18 December 2024

Ghosts of SF RPGs past

The cover of Transhuman Space which shows an astronaut standing in front of Earth, with a rocket launching to their right. The title "Transhuman Space" is on the top, with an Illuminati pyramid and eye and 'Powered by GURPS' below. The Author 'David Pulver' and the illustrator 'Christopher Shy' are credited and 'Steve Jackson Games' is written at the bottom of the cover.

Like comets, they keep on coming back after a long period in the outer darkness.

About ten years ago I got rid of several complete game systems that I didn't think that I'd be playing again any time soon. Much as I loved them, I just couldn't see them getting to the table fast. 

They were:

  • Blue Planet v2
  • Fading Suns 2e
  • Transhuman Space
Blue Planet I quickly got buyers regret and bought it all back after a couple of years, although that's in the 'to sell' pile again. I absolutely love the setting, and the first version of the Synergy system was okay, albeit very 1990s and fiddly. I mentioned previously my excitement at the upcoming release of Blue Planet Recontact, excitement driven by having play tested and enjoyed the new edition. So why am I selling the previous edition again? Quite simply because I have all the books in PDF, need the space and realise that I don't actually need hard copies. I plan to run this and Dr Mitch will hold me to that!

Fading Suns was always the slightly dark not-Dune, not-Warhammer and very different. I'd always struggled to get people to table for it, but I liked the setting. When I was doing the cold hard take on things, I sold it on. However, recently First Age and I were talking and I ended up picking up pretty much everything that is in print for the new fourth edition at a steal on eBay. Unfortunately for First Age, I pulled the trigger on the 'buy-it-now' before he did, although he's regularly reminding me that he will take the books off my hands. That may well be an opportunity that he gets if I don't really get on with what I'm reading at the moment.

Transhuman Space was the odd one out. A standalone GURPS game, it explores transhumanism in the near future when humanity has spread across the solar system. It's packed with decent writing and loads of ideas but I could never grok how to run it. Unlike a lot of other games, ideas didn't spring up easily, the issue being the setting not the mechanics. It was one of those rare games that I liked (well, aside from GURPS* as an engine) but just couldn't work out what to do with. I don't think that I was the only person who had that issue with it. Anyway, it came up for a steal on the Bundle of Holding so I snagged all the PDFs. Skimming them, I may use them for a source of ideas, but I can't quite see myself using it as is.

So there's a trio of games that I've stepped away from, which have come back to me over the last year. Have you ever stepped away from a game but then regretted it? 

18 December 2024

* I don't mind the point design or 3D6 mechanic in GURPS but the use of American Imperial measurements does my head in...


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