It's RPGaDay season again. Here's a link to the blog post with the current year's prompts.
Today's prompt is Explore.
Recently, my forever game Traveller has started to produce some great campaign supplements for exploration, at a completely different scale to what it's done before. Deepnight Revelation is an epic, multi-decade exploration campaign into the unknown to understand an interstellar phenomenon. It's probably the closest Traveller has got to Star Trek in feel since it came out. Rim Expeditions does something similar, but different, allowing you to play Solomani Explorers pushing out towards the rim of the galaxy (or at least our spiral arm).
What was really different for both of these was that they looked at exploration at a high level, whereas previously Traveller had focused at the macro-level, zoomed in on a planet, or an artefact, or a ship. The way that it was previously done in Shadows or Mission on Mithril was great for getting to the immediacy of a game, but there was not necessarily a long term driver. Perhaps the mini-campaign sets like Tarsus and Arrival Vengeance got closer to this (and the latter is definitely a voyage of discovery across the shattered Imperium), but it wasn't so deliberate. The new approach is a definitely aimed at a multi-year voyage of discover, boldly going into the unknown (or partly known).
However, I've written pretty extensive reviews of Deepnight Revelation and Rim Expeditions, so I don't propose to go back to them. The links will take you to them. It's worth adding that I've since read the extra six volumes beyond the core box set for Deepnight Revelation and I would consider them essential if I ran the campaign.
There's another aspect to explore when it comes to roleplaying games. Inherently, roleplaying games give you the chance to be someone else and explore their worldview and how someone very different to yourself would react. Yes, it will always be a stretch to really push away from your own world-view, but it's fun to try. Many of the scenarios that I've written have been triggered by the thoughts of 'wouldn't it be interesting to explore that'?
Delta 3 is Down* was written having read the GURPS Traveller Zhodani Aliens Volume, which made me wonder what a Zhodani crew would make of the Imperials if they were forced to interact with them.
Cold Dark Grave* was partly about exploring a close family business and how the interactions would play out if they found themselves doing something potentially illegal but with the potential to save them from bankruptcy. How far would they go?
Wolves at the Door** was all about playing teenagers and exploring how they would react if their world was threatened by raiders. Could they be Spielberg style heroes?
The joy of roleplaying games is that they let you try something different, to explore the character you have created and also the situation that you are in. We can do things we couldn't in real life and explore the consequences. I think that's what has kept me roleplaying for forty years; the chance to explore something different from the mundane.
8 August 2025
* Both of these are currently being reworked into Mongoose Traveller second editions with BITS.
** There's also another plan to bring this out with another Traveller publisher.