The Encyclopaedia of Dagudashaag (front cover) |
A chunky volume |
The back cover |
Page example with subsector map in colour |
The 'Secret' Referee's section. |
Some more examples with art. |
The Encyclopaedia of Dagudashaag (front cover) |
A chunky volume |
The back cover |
Page example with subsector map in colour |
The 'Secret' Referee's section. |
Some more examples with art. |
The Dark is Rising |
I'm presently indulging myself in listening to the BBC adaptation of Susan Cooper's "The Dark is Rising", a story that has always captured the feeling of a Christmas laced with darkness. The book itself had a huge impact on me in my first year at secondary school, around the same time as I read "The Lord of the Rings", and its one that I return to every now and again like Alan Garner's "The Weirdstone of the Brisingamen". The BBC adaptation is near perfect, set in 12 short episodes. It's atmospheric and evocative, and I wish that they'd done some of the other books as well. You can find it here.
I discovered this through the book; the podcast came much later.
The Box of Delights |
Another story that evokes Christmas for me is John Masefield's "The Box of Delights". This one came to me courtesy of the BBC TV series back in 1984. It has many of the flavours of "The Dark is Rising"; Christmas, snow, combined with evil and magic being afoot. Susan Cooper's tale is a little more hard hitting, but the "Box of Delights" isn't afraid to scare. The BBC has shown the series again this December and is releasing it on Blu-Ray. I still have a set of DVDs for this, which replaced my VHS copy.
I read the book much later; it was satisfying fun, with a style aimed at a slightly younger audience than "The Dark is Rising" but enjoyable all the same. Reflecting on the original transmission date, I was first introduced to these around the same time.
Winter's Tale |
Like comets, they keep on coming back after a long period in the outer darkness.
About ten years ago I got rid of several complete game systems that I didn't think that I'd be playing again any time soon. Much as I loved them, I just couldn't see them getting to the table fast.
They were:
Looking gorgeous. |
I did some playtesting on this edition and then revisited it with a follow on scenario at another convention. It plays really well, and the Synergy systems is similar to that in Blue Planet v2 but thoroughly modernised. I do intent to offer an episodic campaign once the final books arrive. One of the things they added in this edition was a set of campaign frames to make it easy to kick off a game (as the level of lore in Blue Planet often had people wondering how to go at it). I ran the Red Sky Charters frame and it felt like the kick off to a TV series.
I do recommend this as a great product; there's enough in these two books for more than one campaign, it's beautifully created and very unique.
Recommended!
8 December 2024
A fantastic resource for SF roleplaying |
If you've not come across Geomorphs before, they're modular tiles that you can tesselate and manipulate to build a map (or in this case a deck plan for a starship or installation). The site includes links to the original PDF files as well.
I did find the site pretty low bandwidth when I downloaded the files, but definitely worth a visit.
7 December 2024
The Starship Geomorphs book |
A motherlode of scenarios to plunder... |
Last Night's 2d20 game |
I've been playing 2D20 for a while now; First Age ran Conan and I followed up with Achtung! Cthulhu which is wending its way towards a conclusion, most likely in the new year. I've also had flirtations with Star Trek Adventures (1e) and Dune along the way.
I'd consider myself competent enough running the game now, but I do find that the fiddly differences between the games a little frustrating. The core mechanic is sound and I quite like the meta-game elements like threat and momentum and fortune points, even while I wish that the application of them was consistent between game systems.
I do have Dune 'Fall of the Imperium' which looks like a fantastic campaign (I reviewed it here) but I don't think that it's going to be what I offer next, as I'm feeling fatigued with the 2D20 engine. I think I've played too much of it recently. I will potentially offer Star Trek Adventures at North Star next May if Dr Mitch and I come up with a third part to the 'Echoes' game we ran previously, but I've no other definitive plans at the moment.
Although I like the core mechanics, I do find that the games struggles to really threaten the characters. Across the 20-odd sessions this year, there's probably only been two that have felt that I was putting them in any form of peril; I know that Achtung! Cthulhu is meant to be pulp derring-do, but sometimes it seems to either assume that the characters haven't really developed or that they need to succeed with relative ease. However, I do suspect that the feeling from the other side of the screen may well be a bit different and the players may well have been feeling higher threat levels.
My feelings on this aren't anything to do with the way that Shadows of Atlantis is constructed, despite my previous moaning. I do think that this is a different and interesting campaign which I've enjoyed running, despite the challenges with the writing and structure.
I will return to the game engine, I just feel that it's time to step away for a bit.
You can have too much of a good thing.
3 December 2024
November's reading - cover collage. |
Seven books and 2,841 pages in November. Two non-fiction, one roleplaying and the rest fiction. Apparently I'm down by one book but up 32% on pages on October. I'm on 92 books and 28,240 pages in total for the year so far.
The first non-fiction book was Empireland, by Sathnam Sanghera, which explores the impact of the British Empire on Britain. Absolutely fascinating and demonstrates that our multi-cultural society is a reflection of the way we went about conquering large swathes of the globe, and we can't really step away from that. It also explores around the strange way that the UK ignores the British Empire in its school curriculums. Recommended.
The second non-fiction book was Checkmate in Berlin by Giles Milton. This explores the history around the occupation of Berlin at the end of the Second World War and then follows the story through to just after the Berlin Airlift. It's part of my ongoing reading around this space, and will definitely inform any games of Cold City that I ever run! Again, recommended.
The roleplaying book was the Faded Suns Character Book, the second core book for the game. I did find this heavy going as there's loads of lists, but the system itself is pretty simple. I may post some comments about this in the future once I've read the GM's Book.
I re-read The Weirdstone of Brisingamen (Alan Garner) and enjoyed it as much as ever, describing as it does one of my favourite places in my home county with a cracking tale of adventure.
I enjoyed Francis Spufford's alt-history Cahokia Jazz, set in a world when much of the Native American cultures haven't been wiped out by disease. It presents as a murder mystery, but it also explores the ways that the colonial immigrants to the USA set about wiping out native cultures and influence. An enjoyable story, well worth exploring.
Service Model is one of Adrian Tchaikovsky's latest. I can't believe how prolific he is. The story tells the tale of a robot valet trying to find purpose when his master dies in suspicious circumstances. It expands out to explore the collapse of society in a story that had me hooked.
Finally, I read Jeff Noon's Vurt, which was recommended to me by my friend John. Partly cyberpunk, partly, partly weird reality, the book drew me on all the way through a surreal tale of adventure. I'm still not a hundred percent certain what happened, but I definitely enjoyed it. I will look up the sequel.
Overall, it's a toss up between Cahokia Jazz and Service Model as my favourite new reads.
1 December 2024
I'm about to start Chapter 7, the penultimate scenario for Shadows of Atlantis. Preparing the chapters has become a bit of a chore, only made easier by the fact that I have access to the first edition version of the book that has the useful history extras and lots of extra maps that have been pretty essential for me as a GM. I think they've helped the players visualise this as well. So prep involves opening both sets of documents in Affinity Publisher and extracting images and text as needed to create handouts on Roll 20, the VTT I fell back to after the debacle of Role losing AV.
Yes, I know that Role has AV back but I wasn't migrating all the material back across after four completed chapters.
I started reading the chapter for tomorrow's game and realised I'd not flow sheeted it (as it was optional so I missed it on the initial run through); that was no bother until I realised that some of the opening act didn' hang together, especially if you used the same team that you'd had in play from the start. Now, the characters in our campaign have been in play since early August 1939, and I was going to pick up the story early 1940 at Section M's headquarters. However, I realised that the loose-goosey way that the campaign (and Achtung! Cthulhu overall is written) means that there will be gaping holes if I just went ahead as things are.
I figured I'd check out the original version to see if I could fix this, which was when I discovered that the scenario was set in Peru originally and had just been translated across to a new country. It explains why there was even less information than previously expected. Oh, and there was a good chance that you could actually be playing the Nachtewolf (German Occultist) operators if you ran it as written. So no real hope there.
The fallback position was that I needed to get some alternative characters in play, which meant taking the ones for the NPCs already available, creating new sheets and getting some nice pictures. As I was rushed, I raided Artflow.ai again and just added the character descriptions into the engine. The results look really nice.
Ms Serena Falconer - Aviatrix & Socialite |
Frank Ambrose, Antiquarian |
Sgt Bertrand Ross, former French Foreign Legionnaire |
Elizabeth Soames, Field Explorer |
An equipment table with unique items highlighted |
Lists, lists and more lists |
I've just finished reading the second of the Fading Suns 4 core rule books, the Character Book. It's the largest volume and it was a bit of a slog. Although the book is well written, albeit occasionally a little long-winded, it nearly killed my interest once it hit the lists.
The game uses traits as a broad descriptor and there are pages and pages of descriptions. I nearly game up as it bored me. It's the kind of thing that you won't see in play and I'm sure that players will have loads of fun working through and making choices about their character, but reading the book from a GM perspective it just disengaged me. I had the same issue with Old Gods of Appalachia (and I know I will with Numenéra once I dig into that). I've lost the passion I once had for reading spell lists, monster descriptions and all the various forms of list that certain flavours of roleplaying game.
It's strange, as I used to pour over these in detail, but now they bore me and I end up wishing for a hypertext linked character generation tool where you can just click through. At least the Cypher games abstract this all away for the GM when creating characters. I need to read the next book to see how Fading Suns deals with this.
I know that it all falls away when it's on the character sheet but it just doesn't excite me anymore. Is it a sign of age or perhaps a change of taste? How do you feel about this kind of approach?
8 November 2024
The October cover collage |
October brought eight books and 2,147 pages. One non-fiction, one roleplaying and the rest fiction. Apparently I'm down 27% on books and 30% on pages on September! I'm on 85 books in total for the year so far.
The non-fiction was 'Pathogenesis', by Jonathan Reynolds. A fascinating listen on Audible, it covers the impact of infections disease on human society, a very different lens to the usual 'great men and empires' take.
The roleplaying game was 'Root' by Magpie Games. A superbly written and beautifully illustrated Powered by the Apocalypse game of the boardgame of the same name. Characters take the role of a band of vagabonds in a war-torn wood. Putting the anthropogenic animals to one side, it's probably the closest take to a decent Robin Hood roleplaying game that I've seen.
I read to Aliette de Bodard novellas, 'In the Shadow of the Ship' and 'Navigational Entanglements' and enjoyed them hugely. Her books remain an automatic purchase and go to the top of the reading pile! James SA Corey's 'Livesuit' is set in their new SF universe, but there wasn't an initial obvious link to the first book. I'm sure that will develop as the series progresses. An enjoyable novella.
'The Wife Swap' by Jack Heath was an impulse by on a Kindle offer, and it was a diverting murder mystery. Different to my usual fair and consumed quite quickly.
'Moscow X' by David McCloskey was pretty brutal; once again, this wasn't James Bond style spy fiction but espionage seen through the lens of realism. I look forward to the next book. This was just pipped to the post as my favourite read of the month by 'The Curse of Pietro Houdini' by Derek B Miller. Set in Monte Cassino around the time that the Allies assault the Abbey in World War Two, it tells the story of a young refugee from Rome who falls in with Pietro Houdini, a man sent by the Vatican to help protect the art at the Abbey. It felt very different and I enjoyed it immensely.
1 November 2024
One of my fellow convention organisers - our Tsarina of Games, Elaine - has compiled a master file of all the games that have run at the convention since 2008. This means that there are only two years missing (2006 and 2007). Hopefully someone will have details, but these are mostly pre-smartphones as we currently know them being a thing.
You can find the spreadsheet here on Google Sheets.
I'm going to take a nostalgia trip now, and look at what I ran. It's interesting that until recent years, I've mainly offered games with six player spots. These days I'd more commonly offer four or five.
I've linked after-action reports when I have them, but many are lost to the ether as they were posted on earlier versions of the Gaming Tavern or UK Gamers boards and not to my blog. I've also linked off reviews other to more details about a game if I think it's worthwhile.
The sad part of this is looking at the list of names of people who don't or can't attend any more. Some of them are no longer with us. RIP.
So, now on to the forty-three games I've run over this set of records. There's probably enough to make the half-century if we could find the records of the missing two years. There's even more games played to add to that. Lots of fun with great people.
2008 - III