16 August 2021

#RPGaDay2021 - 16 - Move

 

Move

One of the interesting aspects that the Powered by the Apocalypse engined games brought to tabletop roleplaying was the concept of a 'move'. Moves split into two types; basic moves that everyone can do, and specialist moves that a specific Playbook (character type) can do.

The danger with moves is taking them too prescriptively. They're meant to be tools to interpret the fiction story that you're creating at the table rather than a straight-jacket. Do what you need to do and you'll find a move that covers it. Specialist moves are pointers that let you lean into what makes your character shine; they show how the playbook works. Once you get this concept, the system will usually sing.

That doesn't avoid issues with poor design, such as over-reliance on one stat for each move (l'm looking at you, Tremulus) but that's a different thing altogether.

16th August 2021 (belatedly)


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