01 August 2025

#RPGaDay2025 - 1 - Patron

A picture of a bookshelf with the #RPGaDay2025 prompts shown on the spine of books. There's also a crystal ball and a bottle there. Full details here: https://www.autocratik.com/2025/07/announcing-rpgaday2025-in-august.html

It's RPGaDay season again, so I'll give it a go. Here's a link to the blog post with the current year's prompts.

Today's prompt is Patron.

The cover for 'Supplement 6 - 76 Patrons'. This is a small black book. The Traveller logo bisects it in yellow with 'Science Fiction Adventure in the Far Future' in white below it. At the top edge, a yellow band has the words 'For Referees' and at the bottom a similar band has the words 'Game Designer's Workshop'.


In many ways, this is an easy one to talk about, as the word 'Patron' in a roleplaying game context immediate takes me to my forever game, Traveller. I long loved the utility of the Classic Traveller supplement, 76 Patrons. This is a fantastic collection of short plot hooks with a variety of options for resolution that could easily fill in a full play session. I guess that they'd be referred to as adventure seeds or hooks these days. When I was running a sandbox style merchant campaign in the Spinward Marches (broadly influenced by Twilight's Peak and others), I'd regularly go to this book and JTAS (The Journal of the Traveller's Aid Society) for ideas to slide in around the main plot, and it was rare that they ever let me down as a source of ideas. 

Each Patron encounter was defined by a role for the Patron, the Required Skills & Equipment, and then had two short paragraphs giving Player's Information and Referee's Information. The latter was a selection of options on what was going on, numbered against the roll of a six-sided dice. There weren't always six options, but you always had an option to randomise.


The cover of the BITS book '101 Patrons' for the Traveller RPG. The main image shows a scout ship over a planet with a shadowy figure looming against the stars, symbolising the patron behind the scout ship's mission.

Skipping forward, I was proud to coordinate the book 101 Patrons for BITS. This was initially designed to replace 101 Plots, but it grew legs. It has a lovely cover by Jesse DeGraff (RIP), and some fantastic guidance on using the 4Ps (Plots, People, Places and Props) when working out a scenario, followed by some lovely work on the 36 dramatic situations (by Andy Slack if I recall correctly). This is followed by 48 Patrons in the same format as 76 Patrons along with 27 situations (again in the same format but not necessarily directly linked to a patron), 6 elaborations and a huge number of 'starport chatter' and 'world seed' entries. It's a really useful book for a Referee, particularly if you're in a hurry. In fact, the whole 101 line takes this approach.


I don't get any benefit if you do pick a copy up, but you'll definitely have a useful aid for running a science fiction game!

1 August 2025

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