>> Signals from Delta Pavonis
>> Thoughts on gaming, books, SF, computing and life
22 June 2025
Traveller - Converting T4 to Mongoose 1/2 or Cepheus
21 June 2025
Eternal Lies - Saving the world at a cost (Significant Spoilers in final part)
Playing the game
The story.
Reflections
18 June 2025
Traveller - The Jägermeister Adventure - Ep 2 - Hunting around Star Town! (Spoilers, AI)
Last night we had the second play session of the Jägermeister Adventure, a short bounty hunter campaign for Traveller from Moon Toad Publishing. I was away with work, but planned to run from my hotel room. Unfortunately, there were complications.
Characters.
Session notes.
Summary of the Session (lightly edited AI synthesis of the transcript).
In the fervor of their second session, our intrepid adventurers delved deeper into the complex quandary surrounding Edric Voss, a scheming fugitive whose plots led them on a chase across the galaxy. The Grand Library of Kahn, wronged by Voss's theft, employed the party to track him down, leading them to the bustling hubs of Ikeran in the mysterious byways of Star Town.The clues were convoluted, with Voss's movements cryptic, picking up various items – potentially as decoys or essential to his unknown endeavors. A suspect was marked to have assisted Voss, inciting desires of revenge and legality among the party, though concrete actions on this front were still pending. Utilizing advanced disguise drugs, Voss had manipulated his appearance, complicating the pursuit further. Only through skilled medical analysis, provided by the expedition's resourceful medic (Pen), the group ascertained the nature of these cosmetic subterfuges, though their results remained uncertain and impermanent.
Amidst technical surveillance strategizing and considering various pathways, the team contemplated the implications of Voss's choices of transport—was it the liner he arrived on - The Angel of Kahn - or the Free Trader he'd bought the ticket for that he planned to exit with. Debates unfolded on whether to intercept the fugitive at his alleged hotel hideout or at the spaceport, musing over the potentiality of him misleading them with false leads. What they did know was that the liner was leaving that evening, and the Free Trader in two days time.
Finesse and strategy filled their planning, considering the interactions with legal authorities, the use of deception or coercion with the liner's captain, and even the extreme measure of a bomb threat to delay departures. The risk of confronting an altered Voss and the implications of his potential destinations – possibly hinting at his allegiances or intentions – peppered their discourse.
Real-time decisions took on urgency as their quarry's departure loomed imminent. The crew struggled against time and bureaucracy, wrestling with the options of false alarms to delay the liner, negotiating under pretenses of greater security, and deciding on the lawful path to follow depending on intergalactic jurisdictions and ethical margins.
Each step offered a myriad of possibilities, with the stakes high and the pathways muddled with legalese and the pressure of fleeting time. In the end, the resolution remained uncertain, their moves shaping future encounters and potentially steering the fate of the pursuit. With cautious optimism and a readiness to adapt, the party closed another chapter of their galactic odyssey, ready to face the unfolding cosmos with resilience and keen wit.
In a bustling session filled with strategic manoeuvring and technical huddles, our valiant adventurers continue their relentless pursuit of the elusive Edric Voss. The party, divided in their tasks, finds themselves entangled in a mix of virtual and physical hurdles.
As the session recommenced after changing to Discord, the Referee sets the scene with Pen, a diligent member of the crew, racing on an e-scooter along the starport as the massive liner, The Angel of Kahn, soars into the boundless skies, leaving a sonic boom in its wake. The rest of the team, stationed around the town, decides to scrutinize a hotel where Voss was suspected to have stayed.
Upon convincing the nervous hotel clerk and obtaining a key card inadvertently dropped, the group makes their way stealthily to the suspected room. They discover telltale signs of rapid and strategic use of the space - a used disguise kit and hair dye in the sink, but no personal belongings indicating a hasty exit. The window lock unscrewed suggests Voss might have slipped out unnoticed.
Determined, the adventurers comb through the room but find no additional evidence of Voss’s whereabouts or intentions. The discovery that the window had been tampered to allow an inconspicuous escape aligns with their theory that Voss has potentially shifted his disguise and location. Their investigation at the hotel concludes with suspicions but no concrete results about Voss’s current whereabouts.
The session transitions to discussing the necessity of tailing Voss’s next anticipated move, possibly involving heading towards Bulari, the Angel of Kahn's next stop, before he can further obfuscate his trail. The realization dawns that these minor clues pile up to a broader picture of a cunning adversary continually staying a few steps ahead.
Ending due to uncertain connectivity and plans to regroup, the players coordinate their next meeting, hopeful that refreshed strategies and improved logistics will aid them in their galactic chase in the next session. The adventure’s complexity thickens, woven with the threads of urgency and the elusive nature of their quarry, leaving our heroes poised on the brink of pivotal decisions.
11 June 2025
Traveller - The Jägermeister Adventure - Ep1 - Chasing the Librarian (Spoilers, AI)
Characters.
Session notes.
Summary of the Session (lightly edited AI synthesis of the transcript).
Deep within the cosmic tendrils of the Ikeran system, aboard the Jägermeister, our band of spacefarers prepped for the unknown. Gil, a man whose youth among the stars birthed a habit of meticulous precaution, roamed the vessel's corridors, checklist in hand, ensuring every bolt, panel, and system was locked, loaded, and logged. His method, the Point-and-Call system, might have grated on his crewmates' nerves, but efficiency was a sacrifice none could afford to scorn.01 June 2025
Books in May 2025
May saw me read less books than the previous month, but as I was deep in administration for the North Star convention for the first two weeks on the month, I think that wasn't unexpected. I did manage to read 10 books and 2,003 pages, which brings the year-to-date figures to 57 books and 13,075 pages. That means I've hit the target for the year (52 books, one a week) which I expected to as it was set as a baseline.
I read four roleplaying related books, three novels, a short story and two non-fiction books.
The roleplaying books were a re-read of Deepnight Legacy for Traveller in preparation for running it at North Star, and then the Solemn Vale roleplaying game line (the Wyrd Abacus engine). I covered the main Solemn Vale book in a first impressions post here, and then followed that up with Tales from the Wyrd (a collection of adventures set in Solemn Vale, which seemed very useful) and Summer of Strange. The latter is set in the USA in the 1980s, and is a blend of the young adult based genre that was popular in films at the time. It's set in small town America, and the players will take the characters of young adults (17 to early 20s) who encounter strange and horrifying things. Eventually, the town is doomed by some kind of event (three examples are given) and the only chance of stopping it is the actions of the players. Nasty things can and will happen. Overall, I prefer Solemn Vale to the Summer of Strange, but they're both very good.
The non-fiction were both audiobooks. First up was Autocracy, Inc. by Anne Applebaum. This was a (quite depressing) look at the rise of autocracies and oligarchs across the world, and how democracies are failing to react to prevent themselves being vulnerable to them. The second was How Democracies Die by Daniel Ziblatt and Steven Levitsky. This was written in the shadow of Trump's first presidency and discussed how democratic norms could be dismantled in the USA, especially as many of them are unwritten conventions rather than codified in law or the constitution. It's scary to see much of what these books warned against happening now.
The fiction books started with the second of Christopher Fowler's Bryant and May mysteries, The Water Room. This is a slow-paced and fascinating investigation into the murder of a woman who appears to have drowned in a dry room. I enjoyed how this twisted and turned.
I followed this with A Spy at War, by Charles Beaumont. This was a sequel to A Spy Alone which I read back in September. Both of these novels are dealing with the influence of Russia on the UK government and institutions. This novel is a sequel and is mostly set in Ukraine during the current war. Overall, I enjoyed this and will keep an eye out for any more books by the author.
Mickey7, by Edward Ashton, was the final novel that I read. This has recently been turned into a film, but I'd had the novel in the to-read digital stack for a while. It's a slightly darkly-humorous story of a man (Mickey) who has volunteered to join a colony expedition as the 'expendable'. This means that they have scanned his brain and memories and can create a new clone-body when he dies. Hence Mickey7. We're seeing the story from the perspective of the seventh iteration of Mickey, as the colony struggles to survive at its new home. There are also tensions, as the religious beliefs of some of the crew and the captain are that this technology is an abomination and that Mickey is a soulless monster. The pages turned easily in this, and I've just started the sequel.
Finally, I read one short story, Human Resources, by Adrian Tchaikovsky. This is set in the same world as Service Model, albeit slightly earlier. The protagonist is a Human Resources officer in a company that has shed most of its workforce because of the use of near sentient robots. It's a creepy view of the slide towards the collapse of society as the character knows it.
Overall, a good month. I'd probably rate The Water Room as the best of the fiction (Mickey7 came close) and How Democracies Die as the best of the non-fiction (if only because it taught me a lot about how the US governs itself).
1 June 2025
26 May 2025
The Jägermeister Adventure begins... (Traveller)
“The Dungeon Master meticulously tested the recording setup for the upcoming Jaegermeister Adventure, making sure all technical aspects were ready for the session. With everything operational, they surveyed the extensive display of maps and character sheets, strategizing how to guide the unfolding narrative and create a challenging yet engaging scenario for the players.”
24 May 2025
First Impressions - Solemn Vale (Folk Horror RPG)
TL;DR: I'm impressed with Solemn Vale. It has a light and effective game engine linked to a layered and complex sandbox that perfectly evokes that 1970s British Folk Horror vibe. The setting lends itself well to exploring stories within that space, across a number of different themes, and the example scenarios are good examples of how to hit those different notes.
First Impressions - Dungeon Scrawl (simple VTT dungeon mapper)
20 May 2025
Coping with the Blurring within Game Engines
I've had a lot of fun over the last few years playing both 2d20 engined games from Modiphius, and Year Zero Engine (YZE) games from Fria Ligan. However, this does present a challenge. I find that the more of the games that I've played, the more confusing I find them (especially if I am playing they in close proximity). This is particularly bad with 2d20.
I find that the problem is that the core of the game remains the same (roll 2d20 under an attribute and skill, build & spend momentum or roll a pool of D6s looking for at least a single '6' for success) but all the parts around it have been heavily tweaked to tailor the game to the setting in use. You can have similar mechanics in different versions of the same system that are driven by different meta currencies which are called different things and work in subtly different ways.
I know that this isn't just my issue; I've had the same conversation at conventions with folks, most recently during John Carter of Mars (2d20) at North Star. The YZE game I played at the same convention - The Electric State - was less of an challenge, as the mechanics were very stripped back.
I've reached the point that I'm actively ignoring any new 2d20 games that come out because I just don't want to deal with this blurring of mechanics between systems. I suspect that the copy of Cohors Cthulhu which is due to march into my house sometime this year may just be sold on unplayed.
I think that there could be a simple solution; one that could easily be done by the publishers or the fan community. Both of these engines have SRDs (system reference documents). I'd find a simple one page overview of how each of the games differs from that SRD really useful. It doesn't have to detail all the mechanics, just the key changes. That would make it a lot easier as a player and as a GM who needs to guide players through the differences in the game they're running.
Anyone else think this is a good idea? How do you cope with playing multiple variants of the same system?
20 May 2025
Postscript
As I took the picture that heads this post, I realised that I've quietly got rid of a lot of my 2d20, whereas I still have all YZE games I've ever bought. The only 2d20 game I'm missing above is Conan (which is in the to-sell pile, to be replaced by Barbarians of Lemuria). I've sold off Homeworld, Achtung! Cthulhu, the first edition of Star Trek Adventures (twice) and John Carter of Mars. I actually have more YZE games, but they aren't as quickly accessible; Vaesen, Coriolis, Things from the Flood, Twilight 2000, MYZ: Mechatron and Forbidden Lands. It looks like I've subconsciously made that decision between the two engines. Strange, as I do like the way that 2d20 plays.