A stack of journals - or rather the Broken Compass RPG line. |
While I was writing the review of Broken Compass, I went down the rabbit-hole of getting some of the supplements in PDF and I liked what I saw. I found the books in hard copy reasonably cheap, so I picked them all up. I did this knowing that I was backing Outgunned Adventure which is playing in the same space, but I was happy that this wasn't an issue.
This was for a number of reasons. First of all, Outgunned Adventure isn't due to arrive for a year, and I'd like to look at using the game engine (either version) with some of the IP that I already own (for example Space 1889) in the mean time. Secondly, the current crowdfunding effectively covers the Golden Age material as well as the core 1999 pulp setting in the Adventure Journal. It doesn't provide the in-depth setting and campaigns that the additional books provide.
Voyages Extraordinaire covers Jules Verne, Arthur Conan-Doyle, Rider-Haggard and others with the exploratory fiction which was so popular with the Victorians. Jolly Roger covers Caribbean pirate fiction. I've high hopes I can mash these together to build a fun engine for Space 1889.
What If plays in the same space as the Action Flicks books for Outgunned, providing a bunch of settings and game ideas, and guidance on creating your own. On an initial look, it will still have some unique parts and the guidance is decent.
The Accessory Kit was underwhelming. The screen is nicely done, and the world and Caribbean maps are nice; however, some of the dice are over-inked so harder to read and the passport style character sheets aren't really my thing (though they look lovely). However, I wanted the screen, and the dice are okay.
I do need to get this to the table to justify the spend though!
13 June 2024
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