17 January 2025

Cold City & Hot War return.

The promo image for the Cold City Hot War relaunch on Kickstarter. The background shows a ruined city with a map overlaid. Cold City is on the left, in blue and black. Hot War is on the right, in red and black. The respective logos are at an angle on the book cover and there's a header between the two books in white capital letters that says 'Cold City Hot War' over two lines.

I'm really excited to hear about the return of Cold City & Hot War, a pair of roleplaying games that were first released by Contested Ground Studios. They explored trust, intrigue and horror against the setting of the Cold War.

The games are coming to Kickstarter shortly, through Handiwork Games who previously produced the second edition of Contested Ground's a|state.

The cover of Hot War 1st edition - red and white, with the ruins of the Houses of Parliament starkly standing on the front page.
A gloriously evocative original cover.

I've mentioned them before, especially in #RPGaDay when I called out the dice set for Hot War that I bought and also the fact that it was the coolest looking roleplaying game that I'd seen. Hot War was also the first RPG that I played online, using Skype over early broadband. 

I found Hot War much more approachable than Cold City, because the latter didn't come with a lot of information on post war Berlin. I think that this may have reflected Malcolm Craig's Cold War expertise (it's his academic subject); I wonder if his knowledge of the city and factions was so much that he didn't realise what others wouldn't know. I do think that I could cope with it a lot better now, but I've read a lot around post-war Berlin subsequently. 

I've not really written about the game I ran back in 2008 on the blog (having checked back) but I stumbled upon two write up documents that I'd done at the time which probably were intended to go on either the Contested Ground or Tavern forums. Those versions of the forums are now all gone, so I'll post the write ups separately, as I think that they will give a better flavour of the game through an example than I could through reminiscing. 

A slightly sepia coloured map of the centre and west of London, all line drawings and little images of landmarks. Titled "SSG Map of London 1963".
Half of the map of London in 1963 I helped with

One of the things that I did during preparation for the mini-campaign was to source an old out of copyright map of London that I photographed and shared with the publisher, who subsequently turned it into an official map for the game. One of my players - Neil - lived in London my use of the map really made it resonant with him.

The setting had some flexibility with how it was pitched; Malcolm Craig told me that my view of London was slightly more optimistic than his, but a legitimate interpretation of the setting.

The games use a light system, and focus on interpersonal play.

I recommend these games.

17 January 2025

12 January 2025

Traveller - video 'unboxing' of Power Projection: Fleet.


The link to this video was posted on one of the Traveller Facebook groups by Anthony; someone who has just got a brand new copy of Power Projection: Fleet from Ad Astra Games in the USA and was excited enough to post some opening shots. These fascinated me as I've never seen a physical copy (despite having written the book). I'm both excited and nervous that they may post a review having played it.

A screenshot of the Facebook post by Antony that prompted this blog entry. It shows the YouTube video and says 'Fleet Action for Traveller'.
The Facebook post that alerted me to this video.


What is Power Projection:Fleet?
It was an attempt to blend the easy play mechanics of Full Thrust with the starship design of High Guard and also integrate elements of Fifth Frontier War and Trillion Credit Squadron. It became its own thing. The challenge was scale. When you go between 100dT Scout Ships and 500,000dT Dreadnoughts, there's a huge disparity of scale.

I did it because I wanted something less abstract than High Guard but that felt like it, and something that would let you play a longer campaign.

The movement engine is vector based, similar to that found in MayDay, but with a simplification that came from a player at the table when we were play testing. We added in mechanics for secondary batteries (in honesty, we made these first as the initial release we made was for smaller, escort-sized ships) and then we built the rules for Spinal Mounts (which were appropriately brutal). One tweak we did make was to allow escorts (and fighters) to use their secondary batteries to engage incoming missiles, which suddenly gave them a real purpose because it was a viable tactic to dump loads of missile salvos at targets to overwhelm them.

We used to demo with Escorts and small cruisers at conventions, and it was always a joy showing kids how the vector movement works. They often got it far more easily than their parents! The game engine is brutal for smaller ships, and for any ship that is hit by a spinal.  The biggest battle we play tested with was a reenactment of the Battle of the Two Suns (the climax of the Fourth Frontier War) were we had perhaps 80 to 100 ships and fighter squadrons in play and somewhere between 4-6 players over a full afternoon.

I still love the game - yes, there are tweaks we could do on reflection, but overall I think we hit the right balance. Could you use it with Mongoose Traveller? I suspect so,  as all it would need is the right conversion tables for weapons.

If it interests you, the print copy is still available in the US from Ad Astra: https://www.adastragames.com/products/power-projection-fleet

The PDF is available from BITS on DriveThruRPG here: https://www.drivethrurpg.com/en/product/132295/power-projection-fleet

The game has a website here which has been woefully not updated for far too long. It's amazing what the arrival of kids does to your gaming productivity! You can find PDFs of scenarios and extra ships there.

The Facebook group is here: Traveller SF RPG (Mongoose Publishing editions). It's a private one so you will need to get permission to join.

So now I'll wait to see if Page 121 do post a follow up...

12 January 2025


11 January 2025

Traveller - Conceding that I was Wrong.

A collage of five book covers for Mongoose Traveller. One lies at an angle on top of the others.

I never really bought a lot of the first Mongoose Traveller core books, except that I did. I picked up all the key game rules books and some more. I did some work in the background on the first edition High Guard was issued and Loz Whittaker reached out to me and asked for a review and some support. The initial reaction drive rules and the corrections on the core book for the difference between pulse and beam lasers came from me. However, if you look at that book, you won't find a credit for me, as for some bizarre reason it went in the Scouts book.

When the setting material started to come out, I was reluctant, especially when the initial releases seemed to be going down the route of trying to define every world and not leave spaces to explore between them. Spaces are so important; points of interest with gaps between are a great way to create excitement and interest for a GM to fill out. Detailing too much makes a setting intimidating.

That's something you often don't realise if you've been with a game since the relatively early days. I came to roleplaying in 1983, and to Traveller in 1984. I wanted to come to Traveller earlier than that, but sourcing a copy in the UK proved problematic and took nearly six months and lots of Games Workshop credit notes. I picked up key books but it was MegaTraveller that got me in a position where I was buying everything that came for the line. That followed through with new editions and I gradually filled out the gaps I had on the Classic Edition. 

So I was steeped in 'canon', and quite happy to bring it into TML debates. Ah, the great flamewars of the Traveller Mailing List (that was an email list, not postal); I've a nostalgia for the heady days of the TML, but I don't miss the vitriol that sometimes came out in arguments on what is - ultimately - a game. It may be the great game of my life, my forever game, but it is ultimately that, a game.

However, the weight of that canon is intimidating if you come to a game new, and you often think 'how do I start'. I think that tools like the Traveller Wiki and Traveller Map have made things a bit easier, but the the initial setting material that I saw for the first edition of Mongoose Traveller felt too detailed (and in some cases overwrote material from the past with no real reason except that the authors perhaps hadn't got access to it). So I didn't really buy that much. I used the rules, bought the odd book (for example, the Vargr one when I was writing a scenario in which they featured) but I didn't dive deeper. I felt that I had enough.

I did buy into Mongoose Traveller 2nd Edition when it came out, and was generally happy with it. I wrote a long and detailed comparison of the two editions at the time. Once again, I picked up the core books. But I didn't rush to get get anything else. And then, when the 2022 update came out and had changes, I wasn't impressed. I didn't rush to get anything beyond the core book update because it felt like I was just buying everything again(*). 

I didn't really take on board Matt Sprange's commitment to better quality and usability. So I had my own 'Short Night', a period of perhaps 3 years where Traveller wasn't a huge part of my life. I did pick up some Hostile material for Cepheus, but I wasn't playing or running. Which for me was a big change.

Cycle back to the end of last year, and the Bundle of Holding comes along with a Sectors offering (still available for another two days as I write this). So I pick it up and start skim reading the PDFs to discover that the style has changed. The sector books have spaces to explore (and some of them are very deliberately written to give the chance to explore and define your own setting). The artwork is great, and the layout is clear. There are lovely maps. There are triggers for ideas. This wasn't what I expected. 

The outcome is that I spent the money I was given for Christmas gifts and added some of my own, picking up quite a few of the sector books. These were for sectors of space that either intrigued me or that I've written for in the past. I also picked up two more of the core book updates (High Guard 2022 and the Central Supply Catalogue 2023) so I have the heart of the system ready for use.

I do think my experience at TravCon 2024 also influenced my decision to look again. I arrived later than planned, about 15 mins into Matt Sprange's keynote and I was a bit disquieted by what I heard. Not from Matt, as he was a diplomat and very measured and enthusiastic, but from some of the attendees. The audience are all long-term Traveller Grognards and I felt the questioning was at times aggressive in tone and inappropriate. Strange as the folks there are generally really lovely. Andy tried to manage it, but it was disappointing. Reflecting on that, and having a quick look at Graham's Spinwards Extents book made me more open to looking at what Mongoose are doing with fresh eyes.

So, I need to concede that I was wrong. I'd been running on assumptions about Mongoose's output based on their first edition work, which weren't valid anymore. I'm glad I took the time to look again. I'm sorry that it took me so long to do so. Kudos to Matt and Mongoose for the changes they've made.

I will be running the first Traveller campaign in quite some time this year, and I'm excited about the game once again. If you haven't looked at the new material, I do recommend both the Sectors Bundle and the Traveller 2024 update Bundle as an easy way to see if you like where the game is now and also as a great introduction. There's enough in both of these for years of play.

11 January 2025


09 January 2025

WOTB - FV4005 - Canyon - Mastery (heartbreak ending)




My highest ever damage so far. Heartbreak ending (should have let the FV215b 183 come at me but I thought I had him on reload). I then messed up by not reversing immediately after the first shot on the IS-8.

Edit: my eldest pointed out that I could have ram-killed the FV215b 183 immediately after I clipped him, especially using the super-speed-boost. He's right, you know.

6,653 damage, 1,030 assisted, 370 blocked, 3 kills, 1490 XP 

#wotb #wotblitz

08 January 2025

Traveller - So what Artwork do I Like?

 

The cover of Mongoose Traveller 2nd Edition (2017) showing Beowulf Free Trader under attack from two patrol cruisers
So I love this cover - what others float my starship?

I was rightly challenged on Facebook by Dave about what art do I like for Traveller following my previous post

An exchange on Facebook asking what I think of the new (2024) version of the 2022 codebook cover. I say I don't like it, so I get challenged as to what I do like. This shows the comment thread.
The challenge...

So here is the Traveller art work I like, Mongoose Second Edition, in no particular order.

The cover of Traveller The Great Rift Adventure #1 - A silver starship awaits under an ominous clouded sky
Hints of adventure against an ominous sky.



The cover of Traveller - The Spinward Extents. A group of Vargr, seen from behind, wave off a ship into an iridescent sky.
Waving goodbye...



The cover of Traveller - Reach Adventure 3: The Calixcuel Incident. A tentacled monster attacks a window while silhouettes of people panic in front of it.
Tentacles - shades of Dragon's Domain for Space 1999.



The cover of Traveller Referee's Screen Update 2024. A woman,  a Vargr, a man with an Alien on his shoulder look out while ships manoeuvre above.
I think this would have been a great Core Book cover.



The cover of Traveller - The Third Imperium. The Emperor sits on the throne, flanked by his wife and daughter. An honour guard waits in front. All gold and opulence.
Empire and might... shades of the Foundation TV series.



The cover of Traveller - Specialist Forces which shows a sniper in light armour aiming.
You won't see the one that gets you.



The cover of Traveller - The Solomon Front. A group of people stand by a water, across which ships launch with old school rocket exhausts. The woman in the group holds a gun and it looks like they are up to no good.
What intrigue is this group up to?



The Cover of Traveller - Whispers on the Abyss. A main in a breather mask with a gun on his shoulder looks back at you amidst wind and fire as the group struggles along a causeway.
This one feels like you're part of the group.



The cover of Traveller - Sector Construction Guide. This shows a Traveller hex based star map which blends into images of planets.
A star map set against the planets in space - abstract and effective.



The cover of Traveller - Traders and Gunboats. This one shows a ship taking fire from three system defence boats over a planet with an orbiting station.
Another ship under attack!

So there you are - the covers on the current edition that really catch my eye. Which ones work for you?

8 January 2024

07 January 2025

Job Opportunity - Recovery Agent & Courier - Independent Operator seeks new team

Company logo - black edged circle with a red fill. A yellow equilateral triangle, point down is in the bottom semi circle, and a yellow 'D' shape lying with its flat edge across the diameter at the centre horizontally fills the top half of the red circle. Below the text reads "Assured Couriers GmbH".

Assured Couriers GmbH is a small independent company that provides bespoke and discrete courier services for our valued clients. Operating out of Ikeran Down, the company's main asset is the 100dton Jäger Class starship, The Jäegermeister. 

Assured Couriers GmbH is looking for up to four new shareholders who are reliable, efficient and have good social graces and discretion. The role involved regular travel throughout the Minerva Cluster; self-catering accommodation, self-piloted passage and support services will be provided. 

If you think you have the right qualities for a career as a recovery agent and courier, please contact our head office in Westland House, Ikeran Down Startown, asking for Dom.

06 January 2025

Traveller - Encyclopaedia Dagudashaag now available in print at cost

Encyclopaedia of Dagudashaag
Now in print



Their announcement:

ENCYCLOPEDIA DAGUDASHAAG NOW IN PRINT AT COST!

The Encyclopaedia Dagudashaag from Signal GK Productions details 559 solar systems, introduces one extremely skilled, well informed hacker called CyJac, several minor sophont races, some brilliant artwork and lots and lots of adventure hooks put together by some brilliant authors (and me)…

AND IT’S NOW AVAILABLE AT COST IN PRINTED FORM

If the Spinward Marches Sector is the Traveller equivalent of the wild frontier, Dagudashaag is the so-called civilised core with a long established history, traditions and tensions; a sector brimming with intrigues, adventure and mysteries. These chronicles was documented in 13 issues of the Signal-GK fanzine. This library data was then subsequently compiled, rewritten and expanded into a comprehensive guide to an entire sector.

A Referee's Guide to the Sector - For your eyes only is also included

"A long time ago in a galaxy far, far away (ok in the UK) a small group of dedicated Traveller fans set out to fully survey and document their exploration of the Dagudashaag Sector, near the centre of the Imperium. These people promptly escaped from a maximum-security lunatic asylum to the Medurman underground. Today, still wanted by the Imperium, they survive as authors of fortune. If you have a problem... if no one else can help... and if you can find them... maybe you can hire... The Dagudashaag Development Team.

Nominated for “Best OTU Product“ and Winner of the “Best Free or Pay What You Want Traveller Product” categories of The Zhodani Base Awards 2017. The Encyclopedia of Dagudashaag from Signal-GK "wins because it is an amazing fan produced product."

Click through to order on Lulu: https://www.lulu.com/shop/c-nick-walker-and-ade-stewart-and-lee-richardson-and-andrew-pickford/encyclopaedia-of-dagudashaag/hardcover/product-95e9p9y.html?page=1&pageSize=4

The PDF of the main body of the Encyclopaedia is available on DriveThruRPG on the Far Future Enterprises catalogue. It's pay what you want (any profit goes to FFE as a thank you). 

You can also find links to the PDF, the Eyes Only supplement and the Signal-GK issues here.


05 January 2025

Traveller - Spaceship, Spaceship, Spaceship! [updated]

The cover of Mongoose Traveller (2017) showing two Type T Patrol Cruisers firing at a Beowulf Free Trader in an asteroid belt.
Mongoose Traveller 2017

The cover of Mongoose Traveller 2022 showing a group of people and aliens standing on rocks pointing guns while spaceships fly behind them clashing.
Mongoose Traveller 2022

Although many of the updates in Mongoose Traveller 2022 are done well, I do prefer the older 2017 edition cover. It just screams "Spaceship, Spaceship, Spaceship" to me as if it was Benny the Astronaut from the Lego Movie. Of course, if you look at Benny's spacesuit, you'll notice that the Lego Space spaceship logo is clearly a Beowulf-class Free Trader.


You can see the "Spaceship, Spaceship, Spaceship" scene on YouTube here: https://youtu.be/7TYJyCCO8Dc?si=UmkasOjPk6LS4pLb

The classic black and red cover of the Traveller Deluxe box set with the words "This is Free Trader Beowulf, calling anyone... Mayday, Mayday... we are under attack... main drive is gone.. turret number one not responding... Mayday. . . losing cabin pressure fast... calling anyone... please help.. This is Free Trader Beowulf... Mayday...".
The Classic Traveller cover
(source: TravellerWiki).

I think that the 2017 cover echoes back to the text on Classic Traveller's box wonderfully, whereas the 2022 edition just feels like vanilla SF. It's a decent cover, but it doesn't excite me in the same way. Nostalgia is definitely a big influence for me in this, as is Star Wars: A New Hope (where the space battles were the things that seven-year old me was most excited by). 

This is Free Trader Beowulf,
calling anyone... 
Mayday, Mayday... we are under
attack... main drive is gone..
turret number one not responding...
Mayday. . . losing cabin pressure
fast... calling anyone... please help..
This is Free Trader Beowulf...
Mayday...

[Update 17:00 same day]

I've had a couple of responses on Mastodon and the Tavern that Mongoose have just released a 2024 version of the 2022 core book with new art which I'd missed. So what do I think of that?

The 2024 revised cover for the 2022 update of the Mongoose Traveller Core rules. It shows a ringed planet in the background, a large starship in from of that and then a medley of aliens and robots with a human male brandishing a cutlass above his head.
Mongoose Traveller 2022 (with 2024 cover)

I actually like this less than the previous revised cover from 2022. I think it's more striking than the 2022 version but I think removing the human female from the cover is a backwards step(*)  and it's still very cluttered. Also, the planet ring shadows look wrong compared the planet shadow. 

(*) I can't comment on the gender of the other aliens shown, but as this is marketed to humans(**), removing the prominent female character like it misses representation of a significant chunk of your own market (especially if you're trying to grow it). 

(**) Humaniti, if I was being properly Traveller-esque.

[Update 8 January]

There's a positive companion piece to this where I give examples of the artwork I do like from the Mongoose Traveller line. 


5 January 2025



03 January 2025

Blog Archaeology

I mentioned in the State of the Blog 2024 post that I was frustrated because I couldn't find the files to recover the mid-2000s posts due to the issues on the website and with Rapidweaver. 

I've started going through a different route now, having found a full preview build of the website that covers that period on the old MacBook. I've brought it live and the cut and pasting has begun. At the point I've completed migration of 2005 and 2006, which are quite fascinating as the end of 2006 is just before our eldest (who will be eighteen in January) arrived!

I'm quite pleased with this. You'll find the entries under the relevant dates on this blog.