03 March 2024

Games to February 2024

 

Doughnut graph of games played in multiple games - on the right are the two online games (Achtung! Cthulhu and Eternal Lies with 3 and 2 sessions respectively). The left hand side has City of Mist (2), Impulse Drive, Candela Obscura and Cartel.
The doughnut returns

The end of February brought an interesting mix, thanks to Revelation. I have a balance between face-to-face and online games for the first time that I remember.

The most played game is Achtung! Cthulhu, where we continue with the Shadows of Atlantis campaign. We've lost a few sessions this year because of technology and schedules, but we're two parts into the campaign and about to head into Egypt. The second part, Rome, had the game really let its hair down, especially once Graham got hold of a MG42. The only thing I need to resolve with this game is notes. As I'm running fortnightly, if we miss a session then it means that there's a lot to remember. Initially, the players were doing this but I think I may have to do some pertinent bullet points at the end of each part as the player journal has fallen by the wayside. 

The biggest challenge we're all facing is 2d20 bleed, as the slight variances in the game engines between genres comes into play and causes confusion and scrambling for the rulebook. I would like to get this weekly if I could, but two of the other players have games on the alternative weeks.

After that, Eternal Lies for Trail of Cthulhu continues. We're around three years into the campaign, and have reverted back to a GM and duo of players after Nigel had to drop out for medical reasons. This means that it has become increasingly tense and we've come close to death as we explore the Malta leg. The sessions have tipped a little more towards pulp rather than purist noir, mainly as we've ended up having to push our luck to resolve things. The possibility of character death has become much more real.

The rest of the games played and run were at Revelation, which I've covered elsewhere.

I did try to get a game of Orbital 2100 off the ground over Christmas, but scheduling sabotaged us.

3 March 2024



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