legs after. I only took a few pictures (you can see the rest) as the band asks you not to at the start (and certainly not to spend the whole concert watching through a 4" screen). I didn't want to take that many, as the energy and fun on the floor was more than engaging enough.

And then it was time to go, and I headed off very happy and  slightly deaf (the Apple Watch kept on giving me 90dBA warnings), having had a thoroughly good evening.It did take nearly 30 mins to get out of the Q-Park carpark though!

The stage at the end, with the Public Service Broadcasting flight logo on the cockpit screens behind the keyboard and other instruments, lit in purples.

23 March 2025

An updated City of Mist Cribsheet

Screenshot of the City of Mist Cribsheet discussed here. It has a three column landscape layout designed to be printed over two pages. Colours are yellow and purple, matching the uses in the books.

I've long been a fan of the one page moves cribsheet for City of Mist presented in the Starter Set, using it at conventions in laminated form. 

However, it does have a significant weakness; there are missing moves. The two key missing moves are 'Stop.Holding.Back.' and 'Look Beyond the Mist', which are often referenced in scenarios. The key downtime moves are also missing.

I spent some time recently doing an updated sheet in the style of the Starter Set which includes the following changes:

Added moves:

  • Look Beyond the Mist.
  • Stop. Holding. Back.
  • Downtime Montage (cinematic).
  • Flashback (cinematic).
Guidance on making moves:
  • Making a move.
  • Determining Power.
  • Tag Invocation Rules.
  • Burning Tags.
  • Statuses.
All areas are cross referenced by page number to the relevant pages in the Player's Guide.


I recommend that you print it double-sided, short-edge binding and laminate.

City of Mist is copyright Son of Oak and all their rights are reserved. This cribsheet is intended for personal use only. Buy the game, it's fantastic!

23 March 2025


Airecon 10 (2025) - Harrogate - After Action Report

A large illuminated AIRECON sign that greets you as you enter, with a gaming hall behind.

Airecon in my local gaming convention, but I've never been properly*, mainly as it is very boardgame focused. However, over the last few years, that has been changing. One of my fellow Garricon organisers, Graham, has been helping to organise a roleplaying section to the event. This has been growing steadily, and had 18 tables available in each organised slot, with 16 games offered consistently throughout the weekend. 

*I did pop in a couple of years ago for an hour (which cost me a full day's ticket) to catch up with Graham and Tom and was really impressed at the scale and shear organisation.

Graham asked me to run some games, so I pitched two City of Mist and one Traveller scenario for the Saturday and Sunday. I deliberately picked the four hour slots as I know I most comfortably run games around 3.5 to 4.5 hours. However, the turn around between slots was small so there wasn't really scope to overrun. Saturday was the City of Mist day, with my forever game Traveller on Sunday. I'd run all the scenarios pitched at conventions before, so I knew they worked fine.

I had this mad idea that I'd take the bus from home to the convention, but that fell by the wayside when I realised that there wasn't a bus late enough for the Saturday evening slot (finishes at 23:00, last bus around 22:40) and that I'd finish gaming on Sunday and not be home for another hour and a half (on a twenty minute journey). So it was parking at the local multi-storey carpark for the day. However, aside from food that was my only real expense for attending, as you get a free ticket if you are running.

The queue outside Harrogate Convention Centre, which has a glass and columned exterior. Photo taken looking across the road at the people.


Preparation for the convention was quite gentle, as I'd run the games before. I spent a bit of time pulling together an updated City of Mist cribsheet  (the one from the starter set evolved to have all the critical moves and some guidance), and then just checking I was happy.

I arrived in Harrogate just after 10:00, and was in the venue queue shortly after. As entry requires a bag search (every day) it was slow but steady with two doors open. I had a clear slot, so I wandered towards the trade hall to have a look and coincidentally bumped into Graham, who had already had a full day of being the Roleplaying Tsar.

A tray of dice on the Dice Shop Online stand. Lots of multicoloured dice of various sizes on show. 


The trade hall was heaving. Fortunately, I wasn't there for any boardgames. The roleplaying vendors were limited in number, but did have a good selection. However, there was nothing I was especially after and I managed to talk myself out of any new Mothership material or the Ronin Mork Börg hack. I did grab a new hard dice tray, as my existing neoprene ones have all developed creases. I said hello to Fil and Paul at All Rolled Up who seemed to be very busy (which is exactly what they'd want).

A signpost showed here everything was located in the convention centre.

After my initial reconnaissance, I headed off to find the Queen's Suite, where the roleplaying games were being held. I resisted the Bring and Buy as there was a huge queue of people looking for bargains and dropping off games, and passed the Chaosium stand. Lunch was a sandwich from one of the many food stands. Airecon has a great selection, and even if the food hall is a bit of a trek, the food on offer is worth a look. 

Table set up for City of Mist, with characters and map in the middle and crib-sheets set out ready to use.


And then it was time for games. I set the table up, and as ever, City of Mist looks really impressive on the table. 

My first game was 'The Uninvited Guest' (the 'Unwanted Guest' in the Local of Legends book) which I'd run recently at Revelation. I'd originally got three sign ups that Graham was aware of, but people were signing up until right before the sessions so you had no idea whether you'd have a full table or not. As it happened, I needed up with two people as one had dropped out. That pushed us towards a more initimate investigation, probably a bit more like the genre (which I describe as Netflix Marvel) that the game emulates so well. I gave the players a few experience bumps (three each) to compensate, and we explored the scenario. It never fails to amaze me how differently different groups of people approach the same problem. It's one of the fun things of running the same scenario again as a GM. 

Characters in play: Declan L'Estrange and Bassie.

Ultimately, they prevailed, and seemed very happy with the outcome. One of the players went away happy, as they'd wanted to understand how to play the game as they had it, but didn't quite grok it.

Table of bling - map, handouts and more - for City of Mist.

I dived out from the gaming area and grabbed a pizza in the food hall. The guy making it was worried I'd be disappointed, as it was on the gluten-free base, but it was just what the doctor ordered. It was nice to catch up with an old friend over the meal.

My second game was 'The Maestro of Chalk', which was also from the Local Legends book. I'd previously run this at Revelation in 2024, and it'd presented some challenges with character selection that I'd taken onboard. I'd addressed this for both games by pulling out the pre-generated characters that were a bit too focused for the scenarios. This worked well, and I don't think that anyone felt that they were limited in choice.

Table bling for City of Mist - characters, status cards and handouts.


I had a full house for this game, five players, several of whom I knew from other conventions. They seemed to click as a group, with lots of interplay and zing at the table. I had a lot of fun as part of the opposition they faced could beguile people, and face danger rolls kept on getting failed and people kept on giving the opposition lots of updates on their investigation. They faced down a very dangerous threat which could cause a lot of damage, and worked out its weakness. It was amusing to see a monster taken down by spraying it with a one litre bottle of mineral water! Overall a fun game!

Characters in play: Detective Enkidu, Lance Sullivan, Mairead Conroy, Flicker, Scarlet 

Then it was back to the multistorey and home.

I didn't rush in on Sunday morning, as I wasn't running again. Arrived, cleared through the bag checks and had a wander around the trade hall and then a look through the bring and buy. Picked up a boardgames on spies (City of Spies - Estoril 1942) which looked intriguing and cost a whole £10. The bring and buy seems magnificently organised.

Quick chat with David Scott on the Chaosium stand. We've not talked for years and it was nice to see him. Sadly, most of what Chaosium produces isn't my cup of tea these days. 

I had a good natter with Graham as he was diligently signing thank you cards for GMs, then we went and hit the street food. I had a lovely lamb, couscous and salad dish.

Table read for Traveller.


My final game was the misleadingly titled 'A nice and easy in and out' for Traveller. Nominally, I was using Cepheus Universal, which is functionally Mongoose Traveller 1e (and not that far from 2e), but it all faded into the background.

Some more drop outs and I had two players arrive. I started setting up and explaining how the game and characters worked, then another player walked up and asked if they could join as the game they were in wasn't running. I welcomed them to the table and passed them the remaining characters to check out, and started my introductory spiel again. And then another person came up and asked me if they could join in. They were a volunteer but weren't needed right now. I welcomed them too, and started to do the introduction again. 

It was that point where I realised that I had a table of players who had never played Traveller before and wanted to find out about the game. It always makes me nervous, as I'm showing them my forever game and I want them to love it! I was also conscious that I was running a scenario that didn't really showcase the Charted Space setting. However, I knew that it had worked well at TravCon 2024 and I've been running Traveller for over forty years so the system isn't a challenge for me.

Loke games battle map of a warehouse in use in the scenario.

The scenario is a simple heist and double cross, which seemed to go down well. There was a bizarre moment when one of the players started laughing, then explained that the warehouse map I'd just opened had been used in another scenario that they'd played the previous year on the Sunday. I guess it's a small world and the Loke Cyberpunk battlemaps are really good. I used some of the tricks from TravCon, stealing the Legwork and Alertness clocks concept from The Sprawl again.

The player who had arrived last dropped in and out of the game; I wasn't sure how much they'd enjoyed it but at the end they had a really enthusiastic and animated chat with me which suggested that they had. Another of the players had a skim of the Mongoose 2e rules on my iPad and liked what they saw. I'm hoping I've won another few people over to the game, if not the setting. 

Then it was time to go, and I headed out from a convention hall that was being packed up without a care in the world and no need to check everything was okay. I should do more cons when I'm not in charge! I intend to return to Airecon next year. 

23 March 2025


01 March 2025

First Impressions - The Jägermeister Adventure (Cepheus / Traveller)

A black book lies on a grey desk over a black keyboard. In the middle is the image of a purple and yellow coloured spacecraft in a blue sky, flying left to right and trailing fire. The image is in a band in the middle of the cover, and either side of it are the words "The Jägermeister Adventure". To the bottom left are the author's name's but only 'Tom Price' is legible.
A printed out copy of 'The Jägermeister Adventure'.

The Jägermeister Adventure is a 127-page mini-campaign for Traveller/Cepheus by Moon Toad Publishing, which should give around six sessions of play. It is available as a PDF only at the moment - I printed a hardcopy for use at the table shown in the image above because I plan to run this with my gaming group next.

The Jägermeister Adventure has the characters as a bounty hunting team who end up in pursuit of fugitive who may ultimately threaten the well-being of tens of thousands of people. However, when they start the chase, all they know is that the individual, Eric Voss, was on the defeated side of a war that ended with a strategic exchange of nuclear and other weapons of mass destruction, a war which rendered the planet Valkos a Red Zoned radioactive hell-hole, and that he is wanted for theft of documents from the Grand Imperial Library of Kahn. Lethal force has been authorised and he is believed to be armed and dangerous. 

The book is set in the Minerva Cluster, somewhere on the fringes of the Imperium. Key maps and background are provided for the star systems, planets and locations likely to be visited during the campaign. These are all produced to an excellent standard. There are deckplans, illustrations and statistics for four different starships including the Jäger-Class Bounty Hunter vessel that the players will be using as they take their roles as shareholders of Assured Couriers GmbH, a courier and package retrieval (aka bounty hunting) service.

The various worlds that the campaign visits are all very distinct and a degree of wits will be needed to succeed in the hunt for Voss, if only because they have limited legal authority. The campaign is not shy about presenting hard moral decisions or showing the realities of the aftermath of total war. Although Voss' motivations are understandable, it doesn't make them palatable and the consequences of failure are high stake.

The book repeats some elements of Moon Toad's Bounty Hunter Handbook. I'll be reading that and the Mongoose Publishing Bounty Hunter book over the next month as I prepare to run the campaign. There are references to a couple of other ships that Moon Toad have released as supplements, but they aren't key to the plot so you don't need to own them (but may well want to).

Written and illustrated by Ian Stead, Tom Price and Neil Grant, this is the kind of Traveller adventure I like, grounded and gritty, but with spaceships and the future.

Overall this seems excellent and I look forward to trying it out at the table.

1 March 2025

Games in February 2025

 

A doughnut graph showing the games I've played this year, half of which I discuss in the text, with the rest covered in a linked post about Revelation 9.
RPGs so far this year

I didn't post anything on the roleplaying games I'd played in January as there were none, but things took off in February. I had 10 game sessions in total, five from regulars and five from Revelation which I have covered in another post earlier.

A Roll20 desktop covered in a collage of maps and images of things seen in the campaign. At the bottom left, all five people playing smile at the screen. On the right is the chat window with lots of dice rolls. The middle top of the screen has six clocks for tracking the meta currencies of threat, momentum and fortune. Two blue d20s lie on the VTT, showing 16 & 18.
The final picture from Shadows of Atlantis as we wrapped up.

The regulars were two sessions of Trail of Cthulhu's Eternal Lies and then three sessions of Shadows of Atlantis for Achtung! Cthulhu. Those were the last sessions of the Atlantis campaign, which came to an end after 28 sessions having started back at the end of 2023. Overall, I enjoyed the campaign but I've no hunger to run any more of the setting and system, so I've started to sell it off (just the core rules left now). I'm working out what to run next; Traveller is leading the list.

Screenshot of "Eternal Lies" game with three windows open on a Mac. To the left is pCalc’s Dice with a yellow D6 showing a 5. In the middle is a zoom window with Rädler-Jones us arranged in a column format. To the right is part of a Safari window showing Google Docs and the character sheet for Lotte Rädler-Jones.
Eternal Lies in full flow.

Eternal Lies continues to delight, and it is the most intense roleplaying that I have done, and something I look forward to. I feel disappointed when we have to postpone sessions. We're 52 sessions into this campaign, which has slow burned as we started it in 2021!

I'm drawing on face-to-face versus online this year. The online is either Roll20 or Zoom at the moment.

A good gaming month.

1 March 2025


Books in February 2025

 

A cover collage of twelve books, a mixture of fiction and roleplaying games, with a header that reads "@Cybergoths February 2025 Reads".
Cover Collage for February

February was a month with lots of reading; twelve books and 3,039 pages which is higher than my usual. Three roleplaying game books, one graphic novel and the rest were a mixture of fiction. I have also been working my way through an audiobook which is around the nineteen hour length but I didn't quite finish that in the month.

The graphic novel was the latest compiled volume in Titan's Blade Runner line, called Tokyo Nexus. It didn't add a lot new to the canon, but it was an interesting perspective of a city and culture that I haven't seen before in this universe.

One of the roleplaying games, Comrades, was a re-read as I ran it at Revelation 9 this month. If you fancy a game which gives you the chance to play a revolutionary cell against an oppressive regime, then it may be the Powered by the Apocalypse game for you. The other two books were both supplements for the Traveller roleplaying game, my forever game. I read Solomani Front, the sector guide book to the region of space that includes Earth, a literal frontline. Lots to go at in this one and it definitely gives a different perspective on the Third Imperium (as an occupying power). I also read Rim Expeditions, which is focused on the exploration missions far to rimward that the Solomani Confederation is staging. Again, a useful and different addition.

On to novels; I ended up reading more crime based novels than usual. There's no real reason, but each book I read tends to be a reaction to the one before.

Satu Rämü's Grave in the Ice and The Clues in the Fjord are the first two of four (so far) Icelandic noir crime thrillers, and very enjoyable reads too. Bizarrely, the English editions have dramatic titles whereas the Icelandic editions use the names of characters in the books instead. The stories relate to the work by the only detective in a remote part of Iceland who is partnered by a Finnish intern officer. I will continue reading this series when the next few drop.

I also read The Undoing of Violet Claybourne which I thought was going to be some kind of cozy manor Agatha Christie style manor house tale but it was so much more. The tale tells of two young girls, one from a privileged background (think Downton Abbey but down at heel) who meet at boarding school. The less privileged one is invited to stay for Christmas and she is drawn into events and her loyalty to her friend is put to test by the friends older siblings. The repercussions get followed through to the Second World War and beyond. It was done very nicely and a touch more brutal than I expected.

Full Dark House is the first Bryant & May mystery from Christopher Fowler (who I first encountered with Roofworld). It follows the first and last jobs of a pair of detectives who lead the Peculiar Crimes Unit. The Blitz is underway and there is a murder in a theatre which them must solve. Cutting to the modern day, Bryant is murdered and May must uncover the links back to their first case. This was a steady paced delight, and I'm glad I picked up a good few of these recently when they were promoted at 99p each.

I dived in the British noir of Ted Lewis' Get Carter. It's a long time since I saw the film so this was a delight to read and I note that there are at least two others in the serious (although at least one appears to be a prequel).

I read the third of the Damascus Station books by David McCloskey, The Seventh Floor, which seemed to wrap things up for the agents involved in the earlier books. Enjoyable and engaging, it is as all spy-fiction must be, a tale of betrayals both political and personal. Recommended (but only after you've read the first two).

Two science-fiction books rounded this month out; Adrian Tchaikovsky's Walking to Aldebaran, and Gareth L Powell's Future's Edge. I've had the Tchaikovsky for a while, as he continues to write faster than I can read his books. The story tells the tale of an astronaut who's the last survivor of a mission to a strange object found beyond Pluto. A good book but suffers from the fact that I didn't really like the narrator in it. The Gareth L Powell is the story of an archaeologist who has been infected by an alien nano-virus but may now hold the key for saving all the sentient races in the local area of the galaxy as some very deadly foes have started to emerge. I really enjoyed this and read it over two evenings.

Best of the month is hard to choose, but if I take it on ratings then it would be a toss up between Future's Edge and The Grave in the Ice, with The Seventh Floor just piped at the post.

Onwards.

1 March 2025