01 October 2025

Books in September 2025

Infographic exported from TheStoryGraph.com showing a collage of the covers of the eight books that I read in August 2025, arranged in a 4 wide and 2 deep matrix. The top of the graphic shows an orange and blue avatar of myself with sunglasses on, with the text "@cybergoths September 2025 Reads" beside it. The books are described in the post below.
Last month saw my reading step up in pace, with 9 books and 3,251 pages, definitely above average, although a little behind last year. Year-to-date I've read 87 books and 23,011 pages, and I'm coming up on having read for 1,000 days in a row.

This month's mix included one non-fiction, one short-story magazine and seven novels.

The non-fiction book was Sarah Wynn-Williams biography covering her time at Facebook (now Meta). She was a key member of the policy team, and it's a fascinating read about a toxic culture. At the start of the book I found her really naive and annoying, but by mid-way through you see her starting to realise what the place that she really wanted to work in is truly like. The title, Careless People, really says it all and it's no surprise that Meta are trying to suppress this. Definitely worth the time.

The short-story magazine was Clarkesworld. I've been getting this for several years and been very sporadic in how I've read it, so have made a commitment to myself to read it each month. As ever, it's a mixed bag, but there was nothing I disliked in it and much to like.

Speaking of commitments, in an effort to broaden and discover what I'm reading, I joined Elle Cordova's SF Book Club (worth it for the end of the month videos alone) and that led me to read one novel I'd never considered and one that I bought quite some time ago. The one I'd never considered was  Klara and the Sun by Kazuo Ishiguro, a tale about the life of an artificial person (an AI robot designed as a friend for children). There's a note of sadness though this but it was really enjoyable. The book I'd had for a long time was N.K.Jemison's The Fifth Season, which is part of an award winning series that collected Hugos and Nebulas. The latter felt closer to fantasy than science-fiction but it gripped me all the way through. It was fantasy in the sense that the technology involved in some areas was akin to magic (and could well have been magic). However, you need to be prepared for a multiple viewpoint multiple timeline novel that's part of a trilogy. I enjoyed both, and this month it will be Lem's Solaris.

Mick Herron's Clown Town was fun, but not the best of the Slow Horses books, and I felt that there was an element of forced ambiguity at the end which didn't work brilliantly for me. I also read two Kevin Wignall thrillers, The Story Starts Here and These Days Will End. The former starts with a student being expelled from school for 'drug dealing' and escalates rapidly, and the later is best described as being akin to an Agatha Christie story, set in a hotel in Italy. There's a murder, and one of the suspects and residents start to investigate. I like Wignall's writing, it carries me along nicely.

The Gnomes of Lychford is the latest from Paul Cornell, set in a town which has become the gateway between our world and magical realms. The story is really a warning about why you shouldn't have garden gnomes. Fun, but again not the best of the series. I rounded the month out with Christopher Fowler's Seventy Seven Clocks, the third of the Bryant & May mysteries. This was complicated and fun and very enjoyable.

Overall, a good month of reading.

1 October 2025

27 September 2025

First Impressions - Dolmenwood, an initial view

A photo of the top of the Dolmenwood Player’s Book showing the log and the subtitle 'Adventure and Peril in Fairytale Woods'. The logo is overlaid above autumnally red-orange trees, looking out over a lake with white towers on the shore.

After quite some waiting, Dolmenwood has arrived. This epic fairy forest of adventure has long fascinated me from the times that it was a humble zine (Wormskin). I've written this very much as a first impression; I think there's a good month or so of reading needed to digest this properly, and at the moment, I'm focused on convention preparation for TravCon and Furnace.

Along the way, it has morphed from a supplement for Old-School Essentials to a standalone derivation of that OSR classic. So if you know how Basic D&D plays in its B/X variant, you'll know how this plays. Of course, it's tailored and unique.

The package that arrived was huge, spread across two boxes; the heart of it was the core player's book with the rules, a book of monsters, a large campaign book and an accompanying book of maps as a quick reference.

And that's just the beginning! The second box incuded two cloth maps, dice, a dice bag, miniatures and a GM Screen. Oh, and a patch*. There are also four adventures in small hardcovers, reminding me of Ladybird books in some ways.

The books are beautifully illustrated, and very clearly laid out. This is a sandbox setting par-excellence, with factions, plots, fascinating and evocative locations and space for a campaign to grow into something truly unique. It's the kind of book that you dip into and really want to run a game from the ideas that it gives you as you read it.

In truth, I have far too many large campaigns, especially in the OSR space. However, this is definitely a keeper. I've just got to decide what's going to go to make enough space on the shelves. 

On what I've seen, I recommend this wholeheartedly. I certainly don't regret backing it, despite the delays. It's a classy production.

27 September 2025

(*) What is the current obsession with stickers and badges to go alongside games? I really don't get it. Perhaps I'm too old. 

03 September 2025

Traveller - The Jägermeister Adventure - Ep 6 - Pursuit of the Hirondelle (Spoilers, AI)

 The Assured Couriers logo. A red filled circle with a yellow outline semi-circle at the top, and a yellow filled triangle on the bottom half, outlined with a black line.

We returned to the The Jägermeister Adventure this week on our third attempt (as the holidays intervened) and the session ran without technical issues. We did choose to run audio via Discord, but keep video on Roll20. I used tabletoprecorder.com as usual. Andy wasn't available so we covered his character between us.

Characters.

Saul Emzer (Graham) - the only professional bounty hunter in the group, a guild member well aware of his own shortcomings. Saul knows his aptitude is the down and dirty part of the missions. He isn't the brains, and he certainly can't fly a ship, but when the trouble goes down, he's a man of action, and of stealth when needed. Saul has brought the rest of the team together to support him and fill out the skill gaps. He doesn't like to think of himself as the leader, but he's the one with the official guild membership. He's made some big scores in the past.

Gibert Chang (Andy) - hailing from the Meriden system's Harmony habitat, the home of an obscure religious sect, Gilbert sought freedom by joining the Imperial Interstellar Scout Service. He grew up with good understanding of space construction and has supplemented this with a wide range of technical skills, becoming a professional spacer. He describes himself as the potential getaway driver, but is officially the ship's engineer,  and he comes with a broad (but not deep) range of experience and a well-used but cared for vacuum suit called Nadia.

Arturo "Lucky" Javed (Paul) - Lucky's life has been a lot of ups and downs, probably more of the latter than the former. He aspired to be an intelligent agent but was kicked out of that career early on following a serious injury. He then took to a life of petty crime, struggling to make do and stay out of trouble. Eventually, a role came up on a Merchant vessel, but he kept his hand in with the underworld to try and make some money on the side. He knows Gil of old following a job that went sideways. Lucky is the one who is likely to make contact with any criminal elements that the group may need to deal with.

Pen Gata (Neil) - has spent his life in space, with a broad range of spacer skills that means he's the pilot and astrogator. Once again, he's a broad specialist rather than a deep expert. (The character was built with package generation so has a less developed life path).

The Jägermeister - a 100dT Jump-2 streamlined courier capable of 6G thrust, the ship is also their home and Assured Courier's GmbH's main asset. The crew mostly live aboard, as it's a lot more pleasant than the desert world of Ikeran where they're officially based (and have a rented office). The ship is usually located in one of the downport's long-term parkways. She's armed with a single triple turret with beam lasers and a missile rack. 

Session notes.

This was the aftermath; the crew had captured Edric Voss but didn't have the data package. His crew were fleeing on the Hirondelle and decisions were needed on what to do next!

It's worth noting that players did spot a route to exit the campaign (taking lesser bounties on Voss' actions in local systems where he'd murdered people) but, thankfully, they decided to carry on!

I'll drop the summary below. As usual, the tone and summaries from tabletop Recorder don't really hit what I want, but they're useful. I'll do a nutshell summary at the end.

Summary of the Session (lightly edited AI synthesis of the transcript).

In the bustling starport of Bulari, the adventure began with the crew aboard the Jägermeister facing a critical decision. The narrator described the scenario, revealing that their current mission revolved around capturing the elusive Voss and potentially retrieving a valuable data packet to fulfil their contract fully. Pen questioned the location of the data packet, suspecting it might be on another ship that could be escaping their grasp. Saul and Arturo, wary of missing any detail that could lead to Voss's secrets, contemplated whether the bounty was hidden within Voss himself, hinting at the need for a more invasive search. Their musings on using medical scanners or more crude methods set a tone of urgency among the crew. As the conversation furthered, the idea of interrogating Voss came up, but no definitive plan was set as doubts about the data packet's location lingered. 

Under the harsh realisation that returning incomplete results to their employers at the Great Library of Kahn could forfeit their entire reward, they pondered their next move. Saul detailed the contract's strict terms: Voss, the data, and all materials must be recovered to receive payment. Pen noted another opportunity involving the Imperial authorities at Bulari who offered a reward for Voss due to an unrelated crime, considering it a lesser, yet viable option. 

The crew discussed their need for thorough planning, as escaping the starport without alerting authorities could prove challenging due to their recent involvement in a hangar incident. As they deliberated, the urgency to chase down the ship containing the data packet intensified. Chang and Saul were keen on ensuring they could refuel and take off while evading the defence mechanisms actively thwarting flights due to an ongoing incident in orbit. 

Pen skilfully negotiated with the port authorities, emphasising their role as licensed bounty hunters crucial to resolving the orbital conflict. This exchange led to a strategic, if reluctant, approval for their departure, contingent on signing a waiver that absolved the starport of any responsibility for their safety. Once cleared, the crew skillfully navigated their ship, avoiding space debris and laser defenses, exiting the atmosphere while maneuvering towards the site of the ongoing conflict. The chatter over the comms revealed another ship, their rival Headhunter, in distress, tumbling due to a manoeuvre drive failure after it had taken a lucky hit from the fleeing Hirondelle. 

The crew swiftly shifted their focus to a rescue operation, showcasing their skills and solidarity amidst the unpredictable perils of space bounty hunting. As they stabilised the distressed ship, they prepared to confront the escaped ship, all while dealing with the interpersonal tensions and histories that colored their daring exploits among the stars, especially those between Saul and Aoife Scarlock, the captain of the Headhunter. 

Amidst the thick tension and buzzing of control panels within the Jägermeister, the crew found themselves grappling with the nuances of their equipment deficiencies. With Gil designated as the most suitable, though admittedly not skilled, at manning the sensors, the team attempted to make sense of their situation. The vessel Hirondelle had kept their attention, suspected of escaping with the important data and Voss's team securely onboard. 

Pen, negotiating channels of communication and information, coordinated with Port Warden De la Cruz from Bulari to explain Jägermeister’s activities involving the Hirondelle. The interaction was tense, as they also discussed the unauthorised use of beam laser weapons by Hirondelle within the starport vicinity—a further complication adding to the vessel's trail of crimes. 

Meanwhile, Saul, without the specific skills of a professional bounty hunter but with determination, geared up for an impromptu interrogation boosted by guidance from Arturo, who sagely offered legal pointers. Though slightly unskilled, the duo managed to navigate the interrogation intricately, aiming to extract useful insights from Voss without resorting to overt coercion. The crew learned of Hirondelle's likely trajectory towards the Red-zoned world of Valkos, and tactical discussions ensued. 

They pondered Voss’s potential connections and upcoming manoeuvres whilst considering their own strategic moves which involved a decision between pursuing Hirondelle directly or setting a cautious wait in orbit around Minerva to possibly intercept. As plans solidified about their travel and the potential perils that lay ahead on Valkos—a planet suffering from a nuclear winter with a small, clinging population who had refused to be evacuated —the crew also conjectured about the implications of the journey, the risks of planetary defence systems, and the continuing enigma of the elusive data their quarry might still hold. This speculation knit tightly with their ongoing tactical deliberations, all haunted by the presence of space’s unpredictable void and the ever-persistent pursuit of bounties within it. In the throes of strategic planning aboard the Jägermeister, the crew meticulously mulled over their options concerning the pursuit of their elusive prey, Hirondelle. 

As the external scenario developed, with ships darting through space, trying to outmaneuver one another, Saul requested an astrogation check from Gil, aiming to deduce their adversary's probable destination. The analysis, albeit time-consuming, indicated that Hirondelle might have just jumped towards Valkos, a prospect that hung heavy with both opportunity and peril. With the prospects of a confrontation in space looming, the crew deliberated the strengths and weaknesses of their vessel compared to the stolen merchant vessel, which, despite its formidable armament, appeared to lack sufficient defenses. A speculative strategy emerged from Saul and Pen, considering disabling the enemy ship to facilitate a boarding operation, thereby avoiding a direct firefight—a notion supported reluctantly by Pen, who feared they might be outmatched. 

As they spun their strategies against the canvas of space, a somber news broadcast reached their ears, reporting a grim incident back at the starport—the steward from Hirondelle had been gruesomely murdered by Voss's crew. This revelation cast a dark shadow, reinforcing the urgency to capture the fleeing ship, which not only carried criminals but also sailed with relentless ruthlessness. Despite the tactical quandaries and the morally murky waters of space bounty hunting, the crew's spirits were buoyed by the challenge. They embraced the complexity of their mission with a mix of trepidation and thrill. As they plotted their next move, choices ranged from safe tactical waits to risky direct assaults, each option weighed with the potential consequences and their preparedness—or lack thereof. Pen and Saul debated the merits and risks of landing on Valkos while considering alternative strategies like waiting in orbit or intercepting at another juncture. The conversation veered into logistical concerns about refuelling and the critical need to account for Minerva and Valkos' whereabouts, reflecting the constant calculation required to navigate not just space, but the intricate dance of decision-making. 

Ultimately, despite uncertainties, the crew set their sights on the interdicted system of Valkos, driven by a mix of strategic consideration and the allure of the unknown. The decision, fraught with peril yet laden with potential, underscored the relentless pursuit inherent to their line of work. As they prepared for the next phase of their journey, the crew remained a dynamic ensemble of sharp minds and ready spirits, their eyes fixed on the stars, their thoughts tethered to the mission at hand.

In summary: The crew had Voss captured and had managed to blag Aoife Scarlock into pursuing the Hirondelle in the Headhunter. They were hoping to avoid being linked to the fight in the docking bay. The biggest issue was that the ship had just finished taking in the water for fuel, and had another twelve hours or so before they'd have processed enough to jump. 

Arturo used his legal training to get the ship out into pursuit, avoiding the planetary lockdown due to the engagement in orbit. Reaching orbit, they found the Headhunter tumbling out of orbit having taken an unlucky his it the M-Drive. The Jägermeister stabilised the ship in orbit, but declined to send the team over to help, which resulted in a spiky conversation between Scarlock and Saul, with threats of legal action and getting even.

The Jägermeister set off in pursuit, managing to get sensor lock just to find the Hirondelle jumping out of the system, still under thrust. The sensor data was processed to try and establish where the ship was likely to be going.

Meanwhile, Arturo led the interrogation of Voss, who gave away very little. They got a hint that Valkos or Minerva were the most likely destinations, which matched with the jump vector calculations to indicate that Valkos was the target. They planned to freeze Voss in the low berth once they'd got as much out of him as possible.

Meanwhile, there were questions from the Port Authorities on the firefight in the bay. They provided statements, which were accepted. False flight plan filed, they jumped to the interdicted Red Zone Valkos system after lots of discussions on how to do this safely and effectively. Radiation, nuclear winter and desperate survivors, not to mention live munitions and defence systems awaited.

3 September 2025




01 September 2025

Books in August 2025

Infographic exported from TheStoryGraph.com showing a collage of the covers of the eight books that I read in August 2025, arranged in a 4 wide and 2 deep matrix. The top of the graphic shows an orange and blue avatar of myself with sunglasses on, with the text "@cybergoths August 2025 Reads" beside it. The books are described in the post below.

August 2025 saw me read another eight books and 2,234 pages. For reference, this was one book and some 700 pages less than last year, but the data is a little inaccurate as I've actually read a raft of shorter 'In Nomine' supplements in PDF that I didn't bother recording.

So far this year, I've read 78 books and 19,886 pages. I am ahead on numbers of books read.

The mix this month included two roleplaying games, a short story collection and a single non-fiction audiobook. That was Borderlines by Lewis Baston, which was an enjoyable journey through the borders of Europe, illustrating how the interior of the continent has shifted around and the impacts of border changes. 

The roleplaying games were both ones that I hope to run soon - In Nomine and Coriolis: The Great Dark

In Nomine gives players the chance to be angels or demons, fighting the battle between heaven and hell on Earth. I will be running this at Furnace in October. I last played this some time back in the late nineties when it first came out, in an excellent game run by Ric based around the Northern Ireland peace process. 

The Coriolis book is the sequel to the previous edition of the game; rather than rebuild the setting (after the three campaign books comprehensively trashed things and put everything up in the air), Fria Ligan decided to follow the story of a refugee/explorer fleet that set out beyond the Third Horizon, hopefully following the course of the Nadir, a lost colony ship. However, when they get to their destination, they find many problems; the setting is one of exploration, dungeoneering (almost) and factional conflict. It's much more slickly done and presented than Coriolis: The Third Horizon, but I still love the original setting. However, I hope to run the campaign set once it's available properly in the new year and I'm looking forward to a game with a very different feel.

The collection of shorts was the latest edition of Clarkesworld Magazine (#227). I've had a subscription for quite some time but rarely read them properly, so I'm trying to get better at that. 

We Begin at the End by Chris Whitaker is a twisty tale of small town drama, in which a criminal is released back into the community and not well received. Things escalate, and we follow the chaos that ensues, turning everyone's life upside down. Recommended.

The Hungry Gods by Adrian Tchaikovsky sees several tech entrepreneurs returning to Earth after many years on Mars and beyond, assuming the population has been wiped out with climate change and collapse. However, the survivors have been more tenacious than expected, and become involved in the very real struggle between the three returnees and their very different visions of what the world should be like. These visions don't really involve the survivors, who are an inconvenience. There are hints that the fate of their ventures may not have been as good as they like to make out. I did enjoy this a lot, but I preferred his previous book Bee Speaker, which I read back in June 2025, which has similar themes.

Ben Aaronovitch's Amongst our Weapons is the latest Rivers of London book. This returns back to the main character, Peter Grant, who is about to become a father. He faces some terrifying experiences, including the North of the UK! I really enjoyed this and the pages slipped past effortlessly.

The final book that I read was Richard Adams' classic Watership Down. I read this on a nostalgia trip while on holiday. As a child, my parents used to take us to Devon or Cornwall, and I'd have a pile of books to read (indeed, finding the space to stash them was a key part of holiday packing for the car), and this book was usually there (along with Andre Norton's Solar Queen, some of Rosemary Sutcliff's Eagle of the Ninth books, and others like Sir Arthur C Clarke's Rendezvous with Rama). Anyway, I decided to read it again, and was reminded just how well written it is. Delightful.

Overall, a decent month. It will be interesting to see how September will go, as I'm travelling for work a fair bit, but also have convention preparation to do.

1 September 2025

#RPGaDay2025 - flamed out, but likely to restart

A picture of a bookshelf with the #RPGaDay2025 prompts shown on the spine of books. There's also a crystal ball and a bottle there. Full details here: https://www.autocratik.com/2025/07/announcing-rpgaday2025-in-august.html

It's RPGaDay season again. Here's a link to the blog post with the current year's prompts.

Yes, I've fallen way behind.

I suspect that I will try and complete some more posts, but this year I found the prompts harder than usual. Some of them had me feeling that I was repeating myself or I found them very obscure. 

If I do them, they'll slot in where they should have been (for tidiness) but I think that the RSS feed should still show them.

1 September 2025


20 August 2025

Eternal Lies - From the Keeper's perspective (Spoilers)

  Eternal Lies - Final Session screen shot. Left of screen has the reMarkable app with a page of game notes and Dice by pCalc showing. The middle has a zoom window with three middle aged men in a column. The right has a Google docs browser window showing a character sheet for Lotte Radler-Jones, my character. This is all on macOS with a blue background to the desktop.

I posted a write up on my reflections on Pelgrane Press' excellent Trail of Cthulhu campaign Eternal Lies back in June. Rich, our Keeper for the campaign, shared his thoughts & reflections more recently in our discussion group and he's kindly agreed that I can share them here.

Clearly, there are spoilers below. 

#RPGaDay2025 - 20 - Enter

A picture of a bookshelf with the #RPGaDay2025 prompts shown on the spine of books. There's also a crystal ball and a bottle there. Full details here: https://www.autocratik.com/2025/07/announcing-rpgaday2025-in-august.html

It's RPGaDay season again. Here's a link to the blog post with the current year's prompts.

Today's prompt is Enter.

Both as a GM and a player, I always love that moment before you commit to a course of action, especially when it potentially puts the characters at risk. 

The doorway at the entrance to Moria in Tolkien's "The Fellowship of the Ring" was the element that immediately sprang to mind when I thought about this prompt, but these little moments repeat throughout fiction and throughout roleplaying sessions. 
 
The image of the doorway into Moria in 'The Fellowship of the Ring' by JRR Tolkien. Two pillars, entwined with trees, support an arch with elvish script. A crown, a hammer and anvil, and a star are all carved into the centre line of the door. There is text at the bottom that says: 'Here is written in the Feänorian characters according to the mode of Beleriand: Ennyn Durin Aran Moria: pedo mellon a minno. Im Narvi hain echant: Celebrimbor o Eregion teithant I thiw hin" '.


When playing Eternal Lies I can remember every time we chose to enter deeper into the mystery, there was a moment of fear. Our characters felt so small against the threat. But once we were committed, it was all about doing and responding. You push off the edge and the energy takes you forward. Kind of how I found abseiling when I tried it.

Of course, it can go wrong; when we played Worldbreaker for Pelgrane Press' The EsoTerrorist, we had a moment when we had to enter a town with a major Ebola outbreak. The level of procrastination and hesitation from the players was amazing. None of us wanted to risk exposing our characters, with whom we'd developed a great attachment, to the possibility of such a horrific ending. Fighting the supernatural and its minions was fine, but risking being eaten alive by a superbug just caused us to flat out stall, causing the GM a lot of frustration until we finally talked ourselves into the whole thing!

There's definitely something to be said for making sure your adventures have plenty of chances for the players to choose whether they want to go deeper. This week's Jägermeister session had such a moment. The Bounty Hunters could have chosen to have taken a smaller bounty which would meant that they turned a small profit but avoided the potential of landing on a world that had been destroyed with weapons of mass destruction and becoming involved in solving a terrorist plot. They had a serious discussion about it and I was prepared for the campaign to end there, but fortunately, they wanted to go further. I think it was mostly wrapped in the meta decision of wanting to know how the plot plays out and knowing that they'd effectively wrap the planned campaign if they didn't enter into the next part.

The decision to enter, is a moment of choice. Make it meaningful where you can. A threshold to be crossed.

6 September 2025 (although posted on for the correct RPGaDay date)

17 August 2025

#RPGaDay2025 - 17 - Renew

A picture of a bookshelf with the #RPGaDay2025 prompts shown on the spine of books. There's also a crystal ball and a bottle there. Full details here: https://www.autocratik.com/2025/07/announcing-rpgaday2025-in-august.html

It's RPGaDay season again. Here's a link to the blog post with the current year's prompts.

Today's prompt is Renew

Energy seems to beget energy. Since I rediscovered - renewed - my passion for Traveller, all of a sudden I find myself full of energy for roleplaying projects more generally. I've probably been more engaged on gaming this year than I have for quite some time.

I've two projects that have been niggling me for quite some time, and now they're coming together nicely. 

The first relates to material that I produced for BITS in the past; while some of this has been available in PDF, several of the books that I'm most proud of have never made it past the original editions that we were selling at conventions and through a couple of retailers and publishers (Leisure Games and Steve Jackson Games mainly). I've been working with Andy to get these back in print as PDF and POD, and they should be out before the end of the year. After that, I'll be helping to get some of the others converted to POD as well. However, this isn't quite as simple as it sounds as we will publish under the TAS programme. 

We need to do conversions into Mongoose Traveller 2, amend the legal parts and trade dress and then format them for print, which is reasonably complex as most of the books were originally created at A4 rather than A5 in Microsoft Word. Some where done in Quark, adds a further complication as the version of Quark that BITS has doesn't play nice with InDesign or Affinity. Fortunately, Affinity can manipulate PDFs very well if you have the fonts. That needs to be done manually, as the PDF from Quark strips the font names and replaces them with something like 'CIDFont+F1'. The covers are another challenge, but mostly less so. I can open a PDF and get to the elements on those so I am confident that they can be recreated easily (except for title dress, which is a shaped and extruded font that even Andy can't remember how he did it).

So it is very much a project to renew.

The second project relates to a Traveller adventure that I wrote about two decades ago for the first Furnace. That has been run multiple times by me and others (it's probably the most tested scenario we ever wrote, with perhaps runs in three figures by me and others at conventions). Completing it has been on my round-to-it list for a long time, but kids, life etc. have always got in the way. I'm exploring a route to bring this one to print via TAS in collaboration with another Traveller publisher that I really respect. Hopefully, that will see the light of day earlier this year or at the start of next year. Have just converted two other scenarios to Mongoose Traveller 2e, I'm pretty confident that I can do that part quickly.

So this year has definitely been one where I renewed my energy for Traveller and gaming in general. I'm even running a Traveller campaign for the first time in a long time!

17 August 2025

16 August 2025

#RPGaDay2025 - 16 - Overcome

A picture of a bookshelf with the #RPGaDay2025 prompts shown on the spine of books. There's also a crystal ball and a bottle there. Full details here: https://www.autocratik.com/2025/07/announcing-rpgaday2025-in-august.html

It's RPGaDay season again. Here's a link to the blog post with the current year's prompts.

Today's prompt is Overcome

You may have noticed that yesterday, I managed to give Deceive number 16. I'd love to claim that was deliberate but it was totally an accident. Anyway, that's fixed and hopefully it won't break any of the permalinks.

I think that longer form campaigns give you a better opportunity to feel like you've overcome something. Sure, one-shots are brilliant and, as a player, you can pull off amazing things with stories to tell, but there's something about the extended game that makes it mean more.

Some examples.

At Longcon 2016, I was fortunate enough to play a truncated version of The Dracula Dossier over a weekend. Although the game was short compared to how the campaign could play out, it had the space for highs and lows, for terror and success. At the end, when we killed Dracula, it really felt like we'd struggled to overcome a true threat and succeeded.

I also played in Dr Mitch's Darkening of Mirkwood campaign, which ran over an extended period, and was a chain of defeats and successes where we managed to lift the Shadow from Mirkwood, leaving it in a better place for the events of The Lord of the Rings. However, it included one of the most terrifying slow motion events of my gaming life, the death march out of Angmar. We'd found ourselves in the Witch King's former kingdom and ended up fleeing, with children we'd rescued, back towards safe havens in Eriador. We had a number of poor rolls - lots of Eyes of Sauron - and found ourselves pursued and accumulating fatigue to the point that we were shedding equipment just to keep moving. We only just managed to get out alive, and it felt like we'd overcome the worst that could have been thrown at us.

I ran Curse of Strahd over multiple sessions and wrote it up here. The player's had a huge challenge to overcome, bring hope to Barovia and getting themselves to the point where they felt that they could overcome Strahd. What amuses me to this day is the fact that they felt it necessary to have a WhatsApp back channel without me where they plotted how they could overcome their Vampiric enemy. I'd initially felt it was a joke, but soon realised that it was very real. I think that they definitely had a feeling of overcoming despite great odds against them at the end.

Finally, at Longcon 2025, I ran both parts of the Stormbringer epic campaign Stealer of Souls & Black Sword. The end point of the campaign saw one of the characters seeking vengeance and facing off with Elric over the death of her father, his soul stolen by the demon sword Stormbringer. Somehow a path was found that didn't end up with what would have been an otherwise inevitable death. The gave a real feeling of success, and the character definitely overcame her likely fate.

I do think that the longer form game lends itself to a stronger feeling of having overcome something significant.

16th August 2025