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Both sides of the Double Adventure. |
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Surely the diagram makes this 'In Search of Angles' rather than Angels? |
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Both sides of the Double Adventure. |
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Surely the diagram makes this 'In Search of Angles' rather than Angels? |
Last weekend saw me back at Sheffield for Furnace's twentieth anniversary, something that my co-conspirators Elaine and Graham had tried to make a little special. As usual, I'll talk a bit about the organisation of the convention and then my experience at it.
I'm not actually sure when I started to become involved in organising the convention, but Graham has been there from the start, and Elaine got involved a year before me. I know it was around the time that most of the original committee stood down, and I think it's at least fifteen years ago. The thing is, we've been doing this for a while now and it pretty much runs on rails because the various mechanisms have been developed and put in place. However, we do love to try and respond to feedback from our attendees and improve the convention each year, so there are always changes.
This year, we made two substantial changes; we moved the lunch and dinner sign ups for the Garrison Hotel online, and we added in a large new space that allowed us to increase the number of games and attendees. There was always a worry with the latter that it may change the feel of the convention, but the initial feedback from attendees has been really positive. It did feel that the hub of the convention moved from the upstairs room where the majority of the gaming had taken place, which was different.
The new space, which we referred to as the 'Mess Hall', replaced the somewhat remote and musty Armoury and gave us somewhere with lots of space for the traders (once again, Patriot Games from Sheffield and All Rolled Up) and eight tables of games. Net, it allowed us six extra tables, so realistically somewhere between thirty and forty-two extra attendees). We ended up about twenty-five people up on previous years, with a number of drop-outs over the last few days, otherwise we'd have been in the middle of that range. So just short of one hundred people.
We also had, as Graham called it, "merch". We'd decided to give the attendees a gift from the convention to celebrate the twentieth year, so started to look at what was possible. In the end, we focussed down onto either a bag or a dice tray. From a budget perspective, we realised that we couldn't really afford to get both, and that high attendance would potentially make bags very expensive. In the end, we gave everyone a dice-tray and made a route to get subsidised messenger bags available via All Rolled Up. These were usually over £30, and we made them available for £13 each to attendees.
We refreshed the convention recently (partly because we wanted to give it a slightly more modern look, and partly because we lost access to the original files), so we combined the logo with a fantastic stock image of a steel furnace for the bags. It looked even better than I hoped when I saw them for real on the Saturday. I think, as I write this, we have a single bag left from the run, and they seemed to be very popular.
We also had a custom dice tray made. We decided early on that we wanted to get a hard dice tray rather than a neoprene one, and had discussions with two vendors through Etsy. One had a yellow octagonal design with the logo vinyl printed on it in black, and the other had an orange square design with the logo laser engraved. We went for the latter, and they arrived promptly and looked great. The vendor has some other great looking gaming items, which you can find here. They seemed to be well received and were in use across all the gaming tables that I could see.
Aside from those changes, the biggest difference was the increased number of attendees. This meant that Elaine needed to level up her cat-herding skills for the game choices and allocations, and I got to chop and print a lot more attendee badges.
As usual, I offered two games at the convention. Both were games that I'd never run before, which does up the challenge somewhat. However, I'd played the first game many years ago, and played and run the related games to the second one repeatedly, which removed some nerves. Of course, TravCon ended up being the week before Furnace, which was pretty awkward as, combined with a lot going on at work, it reduced the time that I had available immediately before the weekend for preparation. This was the second year that TravCon was so close to the event and I may end up not going to it if it happens again, as I've been feeling the after effects the last week.
My first game was In Nomine, which came out in the late 1990s. I'd played in a fantastic mini-campaign set against the backdrop of the Northern Ireland Peace Process at the Chester Roleplaying Club run by my friend Ric (I suspect that Steveh may have also been in the game). That was probably close on thirty years ago, and it was a memorable experience, enough that I've always had the game on my mind. I picked up a copy of the game second hand (before I realised that it is still available new via Amazon POD) and read through it. The game has you playing Angels and/or Demons, fighting out the war between Heaven and Hell on Earth. The subtitle of the game really says it all: "Good & Evil, Life & Death, Rock & Roll".
It's a surprisingly simple engine at its heart - you roll a d666 (3d6 where two dice are looking at rolling under a target number, and one dice gives the quality of the result - but if you used the full rules around combat it shows its age and has lots of fiddly mods. Needless to say, I didn't use the fiddly bits. I went digging to see if I could find a decent introductory scenario, and ended up using S.John Ross' Feast of Blades, which is very much an investigatory chase. I printed the PDF version from Drivethrurpg out spiral bound, and spent some time preparing, trying to get a feel for the interconnectedness of the plot. Some of the routes forward really resolved around a single clue, so making sure that it was available was key.
During my preparation, I realised that the game was now effectively in its third edition, and the current PDF/POD had errata corrected, plus updates and clarifications. I ended up printing myself a custom hardcover of the current PDF with a recreation of the original cover on it, as I really don't like the current front cover of the game.
The final hurdle was the characters; I'd hoped to steal from existing introductory scenarios or from material on the web, but I soon found out that most of the characters in the introductory scenarios were one of two specific Choirs of Angels, and that although there are many links to In Nomine resources on the Steve Jackson Games websites, many of them are dead now. I spent an evening creating a character sheet in Word, then making five characters. The existing PDF sheets aren't form fillable, which is why I went with creating them in Word.
The second game I offered was Tales of the Old West, a game set in the Wild West. From the moment I heard about this, I was interested in it. The game takes Fria Ligan's Year Zero Engine and uses it to deliver a gritty Western experience. Nothing occult. Nothing weird. No horror (beyond that of humanity on a lawless frontier). Perhaps for the first time, I had access to a game which would let you play through situations like those you see in Clint Eastwood movies or series like Lonesome Dove. I'd missed the Kickstarter, so my friend Remi kindly picked up a copy for me from UK Game Expo.
Reading through the book, I quickly found a plot hook I liked, so I fleshed that out. It was the usual build out some options for routes through (keeping in mind the five room dungeon principle for the number of steps you're likely to get through in a session) with a variety of challenges. Because time was compressed, I chose just to reference NPC stats from the QuickStart ("QuickDraw") and the core book rather than spend time creating custom stats. I used the characters from the QuickStart as well, as they were nicely set up to riff off each other.
Finally, I spent some time on the internet and scrubbing through internet to find images I could use with at the table for characters. It's amazing how much easier it is to give a feeling of menace when you show a picture of Lee Van Cleef as a bounty hunter who's blown into town, or the Young Guns riding as the gang with the notorious reputation.
Furnace is the only one of our conventions that I come to the night before. It's just too busy on the day to rush set up unless we do a stupid early start, and I like the chance to catch up with people the evening before. This year's convention had brought back a wide range of people that hadn't been since COVID hit us, and it was lovely have a pint and a chat in the bar.
Graham had landed earlier in the evening and checked out the gaming spaces, and stashed the merch. The hotel did a fantastic job; they'd set up tables and put up the shower curtains we'd bought in the upper windows of the jailhouse.
"Shower curtains?", you ask, with a quizzical look.
Well, there's a story. The hotel refurbished the upper spaces and as part of that the heavy red velvet curtains were removed but not replaced. At certain times of day, the sun can shine directly through the windows making it very hot and bright. We spent two years improvising around this with me teetering on top of a chair taping baking paper to the windows as a diffuser. This year, we bought some shower curtain poles and curtains that let us do the same job in a more professional manner. They're stored at the hotel and we arrived to find that they'd already put them up for us. They do the job nicely.
Morning started earlier than usual, because the Mess Hall space was shared with the restaurant, so breakfast had been moved an hour earlier than usual. Once we'd had the usual lovely food, we moved into setting up. The traders were quickly ready, and we got all the signage, QR-codes to the schedule and merch ready.
The convention opening went on longer than usual, as we had to hand out bags and dice trays. Graham gave one of his best speeches, but unfortunately I only got about half of it because I managed to catch the stop button on the phone during the speech. Frustrating.
I think the gist of the message was 'Enjoy yourselves, be kind, give us feedback and grab us if you want help'.
The first slot saw me playing JohnO's game of Traveller. We've spent lots of time in the past geeking out about SF, and I was really happy to final get a chance to play with him again. The scenario was 'Kelly's Heroes' inspired, with us playing characters in an Imperial Army recon unit that gets a chance to make a big score against the backdrop of the Fifth Frontier War. The game was full of classic Traveller references with Vargr, Zhodani and Ancient Artefacts. I absolutely loved this, partly as I rarely get a chance to play Traveller's and partly because the characters were so well written and the scenario so well presented. JohnO is an illustrator and designer and all the maps and character images were fantastic.
My apologies to my fellow players as I was late getting into the game because of the set up and then a GM who I needed to find a new game for when a couple of the folks hadn't turned up due to illness.
Lunch was from Morrisons, and I took advantage of the break to go back to my room and re-read some of the In Nomine material so it was fresh in my head.
I've long been impressed with Fria Ligan's Blade Runner adaptation. It feels like the setting and the dice mechanics mean that you have characters that feel more competent than the usual YZE engine characters. Gray was offering a game, and I jumped at a chance to play. I did have to admit just how much I loved the setting when he asked what knowledge we have of the setting (yeah, I've seen both films, and Black Lotus, and read the graphic novels...) but everyone there had a good knowledge of the setting.
I loved the way that Gray gave us some index cards with a short description of the characters available rather than dropping loads of stats on us at the start. He also did a good safety introduction.
I ended up with an Deckard like Inspector, who I named Evander Edelmann. Our team comprised three humans and two Nexus-9 replicants. The story and plot was all of Gray's own creation, and it was fantastic. I think that we could have spent double the time we had on the game, especially as we got into the roleplaying aspects of interviews and interactions, but Gray skilfully lead us to a satisfying ending. Would love to play more of this!
Dinner was via KFC and we had another meeting of the Garrison Book and Film Society. Well, it's not as formally as that, but every Saturday night at the Garricons we tend to head to KFC and have a good natter about what we've read or seen since the last convention that's worth following up.
In Nomine was really fun to run. The players very quickly got into roles of Angels, and we opened in an airport just before Christmas with them waiting for a relic to arrive, which they'd been told to recover. They gave aid to those in need, dealt with wrong doers and got into a fight with a demon. Then the aircraft that they'd been waiting for crashed and things started to escalate. They managed to get ahead of the curve and brought their mission to a successful conclusion, avoiding the need for the potential big-fight, but missing the chance for a chat with a Demon Prince.
Overall, I think it went well. I only had one moment with a wobble over the rules, and I think the scenario worked well (although the open nature of it had me thinking on my feet). Unfortunately, one of the players was very tired and had to go to bed part way through. I was worried that they weren't enjoying it, but they caught me the next morning and apologised for leaving and thanked me for the game which lifted my concerns.
Annoyingly, I forgot to take any picture at table.
After the game, I had a pint in the bar with JohnO and others but made sure I wasn't late for bed.
This was a delight of nostalgia. Jon, the GM, has written for the game and had put a huge amount of work into preparation with lovely handouts and lots of material to support. I'd read the scenario years ago in a White Dwarf and the fact that I had remembered it meant it was one that I'd liked. Dragon Warriors is very much a game of its time (the mid-1980s) but I knew what I was getting into and had a really fun game with a great bunch of players. I played a Lady Nina of the Grey Sycamore, and got to use 'Dragonbreath' and set villains on fire. I even managed not to burn the Abbey we were staying at down. Great fun.
There was a lovely moment in the game when Graham drew my attention to the room full of people playing, having fun and reminded me that this was why we do it. He's absolutely right.
I also got to feel old; I can remember when Dragon Warriors was released and realising that it's 40 years old this year was... uncomfortable.
Lunch was Morrisons again.
The raffle went well, and was boosted by Chaosium sponsoring the convention so there were lots of books to choose from.
I really enjoyed running this; a fantastic group of players made a memorable game. Neil, who also blogged about the convention here, has lots of experience running this game and was super-helpful during the game. I realised that I'd made the right choice with the pictures I'd printed when I saw how the players reacted to the 'bounty hunter'. It quickly started to feel like the genre, and the players were very clever in the final scene where they managed to get the drop on the gang they were hunting and avoid going into full combat. The theme underlying the adventure was one of the chance of redemption and community versus paying for your crimes of the past. The party went for redemption and community, which was lovely, because they could have chosen to either hand in or get the bounty for several of their neighbours had they wanted to. My only other reflection was that I was probably a bit more sweary than usual when I got into character for the gang but it felt appropriate. I don't think that I offended anyone, but if I did, I apologise.
I loved running this and I can see it coming out at a convention again.
And that was it. Some minor tidying up to do. Thanks to the traders, hotel staff, attendees and my fellow organisers. Furnace XX was a great celebration of twenty years, and the twenty-first event is already booked.
18 October 2025
We returned to the The Jägermeister Adventure this week on our third attempt (as the holidays intervened) and the session ran without technical issues. We did choose to run audio via Discord, but keep video on Roll20. I used tabletoprecorder.com as usual. Andy wasn't available so we covered his character between us.
August 2025 saw me read another eight books and 2,234 pages. For reference, this was one book and some 700 pages less than last year, but the data is a little inaccurate as I've actually read a raft of shorter 'In Nomine' supplements in PDF that I didn't bother recording.
So far this year, I've read 78 books and 19,886 pages. I am ahead on numbers of books read.
The mix this month included two roleplaying games, a short story collection and a single non-fiction audiobook. That was Borderlines by Lewis Baston, which was an enjoyable journey through the borders of Europe, illustrating how the interior of the continent has shifted around and the impacts of border changes.
The roleplaying games were both ones that I hope to run soon - In Nomine and Coriolis: The Great Dark.
In Nomine gives players the chance to be angels or demons, fighting the battle between heaven and hell on Earth. I will be running this at Furnace in October. I last played this some time back in the late nineties when it first came out, in an excellent game run by Ric based around the Northern Ireland peace process.
The Coriolis book is the sequel to the previous edition of the game; rather than rebuild the setting (after the three campaign books comprehensively trashed things and put everything up in the air), Fria Ligan decided to follow the story of a refugee/explorer fleet that set out beyond the Third Horizon, hopefully following the course of the Nadir, a lost colony ship. However, when they get to their destination, they find many problems; the setting is one of exploration, dungeoneering (almost) and factional conflict. It's much more slickly done and presented than Coriolis: The Third Horizon, but I still love the original setting. However, I hope to run the campaign set once it's available properly in the new year and I'm looking forward to a game with a very different feel.
The collection of shorts was the latest edition of Clarkesworld Magazine (#227). I've had a subscription for quite some time but rarely read them properly, so I'm trying to get better at that.
We Begin at the End by Chris Whitaker is a twisty tale of small town drama, in which a criminal is released back into the community and not well received. Things escalate, and we follow the chaos that ensues, turning everyone's life upside down. Recommended.
The Hungry Gods by Adrian Tchaikovsky sees several tech entrepreneurs returning to Earth after many years on Mars and beyond, assuming the population has been wiped out with climate change and collapse. However, the survivors have been more tenacious than expected, and become involved in the very real struggle between the three returnees and their very different visions of what the world should be like. These visions don't really involve the survivors, who are an inconvenience. There are hints that the fate of their ventures may not have been as good as they like to make out. I did enjoy this a lot, but I preferred his previous book Bee Speaker, which I read back in June 2025, which has similar themes.
Ben Aaronovitch's Amongst our Weapons is the latest Rivers of London book. This returns back to the main character, Peter Grant, who is about to become a father. He faces some terrifying experiences, including the North of the UK! I really enjoyed this and the pages slipped past effortlessly.
The final book that I read was Richard Adams' classic Watership Down. I read this on a nostalgia trip while on holiday. As a child, my parents used to take us to Devon or Cornwall, and I'd have a pile of books to read (indeed, finding the space to stash them was a key part of holiday packing for the car), and this book was usually there (along with Andre Norton's Solar Queen, some of Rosemary Sutcliff's Eagle of the Ninth books, and others like Sir Arthur C Clarke's Rendezvous with Rama). Anyway, I decided to read it again, and was reminded just how well written it is. Delightful.
Overall, a decent month. It will be interesting to see how September will go, as I'm travelling for work a fair bit, but also have convention preparation to do.
1 September 2025
I am an adjective noun who verbs.
As usual, I handled learning a new system by creating a cribsheet for quick reference at the table. Here's a link to it on Google Docs. Feel free to comment with any corrections or improvements.
I would observe that the game captures the feel of Jack Vance's novels really well, but it does mean that the players need to be willing to embrace the whims of fate, much like the protagonists in the novel. Hopefully, that fate will avoid Chun the Unavoidable. However, he is, as the name says, unavoidable. Just don't have a dismal failure...
9 August 2025