29 September 2020

Acid Death Fantasy - Troika! Character - A Coated Man

Acid Death Fantasy
Acid Death Fantasy - a supplement for Troika!

A Coated Man 

You were coated in a flexible polymer sheathe when you bathed in the Plastic Sea. Rather than fully immerse yourself to become a statue on the shore, you have chosen to challenge yourself against the world at large, seeking glory and young death.

Stats
Skill: 5
Stamina:19
Luck: 10

Advanced skills
4 Sword Fighting
3 Dodge
2 Haunting Pipes
1 Awareness

10 silver pence, a knife, a lantern & flask of oil, a rucksack, six provisions
Longsword, plastic-coated skin (light armour), death wish

Your coating kills you, slowly. You won't reach 40 years of age.

 


23 September 2020

Curse of Strahd - S2E2 - Interview with the Vampire

 

Tonight's game was a little shorter than usual as I'd had to be in Peterborough for work and it was a two hour drive back.

Our dramatis personae:

Ser Alys de Rouge (a half-orc Fighter with a soldier background, currently the leader of the town militia of Daggerford), played by Tom (Guvnor). Lawful Neutral

Kelwarin (Kel) (a half-elf Sorceror flush with the powers of wild magic, an outlander), played by Graham (First Age). Chaotic Good.

Gaddock Teeg (a halfling wizard and former prizefighter), played by Alex (Doggetay), Neutral Good

Ser Adon of House Starbright (a half-orc Paladin, from a knightly background, with two human retainers and a priest), played by Paul (dr_mitch). Lawful Good.


November 7th (afternoon, maybe)

We rejoin the party soon after they discovered the corpse with a letter supposedly from the Burgomaster of the village of Barovia, telling people to seal off the lands and abandon them, leaving the villagers to their fate, and then to come back later and take the many treasures in the land. 

[Naturally, the players all looked at each other when this happened and said 'So that's the Murderhobo hook."]

Our brave heroes headed further west, with the River Ivlis to the south and the Svalich woods all around. The sun was starting to go down and a cold pervaded the air, with fog starting to rise from the fields and woods. Reaching Barovia, Gaddock sent his familiar out to scout the lie of the village. The crudely cobbled streets were mostly empty of people, although he soon identified the significant buildings in the town. Ser Adon overhead the sounds of wailing and crying coming from somewhere in the village and strode off in advance of the group, startling a raven, which flew further down the street. Adon reached on old town house from which the crying came, and found the door ajar. He called out and entered, finding a woman crying and wailing. Gently questioning her, he established that her sixteen year-old daughter Gertruda had escaped from the house and had been missing for a week. She was convinced that Gertruda had been taken by the Devil Strahd. Ser Adon committed to trying to find her, and was given a description, plus a misshapen china and rag doll, Molly, which had been the child's, in case he needed it to track her down. The doll had a label, 'Is No Fun. Is No Blinsky.", which appeared to be a toymaker's branding.

Exiting the house, he met the rest of the party. A crowd had gathered. Most of the people were dressed in blacks, greys and browns and just stared at the party. One fellow, dressed in a blue jacket chatted to them and they quickly learned much about the town. Ser Alys had noticed that the windows, doors and walls of the houses were damaged; Falkon, the villager in blue, told them that sometimes the creatures of the night sent by the Devil Strahd tried to break into homes to attack the people in them. He also told them that the Burgomaster was dead, and that his son was in the tavern. As it was around half past five in the afternoon, he advised them to be indoors before darkness fell as it was dangerous to be outside. 

As the party started off towards the pub, the raven was back and fluttered ahead of them, landing on the sign for the 'Blood on the Vine' pub, previously the 'Blood of the Vine'. This was an establishment which had seen better days. Gaddock attempted to talk to the raven and decided that it may be intelligent and spying on them. It flew off and his owl followed it to the woods; it didn't fly towards Castle Ravenloft above, so he called his familiar back. 

They entered the tavern, which had a roaring fire but somehow wasn't cheery at all. Inside, a listless Barkeep cleaned glasses and there were three different groups. Three Vistani women sat at one table, a blonde haired man at another, and a Vistani man in the far corner. Gaddock had offered to buy drinks, but as he did, the blonde haired man introduced himself as Ismark Kolyanovich and said he'd buy them a drink if they joined him. Recognising him as the man whom they had to inform of his fiancee's Cvetlana's death, they decided to break the sad news to him directly. Ser Adon did this but said it well and Ismark was upset, but not devastated. They realised that this was an arranged marriage and Ismark was mourning her as a friend rather than the love of his life. The party raised concerns about where to stay that night, and Ismark offered them lodgings if they could help him with a task. They agreed.

Talk moved towards Count Strahd and the perils of Barovia. Ismark wanted them to escort his sister Ireena to Vallaki further west into the valley. He talked about his hopes to slay Strahd and how he had been training for years. He also talked about the Wizard who had come from outside Barovia to try and kill Strahd, who'd raised an army from the people of the village but had died fighting the dark lord on the mountains to the north. At this point, Sorja [name corrected from what I gave in the game], one of the Vistani women, advised them not to listen is Ismark, but to instead seek out Madame Eva at the Tser Pool and she could advise them of their futures and best actions to take with a card reading. Gaddock decided to pick up the bill, nearly being charged two gold for the wine until he saw the correct price of two silver.

Gathering a lantern, they swiftly walked to the Burgomaster's mansion, arriving unhindered. There were signs of wolves and barefooted humans around the house. Every window was barred and the glass smashed. Ismark called out to his sister and unbarred the door and let them in. The rooms were protected with holy symbols, and the Burgomaster lay in state in a home made coffin in one of the rooms. Ireena was introduced, auburn haired, in armour with a sword but with a scarf around the neck which she was absent mindedly playing with. Ser Alys noticed what appeared to be bitemarks on her neck. When she touched them, her eyes looked distracted, and she didn't seem to know she was doing it. The vampire had been driven off her twice by her father and brother, and Strahd had then sent his creatures to attack the house each night. The Burgomaster's heart had failed him and he died three nights earlier.

Ireena had no real knowledge of the attacks; it was a blur except for the piercing eyes. The party discovered that she was adopted, and no-one knew who her mother and father were. As they prepared a meal of bread, cheese and meats, there was a banging on the door, and a voice called out "Tatyana, come out". Repeatedly calling, the party realised that this was Strahd. They quickly protected Ireena by magically making her blind and death for a short period. Strahd tried each door; Kelwarin used a message cantrip to tell him to go away, and then only narrowly escaped his will being crushed by the vampire lord (used inspiration to get advantage on his save, narrowly escaping charming). Strahd tried every door, and then called at the windows above, leading to Gaddock yelling out and telling him were to go. Strahd threatened the party, offered to allow Ismark to live if Ireena came out, and then eventually left with the sound of a swarm of bats. The party laid plans to bury the Burgomaster and head from Barovia with Ireena and Ismark to get his sister to the safety of Vallaki. They learned much about the land from discussions over the meal.

And that's where we left it.

GM Notes: We stopped early as there are potential scenes coming up that needed much more time than we had. I need to work on my Vampire Lord accent. I couldn't believe Kelwarin was foolish enough to establish a mental connection to Strahd, but there you go. Oh and Gaddock telling the Vampire to F-off? Priceless.

23rd September 2020

We return on 7th October 2020

21 September 2020

WOTB: Oops! It's a FOUR shot autoloader, not THREE!

 


A bit of fun last night when a T-54 lightweight forgot that my Lorraine 40t sports a four shot autoloading gun. Perhaps they didn't know? Perhaps they weren't counting? It ended badly for them.

21 September 2020

Operation Skyshield - when the Vulcan came to the USA

 


Horrific what they were simulating doing, but the sight and sound of the Avro Vulcan sends a shiver down my spine. Short video about Operation Sky Shield where 8 Vulcan B2 bombers successfully carried out simulated nuclear strikes against the USA, information that was subsequently classified.

21 September 2020

18 September 2020

Put it this way—as far as these creatures go, we’re the experts...

“Put it this way—as far as these creatures go, we’re the experts. Who else has faced one and lived to tell the tale? We go below Sentinel Hill again, but this time around we go armed. Al has guns. One thing we know about those creatures—they can die.” “Christ, that line came straight out of a B-movie,” Kerri moaned, sinking her head into her palms. “Might as well put on a shredded slutty dress and start practicing my screaming.”

Edgar Cantero, Meddling Kids 

15 September 2020

Fleeting Memories

Dropped the youngest off at school this morning and during the walk down through the back lane, he was talking about memories of doing this from when he was little. There used to be a donkey at one of the houses, and he’d feed him longer grass that was out of reach of the creature’s neck. We speculated where that donkey was now, and how he came to be there. 

Dropping the boys off at school is one of those things that’s special to me. I've never had a memory palace like Sherlock Holmes, nor perfect retention. I’ve always been strong at remembering facts and processes and systems, but people and events are hard, more often shadows and wisps of impression and sensation.

I don’t really remember being dropped off at school by my Mum. I do remember visiting the corner shop by Mosspits Lane with her after school and buying 1:72 Airfix soldiers. I’ve an amalgamation of memories of walking into school at the Hermitage CP in Holmes Chapel, but not directly of my Mum. And yet she was ever-present, the constant in my life at that time as my father felt much more distant as he was often at work because of the work ethic he was brought up with and to keep us in the standard he and Mum had set.

The memories are what remain, and they’re precious and fleeting. One can never be certain what happens when you pass on, but while people remember you, you’ve never truly left.

15 September 2020

12 September 2020

Curse of Strahd - S2E1 - Along the Old Svalich Road

 


Tonight saw the restart of the Curse of Strahd game. Sadly we were a player down as Jag (aka Roscoe Tosscobble) has had to stand down as he's just become a dad.

The party is newly minted at third level and finds itself missing a rogue or a cleric, which presents some interesting challenges going forward as they enter Barovia.

Our dramatis personae:

Ser Alys de Rouge (a half-orc Fighter with a soldier background, currently the leader of the town militia of Daggerford), played by Tom (Guvnor). Lawful Neutral

Kelwarin (Kel) (a half-elf Sorceror flush with the powers of wild magic, an outlander), played by Graham (First Age). Chaotic Good.

Gaddock Teeg (a halfling wizard and former prizefighter), played by Alex (Doggetay), Neutral Good

Ser Adon of House Starbright (a half-orc Paladin, from a knightly background, with two human retainers and a priest), played by Paul (dr_mitch). Lawful Good.

We'd made a couple of decisions to simplify things. Paul opted to leave Sir Adon's retainers behind for now as they'd hardly featured in season one. We didn't actually say where we'd left them behind so we have some flexibility left. I had Roscoe disappear overnight leaving a note that he would catch up on them. I mentioned to the party that, during the party after the slaying of the Beast of Graenseskov, they had noticed Roscoe meditating on his amber amulet. This actually has a link into Barovia, and in my mind (and pre-planning), Roscoe has gone ahead, drawn on by the glow within the device. Those of you who know the campaign may well realise that this may not be a good thing. However, it gives us an easy route to reintroduce the character should Jag return.

7th November (apparently).

The party work gingerly after a night of celebrations. Ruzina, the illegitimate daughter of the Boyar, was elected to take over from her father, despite Ser Alys' misgivings. They prepared to go further into Barovia, uncertain whether they had succeeded in their mission to rescue the missing children and slay the werewolves through the death of the Beast of Graenseskov. Their motivations were varied, but there was certainly an element of wanting to find out whether Count Strahd was as evil as they thought, and also the chance to find a way out through the mists. The Vistani were clear that no-one could leave Barovia through the mists should the Devil Strahd not wish it and having read his letter,...

Boyar Borje Volchykrov, I am displeased with the death of my servant at the hand of your visitors and you bear full responsibility. However, the interlopers have my attention and interest. Do what you can to send them to me. Do not fail me again. Strahd.

...they were certain that he wouldn't want them to leave just yet. Before they left, they were approached by Iancu Silvertongue, a Vistani trader, who asked them to be on the lookout for his brother, Iulian, who had been missing for nearly a year after running off with his sweetheart, Lady Molot Kosti, to travel to the town of Vallaki. Apparently, she originally came from beyond the mists from Nova Vaasa, and was "an exceptionally tall raven-haired beauty".

They also established that the people further into Barovia believed that Strahd was a punishment for their ancestor's sins and that the realm had existed for at least several hundred years before Graenseskov was absorbed two centuries before. This meant that Strahd was potentially over five centuries old, and that Barovia was still evolving and growing. There were three main settlements; the village of Barovia, which nestled underneath the crag with Castle Ravenloft, the town of Vallaki and the fortified village of Krezk, where the Abbey of a local saint was located. The other location of note is the Wizard of Vines Vineyard, whose vintages are supplied freely within Barovia, and traded through the mists by the Vistani.

Ruzina Graenseskov gave the party a letter of introduction to Kolyan Indirovich, the Burgomaster of the village of Barovia, bringing the grave news of the death of Cvetlana, the Boyar's daughter, to the Worgs controlled by the Hag, Pretty Kolchya, which the party released. Of course, the party haven't told the people of Graenseskov that they were responsible for that particular incident. The Burgomaster's son, Ismark the Lesser, was engaged to marry Cvetlana in the spring. The envelope with the letter carries the ring which Ismark had given Cvetlana as a commitment to their future.

By mid-morning, they all felt well enough to travel and started north-east along the Old Svalich Road. The mists lay in the woods and every now and again the howl of a wolf was heard. After about an hour, they heard the clip-clop of a horse and cart and spied another traveller coming out of the mists, the opposite way along the road. They stepped to one side but ended up in conversation. The wagon was driven by an older man, wrapped up well against the weather with a fur-lined hood. He introduced himself as Wolter Ulbricht, a merchant bringing wines to Graenseskov and the Vistani to trade onwards. His wagon was full of wine barrels. He asked about the road ahead and revealed that he knew the Boyar was dead. The party were suspicious about his motives and nature, but relaxed slightly after Ser Adon could not detect evil. However, there was a strange absence in what he did detect, which left the Paladin on his guard. The party introduced themselves as 'Sven', 'Tarovitch', 'Ser Odo' and 'Ser Alice' to be safe.

Travelling on, they broke for a lunch of bacon in the early afternoon. There was a strange stench of death and four creatures stumbled out of the mist, some twisted form of zombie. Gaddock immediately entrapped the relentless evil in a web from a spell, and the rest of the party laid in with arrows, fire-bolts and eventually hand to hand combat to defeat the creatures. Finishing their meal at the abandoned fireplace which they had stopped out, they found an oilskin wrapped drawing under a stone on the hearth. This showed each of them the imaginary friend they had known as a child. The image didn't change as far as they could see, but even when they looked at it at the same time, the image was different for each of them.

They travelled on and eventually came to the massive gates of Barovia, straddling the valley the road was on. As they approached, the iron gates inset in the stone wall swung open towards them with a screeching noise. As the group debated what to do, the mists roiled out from the opening, and a skeletal horse and rider, glowing ethereally came galloping out towards them. Quickly, Ser Alys drew her weapon, ready to send and defend the group while Kelwarin called down lightning from the clouds above, creating a spectacular strike on the rider which veered to the side and went straight up the valley walls and away. Suddenly there was a huge rumble of thunder and another huge strike of lightning arced down into Barovia beyond the gates, lighting the skies as it struck the peaks of a castle on a craggy outcrop ahead. All was still, and then the party released that the rider had dropped a book, with the title 'A record of my dreams'. When it was opened, the Kelwarin could see a record of the last dream that he had, in his own handwriting.

Dusting themselves off, they travelled through the gates, which predictably closed behind them and the mists soon made them disappear behind. After another hour, Ser Alys smelt the stench of death, somewhat different to the zombies. Exploring, she found a body of a commoner in the undergrowth beyond the road, obviously savaged by wild animals and clutching an envelope. The letter was from Kolyan Indirovich, warning that his land was beset by a vampyr and that it threatened his daughter's life. He asked the recipient of the letter to ward the gates with holy symbols and leave the people to their fate to contain the evil. When they had all passed on, the riches of Barovia would be available to all [1].

The party headed on and soon saw the River Ivilis to the south, and the village of Barovia to the west. There was a large area cleared of forest, but it still lapped around with mountains to the north and south. Looming above the clearing was a large crag with a castle upon it, the one which had answered Kelwarin's lightning strike from his witch bolt. Castle Ravenloft, the House of Strahd, they presumed as they set off towards the village.

Game on 9 September 2020, write up 12th September 2020

---

[1] This is in the letter in the core text; it's a murder-hobo come-on if I ever saw one!

GM Notes:

We're off again, and although my D&D and Roll20 skills were somewhat rusty, we had a fun game and it started well. There are layers of complexity building here because of the previous scenario. We learnt two useful Roll20 tips. 

(1) If you are GM and control-long click, you can draw the player's attention to a point on the map.
(2) If you're measuring a distance, and click Q, you can add waypoints.

Now we're into Strahd's realm proper, it suddenly seems darker and more dangerous, but perhaps I'm foreshadowing myself. I expect the party will spend one or two sessions around the village of Barovia before pressing onwards. I'm deliberately suppressing the map of the realm with the fog of war effect in Roll20; I'll only show it properly once they reach a high place during the day.

If there are errors in the write-up, then they're mine. I usually do it straight after the game, but unfortunately, I received a call to tell me my mother had died ten minutes after we finished. The game remains a high point for me from the day.

Curse of Strahd will return on Wednesday 23rd September 2020.

10 September 2020

It was already one of the hazards of being police that...

"It was already one of the hazards of being police that you became suspicious of the everyday. You didn’t have to spend much time on the job before realising that professional criminals are comparatively rare and that crime is something committed by ordinary people. In fact, the worse the crime the more ordinary the people who committed them—most murderers kill only once, and not just because they’re caught and imprisoned."

Ben Aaronovitch, Tales from the Folly (Rivers of London) 

09 September 2020

DUNE

 

Looking forward to this.

08 September 2020

First Impressions - Warlock! Compendium (Fire Ruby Designs)

Warlock! Compendium

When I returned from holiday, my copy of the Warlock! Compendium had arrived. This is another hardcover book in exactly the same style as the Warlock! Core Book and the Kingdom Supplement. It clocks in at 94 pages and is a compendium of the first four mini-supplements released for the game (which are available as separate PDFs on a Pay-What-You-Want basis at DriveThruRPG).

The first part of the book, Different Paths, provides additional careers for the dwarf, elf and halfling community members. There are six new basic careers; two for each community and they include such delights as Halfling pie masters and gong farmers. They're fun, different and easily integrated into the game (you just add an additional D6 when rolling the initial career options). There are further advanced careers for each community, a total of six again. If you fancy the dwarf on the front of the original Warhammer Fantasy Roleplaying game, then you clearly need to follow the Dwarf tunnel fighter career into the advanced Dwarf slayer who even has a stick to bite on because they don't believe in armour! The section rounds out with a prettier take on the character sheet and then some random tables for items found on the road from Pomperburg and rumours about the sprawling industrial city of Verminham.

The second part is an expansion to the magic system, called The Grimoire. It covers what to do if a player wants their character to cast a spell which they find during their adventures and how to copy down scrolls. A wide selection of additional spells is then presented, some of which initially look quite innocuous but could really be quite evil should the players be of the right mind. Rules follow for wands, rods and staffs (which generally hold spell effects) and talismans and amulets (which can store stamina for spellcasting). A short, but interesting selection of magic items is presented, along with a table of sundry items which may really not be of that much use. I especially liked the helmet which forces the wearer to tell the truth, which is apparently avoided by priests in the same religion as the Paladin who used to own it.  A list of lost relics provides McGuffins for adventures, and there's information on the wayside shrines found throughout the Kingdom. The section rounds out discussing community spellcasters; dwarves get Runeforgers who can embed spells into items. Halflings get conjurers who work by illusion and sleight of hand, and elves get Druids. Don't annoy them because they can fuel their spells using blood.

The next two parts allow you to dial the game's feel more towards Warhammer than Fighting Fantasy. Part 3 describes Necromancy, starting with how necromancers integrate into society (they tend to want to hang out in big cities as they're a better source of 'raw material' for their projects). There is a short selection of spells to round out this darker side of magic, along with some artefacts which may prove beneficial. The text does suggest that this is perhaps more suitable for non-player characters, but that there is nothing that stops the players taking their characters down this darker path if they can find and learn the spells.

The final part, Corrupted, looks at the lure of the dark and demonology. There's a short description of the motivations of demons and then descriptions of the typical cultist. More powerful opponents such as Fallen Knights (magicians corrupted by demons with dark gifts) are described along with several types of demon that the characters could become misfortunate enough to meet. I do like the fact that 'dark goblins' are described. Goblins are not automatically or inherently evil in this game; spiteful, selfish, but not evil. [1] However, some of them gather around with Fallen Knights to provide a menace to society. Their fellows would resist them if they were faced by their demon-worshipping relatives. The section rounds out with some tables of possible mutations, and a final random demonic find list.

What I really like about this supplement is that it's completely modular, and you can draw on whatever elements that you want to. If you want a world threatened by chaos, you just add in the Necromancy and Corruption options and make them prevalent. The expanded character options for the non-human communities is welcome, as is the expansion to magic. This is a really useful supplement; it's not essential, but it gives you options and the random tables are full of ideas for a GM or player to latch onto. Recommended.

8 September 2020

[1] This is a position taken quite strongly on the game's Discord channel. Goblins are integrated into society; they can be a menace, but they could just as easily be working with others outside their own communities. There are rumours of a Goblin sourcebook... 

Edit: My other Warlock reviews are here:

Warlock! Core Rules

Warlock! Compendium 1

Warlock! Compendium 2

Warlock! Kingdom

Reflections on running Warlock!

Warlock! Griff's Vale

Warlock! Goblins!

Warlock! Phantasmagoria

Warlock! Three's Company

Warlock! Black Edition

Bonus: Warlock! VTT sheets for Role

07 September 2020

No book is dangerous in and of itself...

“No book is dangerous in and of itself, you know. But historically, reading a book in the wrong way has led to terrible consequences..."

Edgar Cantero, Meddling Kids 

06 September 2020

Drawing upon 'A Guide to the Curse of Strahd'

 


I took advantage of some quiet time on Saturday to work my way through Sean McGovern's "A Guide to a Curse of Strahd". It's a great sixty-four page PDF which walks you through the entire campaign and talks about choices which may be important to take. It recommends building an arc for the campaign; it doesn't need to be rigid, indeed being malleable will be an advantage.

The chapters are discussed with notes on experience from playing and things to watch out for. There are also a lot of useful cross-references to the other core D&D books like the Monster Manual and Player's Handbook.

Having just completely reread the campaign while on holiday, I found the guidebook useful to draw my thoughts together. I've also worked through Mike Shea (Sly Flourish)'s notes on his blog. I may yet dip back into the Reddit.

Before Wednesday's restart, I need to read the Tarokka deck to set my default assumptions and then work through the module in Roll20 to make sure that I have all the NPCs and locations ready to roll. I think that some of the players may need to finish their characters levelling up to level 3, which means that it may be a gentle restart.

One thing I have noticed is that I am a paper and pencil GM. I much prefer to do scenario preparation using paper, and then type up later (if at all). This will be interesting when my reMarkable 2 finally arrives; I think that it will prove a useful tool to have a halfway house. Even when I build from scratch, the computer bits may well just be the initial concept until I work it up a bit more.

So, Curse of Strahd, Season 2 will start on Wednesday. The characters will enter into Barovia proper rather than the hinterlands. The fogs will swirl, the wolves howl and evil will stalk the night.

6 September 2020

03 September 2020

Upgrades

C434 Flip
ASUS C434 Flip Chromebook

 I've just upgraded my Chromebook to an ASUS C434 Flip. This is an aluminium chassis hybrid laptop (so it will do tablet mode) which fits a full HD 14" screen in a 13" form factor. It has 8GB RAM (which is the high end for a Chromebook) and 64GB storage. The CPU is an Intel M3. As a model, it was amongst the best received in 2019. The raw stats don't look especially powerful if you consider it against a MacBook or a Windows Laptop, but they don't need to be because ChromeOS is very lightweight. The speed ratings for the processor are triple those for my previous Chromebook.

I've changed it in preparation for travelling away from home more with work. The screen size is much better for running Roll20, and the extra RAM should minimise issues on Discord and other video conferencing. 


The lure of Roblox
Roblox proving popular.

My older Lenovo N23 Yoga Chromebook has been passed on to Aidan, who has already managed to work out how to play Roblox on it. To be fair, he's used it most of the lockdown for schoolwork, so it's not an unknown for him.

Many of you know me as a big Mac fan. I am definitely that, but the Chromebooks provide a very focussed solution if you know your use case, and are willing to compromise a little on how you go about it. Of course, I'd love a new MacBook, but I'd have paid at least three times more for the pleasure.

Both myself and the boys are all running Chromebooks now. I have the Mac mini for heavy lifting and layout work for RPGs.

3 September 2020

02 September 2020

His own doctrines were about...

"His own doctrines were about compassion, the brush strokes of words, painting, conversation, enduring friendship, family. Laughter. Music. Service to the empire. Wine. The beauty of women and of rivers under stars."

Guy Gavriel Kay, River of Stars 

Books in August 2020


So August only saw three normal books being read, and two of them were pretty big. Several roleplaying games were also read, and the Goodreads Challenge target is progressively getting further and further behind.


Tales from the Folly: Rivers of London Short Stories Collection (Ben Aaronovitch)

I enjoyed this short story collection set in the Rivers of London universe. The stories involved range from vignettes upwards and feature Peter Grant and other characters from the settings. Apparently, a number of the stories featured in the books sold in Waterstones. Enjoyable insights into the setting.

Under Heaven (Guy Gavriel Kay)

I enjoyed Under Heaven very much. Guy Gavriel Kay does what he is so good at here, and digs into real history - in this case, China's Tang Dynasty - and creates a fantasised parallel version. The writing is beautiful and evocative, the pace shifts, and the story builds to a climax that sets the empire against itself. It's something you wouldn't have expected from the humble start where we find the protagonist beside a remote, desolate lake which was a battlefield between two countries, burying the abandoned dead of both sides in honour of his departed father who served as a general in the war. Absolutely lovely stuff.

River of Stars (Guy Gavriel Kay)

River of Stars is set around four hundred years after Under Heaven. There are some peripheral references to the actions of the characters in the previous novel, but they are not key to the story. The first book explored a parallel of the Tang Dynasty and this one deals with the near-collapse of the Song dynasty. The characters are introduced gradually, and the stories build and layer up. For a long period, I wasn't certain where the book was going but it gathered momentum and I ended up staying up to the early hours of the morning finishing the last third of novel because I didn't want to put it down. The story mixes politics and battles with world-changing events. I really enjoyed this, perhaps more than the first book.

2 August 2020