29 August 2012

Thank you, Danny Boyle

Sabre Final (Team)
Olympics - our view of the games when we went down


The 2012 Olympics Opening Ceremony was an act of genius that restored the chance to be proud of this countries' heritage, a chance that was cruelly ripped from us when the celebrations of winning the games were cut short by the atrocities of 7/7 (*)

The opening ceremony brought back all those emotions of pride in our heritage, of the way that the UK has influenced and led the world from the industrial revolution, to universal health-care and the birth of the world wide web and more.

Yes, there were moments of irreverent humour as well as the pomp and circumstance, but that just captures the national psyche accurately.

Initial viewing figures (which don't include iPlayer and streaming usually) suggest 26.9 million watched the opening ceremony in the UK. As it was alleged to have cost £27 million, that's the best pound I've spent in a long time! A hat tip to one of the government ministers I usually excoriate, Jeremy Hunt, for the vision to increase the budget even when the outcome may not have played best with some of his colleagues.

(*) If reports are true, NBC cut the 7/7 memorial in the US showing of the opening ceremony. If so, they have nothing but my contempt. Imagine if the UK had done the same about 9/11 and the pain that America feels about that atrocity?

Counterpoint
A fortnight later, the closing ceremony was a classic example of over-promising and under-delivering. Too many suggestions of the greats of British rock and pop being involved were hinted and suggested into the media and not delivered upon. For me, it only came to life with Eric Idle's performance of 'Always look on the bright side of life' - which was genius - and had a few more high points that followed; the Royal Ballet performance, Rio, and 'The Who' at the end.

Queen were great right up to the point that Jessie J arrived, with Brian May reminding us why he is the best astronomer playing guitar in the world. There's nothing wrong with Jessie J as such, it just felt that her performance style in Freddie Mercury's place trampled over everything that Queen had been (**). In fact, Jessie J had delivered a performance earlier which – either accidentally or deliberately – skewered the ethos of the Olympic Movement's organisers: "It's all about the Money". In saying this, I talk of the International Olympic Committee whose corruption has become a matter of legend. I know that the song was a big hit, so I'm not certain if it was a sly dig, or just coincidence! Likewise, the Indian dancing in Eric Idle's performance makes me wonder if it had been added after the PM's recent contemptuous remarks.

Anyway, I'm certain that the closing ceremony - rather than being the "after party to end all after-parties" - is an event that is destined to be forgotten, unlike the opening ceremony. I have the soundtrack of the latter and love it, but haven't the slightest intent of buying the latter!

(**)Arguably something that the rest of the band members have been doing for years.

Final thoughts
The participants in the Olympics have my utmost respect, except for those that tried gaming results or doping to win. Their dedication and effort made the games.

Against all predictions, the LOCOG delivered a superb games for the athletes and the spectators. It felt incredibly welcoming and extremely well organised. It helped me feel proud to be British, despite our political classes.

The Armed Forces also deserve respect for the way they stepped up and covered for the ineptness of G4S, who look like they're back to the same reputation that they had when they were plain old 'Group 4'. It was great to see so many of our uniformed services making sure that the nation looked great and not feeling intimidating at all. I still remember us saying hello to two police-officers that had been seconded from West Yorkshire to find that one of them polices Wetherby, showing how the whole nation has pulled together to deliver this!

So now the Para-Olympic Games are approaching, which I hope will be at least as good.

Respect
Danny Boyle set the scene for the Olympics and ignited the nation's passion and pride for the games and itself. He - and Team GB - gave us reasons for hope and patriotism, and touched more of the heart of this this nation than Cameron, Clegg, and Miliband can ever hope to achieve.

I'll stop gushing now.

31 July 2012

Continuum 2012: After Action Report

Wordplay - New Hardcover Edition
Wordplay!
So after the general overview of the convention, here are some thoughts on the games that I ran and played in. The comments here are deliberately spoiler-free.

Continuum as whole had a strong flavour of Wordplay for me. I ran two Wordplay scenarios and played another.

1) Wordplay: Singularities "Turing Test"
Run on Friday night, this was the third time that I had run this scenario, the previous sessions having been at Furnace over the last two years. The scenario aims to present a more military espionage style than I usually adopt, in the style of some of Neal Asher or other modern SF. The players are all heavily armoured 'Chines, effectively human brains and spinal cords mounted in a Terminator style armoured chassis. The scenario is full of nastiness and aimed to show that the Singularities Universe is not black and white but somewhat grey and morally ambiguous. I think it succeeded. We had a great bunch of players who were admirably flexible in their approach to a mission that some would find distasteful. They also took a completely different tack to the previous player, one that really paid off towards the end of the game.

One of my highlights was running for Mark Galeotti, author of Mythic Russia, who is also working on a Wordplay engined game called "1510". Mark played the leader of the mercenary unit perfectly. Overall, the game went well, and I think there was enough of a mix of pace and action to keep the interest. One thing that I could kick myself for was using the supporting dice incorrectly, something that Graham Spearing pointed out the next morning when I returned the favour and played Mark's scenario.

Continuum 2012: Wordplay:1510
Wordplay 1510: Left Graham S, Right: Mark G


2) Wordplay: 1510
The scenario was set in the unique and flavoursome world of sixteenth century Italian clockpunk and espionage that is 1510. It is a fantastic setting and one that I can't wait to get hold of in final form.

Continuum 2012: Wordplay:1510
Venice!
Due to an error, we ended up with eight players rather than the six planned, something that our narrator coped with admirably. I ended up with the character that I secretly wanted when the descriptions were given out (a somewhat out-of-favour priest who dabbled in alchemy) and had great fun thundering on about the perils that our opponent's immortal souls were in should they continue to oppose us. A little over the top, but it worked well after the far-too-late night before. The scenario went well, as we fumbled along trying to carry out an extraction operation in Venice for the glory of Florence. It got messy, but it was great fun with a good bunch of players.

3) Wordplay: Utopia "In a Strange Land"
In the evening, I ran a game from the forthcoming short Wordplay theme I've written called Utopia. This was set in a dystopian SF colony with flavours of Logan's Run, The Island, THX1138 and Big Brother. This was the game that had me most nervous, as I had drafted it for Furnace 2011 but it had not been run in the end. I spent a little of the afternoon amending and updating the plot, as I wanted to avoid too much of a feeling of comedy Paranoia RPG in space with monsters!

I think that I just managed to avoid that, and also managed to give the players a good time. The scenario also identified a few weaknesses in the characters I'd written which need to be written out. Overall, a dark but fun game which preceded another late night chatting.

4) A Taste for Murder
'A Taste for Murder' is the exquisite Agatha Christie style 1930's country house murder game written by Graham Walmsley. It's completely player driven, and so made a great idea for Sunday morning. Between the 5 players and myself we created a very twisted, sordid tale of upper class hedonism and inbreeding. Very much like the first time I ran this at Furnace. It does make me wonder if there is something in the mindset of the average UK player? I didn't run this as such; the best way to put it would be that I acted as a facilitator for the players. We wrapped up a few minutes late, but had a good time. If anything, it reminded me why I don't especially like 3 hour slots.

Continuum 2012: Last Night on Earth
Last Night on Earth: Left Peter Griffiths, Right: Dave Maple


5) Boardgame: Last Night on Earth
I met up with Dave Maple at Continuum, a friend who I first met at the tender age of 18 during my year-out before University working in Cumbria. We'd agreed to play a boardgame or two (after Dave played in my Utopia game) but ended up just playing 'Last Night on Earth' after Newt of d101 Games bamboozled us into a very interesting two hour long ('one hour, honest') panel on game publishing(*) with himself and Neil Gow. Once we left the game, Dave, myself and Peter Griffiths prepared to see who could survive!

Last Night on Earth is a zombie survival game, which was of interest to me as I am waiting to take delivery of the Zombicide Kickstarter. The components were excellent, and I think that it captured the feel of a Zombie Movie really well. Dave took the Zombies while Peter and I cooperated to try and survive. What amused me was that the character I least expected to survive from my initial hand – the Prom Queen – lasted the whole game, most of it trapped in a hanger, but also managed to kill the most zombies. Good fun, and a game I'd happily try again.

Thoughts on Continuum 2012

Continuum 2012
My room is somewhere here!


Good Things

* Look and Feel:
Continuum has a generally leisurely feel, especially the gaps between the gaming slots. Totally different to the frenetic feel of Furnace. I'm actually glad we're trying the longer meal breaks at Furnace 2012, as it was a great opportunity to catch up and get something to eat.

* Balance:
There was a good, balanced choice of games at the convention. Four years ago, the freeform / desktop RPG balance was completely out which resulted in a dearth of games. This time it felt about right, although sometimes the signing up process meant that you would miss the chance to play a game because the sheet went up during a slot when you were GM-ing. I do think that Continuum could consider giving GM's advance sign up rights in a similar way to Furnace to counteract this.

* Standards: The desktop games were of good standard. I especially enjoyed the good Doctor Galeotti's Wordplay: 1510. And the challenge he set me to release Singularities before he releases 1510 in 2013. The players were also great, supportive and getting into the swing of things. I overcame my terror at having a 'great old one' of the UK roleplaying scene (Phil Masters) sign up for my Wordplay: Utopia scenario, and hopefully he enjoyed the the game as much as I did!

* Catch-up: As ever, Continuum gives me a chance to catch up with people I only see on Facebook or via the Internet for two years at a time. That's always a plus. The nature of the convention also means that it's a lot easier to get people to play the games you want to try, but would could never do with your local group because they just want to play Pathfinder (or D&D, or... you get the picture).

* Selling stuff:
The Bring and Buy is brilliant, as it's twice helped me to fund the whole convention attendance and also get brownie-points with the better half as I get rid of some of my older, underplayed or unwanted games.

* Organisers: The openness of the convention committee is a great plus - they are willing to listen to suggestions, and also help out, even if they're meant to be on a break.

* Environment: Although it was warm, the heat seemed much less oppressive this year. Whether it was weather dependent, or whether things had genuinely got better, I'm not sure. All I know is that I didn't melt like I did in 2008!


Opportunities I originally called this 'bad things', but it doesn't warrant that moniker as they are more niggles.

* Wifi access: free WiFi is always a bonus (especially as the venue wipes out Orange and 3's signal) but it was a real pain logging in and out every time a device went to sleep. However, that's more the University's issue rather than the committee's.

* Food prices were deceptive. The food was better than I remember (where was the soggy pizza?) but if you wanted to do something crazy like have some vegetables with your 'sausage and mash' then you really paid for it (green beans for £1!). I sorted this by buying a mound of fruit from Asda which served my Wordplay: Utopia and 'A Taste for Murder' games well.

* Now for the biggy. The Real Ale shortage. Hailing from Yorkshire these days, I was overjoyed that the bar had 'Black Sheep' on, and further satisfied that Timothy Taylor's 'Landlord' followed it on Saturday. And then they ran out. This needs to be sorted in the future.

Finally; to absent friends. Two larger-than-life Continuees were missing; Loz Whittaker and Tom Zunder. Gentlemen, you were missed. I hope to see you return!

19 July 2012

Continuum and the Brave Little Boy

So, I'm off to Continuum for the weekend after a hiatus of four years. I'm both excited and full of trepidation. Excited as I'll catch up with friends that I haven't seen in some cases for four years or more, and full of trepidation that the kids will mess around to the point that Jill will want me to come home early, or will be very fraught with the fact that I've been away. I had hoped that we could somehow turn the weekend into some kind of mini-break but it just didn't work out.

I've got three games ready to run, and over a hundred books and games to put into the Bring and Buy sale. Hopefully, most of them will go to save me the pain of putting them onto eBay. I'm booked into another game, Mark Galeotti's *Wordplay: 1510* 'clock punk' scenario, and the rest of the time is open to do as I will.

Nathan and his scooter wounds

Preparation got a bit stressed last night when Nathan came off his new scooter and managed to embed a lot of gravel within his hand. He was not happy with Jill or I trying to take it out so a trip to A&E at Harrogate ensued, with us getting to bed around 1am in the end. It blew the whole evening out, but I did have a nice time with him 'being brave' and playing pretty much every game on my iPad. He's subsequently been wearing his bandage as a proud war wound!

Anyway, I'll try and post some more updates but I'm not going to guarantee anything!

26 May 2012

A Good Day

It's surprising just how fast the day goes when it is packed full of things to do. It started early, with Aidan waking in the early hours as it was so hot, and ending up in bed with me to try and settle him while Jill grabbed some sleep on Nathan's lower bunk. By 7am, Aidan was wide awake again (having been very restless ever since he came in to me) and bouncing on me, demanding that I read him a story (he's very attached to Thomas the Tank Engine at the moment) and generally be fun.

Fortunately, Jill woke up and started to entertain him (and soon after Nathan) and I got a chance to get a little sleep back.

We headed down into Wetherby, as we had a few errands to run. Nathan and Aidan both needed some sandals sorting out - Nathan's being a change from those bought the night before as they were too big without socks. (See, that's why socks and sandals have an uncool meme). I spent an hour or so buying the essentials, then caught up with the shoe shopping party who were still in the shop. There'd been a huge queue; the shop assistant said that they had been mad busy all week since the sun decided to arrive in force!

We rushed home, and went separate ways. I took Nathan to a birthday party, and Jill took Aidan swimming to Waterbabies (which he enjoys even if he can be a little too laid back with his thumb in while swimming)!

The party involved a soft play area, and then party food and games, while the mums and dads tried to relax and at the same time watched the kids like hawks to make sure they behaved! It was Star Wars themed, so Nathan really liked that.

I'd hoped to stop off at the Muse Bar in Wetherby on the way home for a cold alcohol-free Erdinger, and Nathan was angling for a pint of lemonade with ice (it's the latter he was really hankering for), but it was mostly shut due to a wedding. Instead, we went to the supermarket and bought supplies, avoiding the need to explain to Jill.

On arriving home, it was 'gentlemen, start your barbecues' as Jill had bought supplies. I cooked without burning (and can recommend Debbie & Andrews 97% sausages as the lack of fat makes them cook well!) and Nathan was really happy as he'd requested the BBQ. Unfortunately, while I was cooking he managed to crash off his push scooter, racing the lad next door, as he hit a stone. Big graze to the arm, very upset little boy, and lots of TLC needed.

As I write this, Aidan is asleep, and Jill & Nathan are watching Eurovision. All in all, it's been a good day, a normal day.

Meanwhile, the house extension continues...

25 May 2012

The rant I mentioned

At the start of May, I mentioned in a post that I had a rant that I intended to post. I’m not going to post it now. Things have moved on somewhat.

The rant was about the bigoted and discriminatory campaign that the “Coalition for Marriage” has been running opposed to the present consultation on the marriage laws in this country. It systematically shredded the campaign’s reluctance to present any evidence despite claiming to have a substantive and extensive selection at its fingertips. This has changed a little recently, as they have posted some supporting documents. Having read through these, I do find it amusing that in some cases they are relying on evidence as far back as 1866 to make their point, but I accept they have now built a more substantive argument.

It’s an argument that I can’t in any way agree with. The present “civil partnership” definition was a fudge put in place by the last Labour government to avoid causing offence. Well-meaning, but fundamentally discriminatory. Exactly the same case could be made for extending the provisions of civil partnerships to include heterosexual couples as can be made for extending marriage to homosexual couples.

I find it offensive that, until recently, C4M was relying on a petition to demonstrate its case rather than participating in the open - and formal - consultation process being run by the Home Office. They are now advocating that the supporters only answer the 2 questions that they feel are most relevant, rather than actively supporting the process.

Letting homosexual couples marry isn’t going to end the world.

It isn’t going to undermine the fabric of civil society.

It doesn’t have any bearing upon the religious and their rights to hold their own views and practices.

It affects a specific part of civil law that will allow 2 people who love each other to marry and have the same recognition for their relationship as the rest of society.

If you feel strongly, either way, then you can find the consultation online here: http://www.homeoffice.gov.uk/publications/about-us/consultations/equal-civil-marriage/ I encourage you to take the time to fill it in before it closes on 14 June.

07 May 2012

Rain stopped PLAY!

We decided to take the boys out for the bank holiday as a treat and headed off to 'Play!' at Harewood House. This was a child-friendly event, with a Lego stand and lots of rides and play-buses etc. Ideally stuff for a bank holiday weekend to keep the kids entertained, really.

It was expensive (with £10 per adult entry), but we had fun in the Lego room. Then, as we had lunch the weather changed to cold, icy rain, so we decided to head home.

On reflection, I don't think I'd rush to go to this again - the Lego was nice, but nothing special. A trip to the Discovery Centre at the Trafford Centre would have probably made more sense. Most of the activities – the fun bus, the train, and the carts - had extra charges beyond the entry at Harewood, which I think was a bit cheeky.

Anyway, having got home, Jill & Aidan are napping, and Nathan is chilling out...

06 May 2012

Unleash the OGRE!


OGRE was my first true science-fiction wargaming love. It shares its birth year - 1977 - with Traveller, the granddaddy of science fiction roleplaying. I'm not certain if it was my first wargaming love, but it may have been. I certainly purchased it around the same time that I was reading Charles Grant's seminal 'Battle: Practical Wargaming' from the local library in the sleepy commuter village of Holmes Chapel in Cheshire. I can remember going into the local toyshop - back in the days when the village still had one - and seeing a small selection of Metagaming's pocket wargames and Basic Dungeons & Dragons (the blue book box before the red box). I was so excited.

I can remember buying OGRE - it was a toss up between that and a game called Chitin, but the tanks won - and starting to save to buy D&D. I'd been tempted towards that as well by the book 'What is Dungeons & Dragons?', a Puffin book written by some public school types that hooked me into the whole idea of roleplaying. I was gutted when it was bought by someone else (unbeknownst to me, my parents for my Christmas present).

One of the other reasons I think I bought it was the fantastic Winchell Chung picture on the front which promised one hell of a fight.

Anyway, OGRE. The principle is simple. A huge, nuclear shell lobbying cybernetic AI tank attacts a Command Post guarded by a mix of hovercraft (GEVs), missile tanks, heavy tanks and infantry. Either the OGRE will die, or the CP will. The game is simple, the sole rules reference being needed is a combat results table combined with the ability to work out odds. I played this game again and again, both solo and with others. Although its very simple, there is enough randomness and strategy variations to make you want to keep coming back for more everytime you play it.

When the game was rereleased around 2000, I bought back in and purchased pretty much everything, except for the second scenario book that I just found out was printed in 2005. The whole game, counters, rules and dice with all the expansions fits nicely into a VCR case. Perfect to take away when travelling. Unfortunately, the arrival of the two boys has meant that it's been neglected for the last 5 years.

I was very excited when Steve Jackson, the author, announced that he was going to be bringing OGRE back in a huge new 6th Edition 'OGRE Designer's Edition'. It's always had a special place in his heart as it was the first game that he designed. When I say huge, the game has a monster box with an estimated weight of around 15 pounds (7 kg) due to the component quality and numbers. Have a look at the box in the video! I was then instantly disappointed when I found that the Kickstarter campaign was going to be US-only, unless some practicable way could be found to ship the package at a reasonable cost. This has since been fixed, but as you can probably guess, shipping that kind of weight air freight isn't cheap. It's around $90 to the UK!

The Kickstarter campaign (a win-win way for the publisher to gauge support) has taken on an OGRE-like approach, massively exceeding the $20,000 initial target and crushing all the stretch goals in sight. What's a stretch goal, you ask? This is when the publisher (or Kickstarter campaign creator) pledges to do extra things in the event that funding reaches certain levels. For example, additional components, better quality product and so on. As I type this, the campaign has broken through $570,000 with 5 days to go.

Isn't it amazing that a 35 year old board game can attract such support? There's a lot of love, excitement and nostalgia driving this.




Interestingly, Zombicide, another boardgame but a new one, has - in its last 12 hours - just broken the $720,00 barrier having trailed behind OGRE until the end of the week. It's great to see boardgames prospering in our digital media world, powered by a digital campaign system and the buzz on the internet.

Now I just need to find some time to play this kind of thing. Or wait another couple of years for Nathan to be old enough!

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PS There are missing posts from April, including a rant. They’ll appear in due course.