20 August 2025
Eternal Lies - From the Keeper's perspective (Spoilers)
16 August 2025
#RPGaDay2025 - 16 - Overcome
15 August 2025
#RPGaDay2025 - 15 - Deceive
12 August 2025
RPGaDay2025 - 12 - Path
I am an adjective noun who verbs.
09 August 2025
#RPGaDay2025 - 9 - Inspire
The Dying Earth Revivification Folio Cribsheet
At Furnace last year, I ran Pelgrane Press' Dying Earth roleplaying game, using The Dying Earth Revivification Folio, which is the completely compatible but updated set of rules based on the Skulduggery RPG which was spun out of the original Dying Earth Roleplaying Game that was Pelgrane's launch product.
As usual, I handled learning a new system by creating a cribsheet for quick reference at the table. Here's a link to it on Google Docs. Feel free to comment with any corrections or improvements.
I would observe that the game captures the feel of Jack Vance's novels really well, but it does mean that the players need to be willing to embrace the whims of fate, much like the protagonists in the novel. Hopefully, that fate will avoid Chun the Unavoidable. However, he is, as the name says, unavoidable. Just don't have a dismal failure...
9 August 2025
08 August 2025
#RPGaDay2025 - 8 - Explore
07 August 2025
#RPGaDay2025 - 7 - Journey
06 August 2025
#RPGaDay2025 - 6 - Motive
05 August 2025
#RPGaDay2025 - 5 - Ancient
04 August 2025
#RPGaDay2025 - 4 - Message
03 August 2025
Books in July 2025
#RPGaDay2025 - 3 - Tavern
02 August 2025
#RPGaDay2025 - 2 - Prompt
01 August 2025
#RPGaDay2025 - 1 - Patron
31 July 2025
LongCon 2025 After Action Report - The One Ring (spoiler section marked)
I spent the first weekend of July in Sheffield at the Garrison Hotel, at the second of the relaunched LongCon conventions. Last year I had a fabulous weekend running a group through the whole of the Stormbringer Stealer of Souls & Black Sword campaigns using Tripod as the engine, which I wrote about here and here.
I was pondering what to run this year when my friend and fellow organiser Graham pitched The One Ring. And like that, I decided that I wanted to play. What could be better than a weekend exploring Middle Earth?
This year's event preparation went more easily than the previous years (we failed to take off in 2023, and 2024 was all about getting the systems in place), and we saw more players and interest. At the heart of the organisation are three Google Forms. One manages registration for the convention, the second manages game pitches from GMs and the final form manages game preferences from players. Unlike the other conventions we run (which are all based around three to four hour slots), LongCon focuses on the same group of players playing through an extended campaign over the weekend. Because of this, we allow GMs to preallocate some spaces to players they know, but we also have a semi-random preference based game allocation.
Once I'd built the sheets, Graham managed most of the rest of the admin, especially the preferences. That was pretty impressive, as he was also preparing a campaign for the weekend too! I did do some more traditional pin badges as souvenirs for people, and also helped source some light-breaking curtains and portable rods that we could use to fit them. We needed the latter because the Garrison has refurbished the space we use and has removed the heavy curtains that were a nightmare to clean for them. As a result, we'd been taping baking paper to the windows to diffuse the sunlight, so a more practical solution was needed, which we've now tested ready for Furnace.
There was a bit of a comedy moment when I asked Graham 'the question' and he wasn't sure. Nothing about getting married, but rather whether we'd remembered to book rooms for the night at the hotel. It was a good thing I did, as this was the first time that he really wasn't sure! Referring to it as 'the question' comes from years of either Elaine or I asking for various Garricons!
Graham hosted a session zero for the campaign which I nearly missed because I'd managed to mute the channel we were using for Discord, but he nudged me and I arrived a little flustered. He'd set this up using Role, a VTT that I still pay for but haven't used recently. However, it reminded me just how great it is on the AV side. I will use it again if I run something lighter.
We introduced ourselves, and my character, a Ranger of the North Captain called Hallas, was created. Graham had decided to run the Lone Lands campaign for the weekend, which was a great call, especially as I haven't read the book for that yet. There were initially six of us, but two had to drop out nearer the event. I especially missed Dr Mitch, who ran the extended The Darkening of Mirkwood campaign for us using the first edition of The One Ring, still one of the standout campaigns that I have played. It would have been lovely to play alongside him again.
Aside from myself, my fellow players were Simon (who played in my Achtung! Cthulhu campaign) and Kari and Alex (a couple who I'd never met who were delightful company). Simon created an Elven Scholar called Ithildir, Kari had a Hobbit Messenger from the Shire called Bell Bunce, and Alex had a Dwarf Champion from the Blue Mountains, call Ginar. So we could definitely do a joke around 'A Man, an Elf, a Dwarf and a Hobbit walked into a bar...' which we actually achieved twice in Bree.
I was surprised and very grateful when Alex offered to 3D print us each a One Ring dice tray, which I used all the way through the weekend! It looked fantastic.
We'd agreed to kick off at 0930 on Saturday; it took 20 minutes for us to set up, and then we were away.
The next section contains spoilers for the Lone Lands campaign.
30 July 2025
Traveller - The Jägermeister Adventure - Ep 5 - Firefight at Bay I (Spoilers, AI)
We returned to the The Jägermeister Adventure this week and, once again, there were no technical difficulties either with Roll20 or the recording process for tabletoprecorder.com. However, Andy playing Graham's character did confuse the AI somewhat. The session length was once again around two hours.
Characters.
Session notes.
Summary of the Session (lightly edited AI synthesis of the transcript).
19 July 2025
First Impressions - Keychron K10 Max
Longplay is now available on the Mac
TL;DR: One of my favourite iOS apps is now available on macOS. This presents your digital music albums as wall of covers. It's very configurable so you can go all High Fidelity and choose your own sorting scheme.
15 July 2025
Traveller - The Jägermeister Adventure - Ep 4 - Doors and Corners (Spoilers, AI)
The fourth play session for The Jägermeister Adventure happened tonight and, quite pleasingly, we had no technical issues, even though we had reverted back to using Roll20 for both audio and video. As usual, I recorded the session using Audio Hijack and have uploaded the output into tabletoprecorder.com to allow me to extract a summary. Overall session length was one hour forty five minutes, mainly as we reached a natural breakpoint and I didn't want to overshoot time wise like I did in Episode 3.
It felt fitting to play Traveller on the evening after the funeral service I'd attended for Derrick Jones, a long time friend and Traveller player and GM who passed away recently. He is greatly missed. RIP.